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The Vortex — Why Users Feel Trapped in Their Devices (Nielsen/Norman Group)
Kate Moran и Kim Flaherty из Nielsen/Norman Group описывают ситуацию «водоворота», в который засасывают пользователя отвлекающие события вроде уведомлений.
UX  psychology  behaviour  issue 
15 days ago by jvetrau
Anti-social Punishment - LessWrong 2.0
This is a cross post from [].

There's a trope among Slovak intellectual elite depicting an average Slovak as
living in a village, sitting a local pub, drinking ... (Read More)
politics  communism  behaviour  cooperation  game-theory  psychology  punishment 
5 weeks ago by suharja
Anti-social Punishment - LessWrong 2.0
Thoughts about a study of punishing free riders in cooperative games across different cultures.
5 weeks ago by staret

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