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andreazittel

FN Furniture's Zero-Waste Designs Are Made from a Single Sheet of Plywood | Architectural Digest
"All of the FN Furniture designs are plywood, prefinished with colors or UV-cured acrylic, and then cut with a CNC machine and sanded, edged, and joined by Ken by hand."
furniture  plywood  wood  waste  nyc  andreazittel 
july 2019 by gohai
A-Z and Everything in Between
"the shacklike house is a tentative foray into architecture, though because it is portable and measures less than 120 square feet, a building permit is not required"
andreazittel  desert  joshuatree  offthegrid  buildingpermit  buildingcode  constraint  subversion  rules  living 
may 2014 by gohai
High Desert Test Sites
"The HDTS 2013 selection committee is comprised of HDTS administration and guests Dave Hickey and Libby Lumpkin."
hdts  andreazittel  davehickey  beauty 
february 2013 by gohai
Sternberg Press - Alex Coles [The Transdisciplinary Studio]
"We have entered a post-post-studio age, and find ourselves with a new studio model: the transdisciplinary. Artists and designers are now defined not by their discipline but by the fluidity with which their practices move between the fields of architecture, art, and design. This volume delves into four pioneering transdisciplinary studios—Jorge Pardo Sculpture, Konstantin Grcic Industrial Design, Studio Olafur Eliasson, and Åbäke—by observing and interviewing the practitioners and their assistants. A further series of interviews with curators, critics, anthropologists, designers, and artists serves to contextualize the transdisciplinary model now at the fore of creative practice."

[See also: http://www.amazon.com/Alex-Coles-the-Transdisciplinary-Studio/dp/1934105961 ]
dextersinister  andreazittel  rickpoynor  alessandromendini  marialind  ronaldjones  carolinejones  ryangander  martinogamper  jamesclifford  guibonsiepe  vitoacconci  architecture  anthropology  generalists  fluidity  interdisciplinarity  interdisciplinary  post-post-studio  2012  jorgepardo  Åbäke  konstantingrcic  olafureliasson  alexcoles  design  art  studios  transdisciplinary  from delicious
november 2012 by robertogreco
Relational art
Nicolas Bourriaud (1998): Relational art encompasses "a set of artistic practices which take as their theoretical and practical point of departure the whole of human relations and their social context, rather than an independent and private space." The artwork creates a social environment in which people come together to participate in a shared activity. Bourriaud claims "the role of artworks is no longer to form imaginary and utopian realities, but to actually be ways of living and models of action within the existing real, whatever scale chosen by the artist." In Relational art, the audience is envisaged as a community. Rather than the artwork being an encounter between a viewer and an object, relational art produces intersubjective encounters. Through these encounters, meaning is elaborated collectively, rather than in the space of individual consumption.
andreazittel  tent  relationalaesthetics  disagree  bernhardgarnicnig  reception  community  life  relationalart  theory  art 
august 2012 by gohai
naffidy: Andrea Zittel -----"These things I know for sure"
"1. It is a human trait to organize things into categories. Inventing categories creates an illusion that there is an overriding rationale in the way that the word works.

2. Surfaces that are "easy to clean" also show dirt more. In reality a surface that camouflages dirt is much more practical than one that is easy to clean.

3. Maintenance takes time and energy that can sometimes impede other forms or progress such as learning about new things.

4. All materials ultimately deteriorate and show signs of wear. It is therefore important to create designs that will look better after years of distress.

5. A perfect filling system can sometimes decrease efficiency. For instance, when letters and bills are filed away too quickly, it is easy to forget to respond to them.

6. Many "progressive" designs actually hark back towards a lost idea of nature or a more "original form."

7. Ambiguity in visual design ultimately leads to a greater variety of functions than designs that are functionally fixed.

8. No matter how many options there are, it is human nature to always narrow things down to two polar, yet inextricably linked choices.

9. The creation of rules is more creative than the destruction of them. Creation demands a higher level of reasoning and draws connections between cause and effect. The best rules are never stable or permanent, but evolve, naturally according to content or need.

10. What makes us feel liberated is not total freedom, but rather living in a set of limitations that we have created and prescribed for ourselves.

11. Things that we think are liberating can ultimately become restrictive, and things that we initially think are controlling can sometimes give us a sense of comfort and security.

12. Ideas seem to gestate best in a void--- when that void is filled, it is more difficult to access them. In our consumption-driven society, almost all voids are filled, blocking moments of greater clarity and creativity. Things that block voids are called "avoids."

13. Sometimes if you can't change a situation, you just have to change the way you think about the situation.

14. People are most happy when they are moving towards something not quite yet attained (I also wonder if this extends as well to the sensation of physical motion in space. I believe that I am happier when I am in a plane or car because I am moving towards an identifiable and attainable goal.)

15. What you own, owns you.

16. Personal truths are often perceived as universal truths. For instance it is easy to imagine that a system or design works well for oneself will work for everyone else."

[Also (only 1-14) printed here: http://books.google.com/books/about/Andrea_Zittel.html?id=-uZiQgAACAAJ ]
andreazittel  criticalspace  progressive  human  humans  sorting  dichotomy  dichotomies  categorization  patternfinding  patterns  generalizations  generalization  surfaces  maintenance  time  art  learning  filingsystems  design  rules  constraints  personaltruths  universaltruths  truths  happiness  movement  progress  attainability  goals  perspective  comfort  security  clarity  creativity  freedom  creation  choice  polarization  ambiguity  function 
july 2012 by robertogreco

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