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Turns out people REALLY like Season 5 of ... to the tune of 37 Tbps worth of patch downloads yesterday AM…
Fortnite  from twitter_favs
4 days ago by eljojo
Untitled (https://www.youtube.com/watch?v=oUHmEUfEbqw&feature=youtu.be)
Had so much fun making this Loot Llama cake from the game,

Watch the full video:
Fortnite  from twitter_favs
8 days ago by opticode
Twitter
Had so much fun making this Loot Llama cake from the game,

Watch the full video:
Fortnite  from twitter_favs
8 days ago by opticode
The laws behind ‘Fortnite’s’ PS4, Nintendo Switch woes • Variety
Trevor Ruben:
<p>When Epic and Nintendo dropped Fortnite on the day of Nintendo’s E3 showcase, fulfilling the expectations of many and finally delivering unto the Nintendo Switch the world’s most popular game, a significant number of players were met with a second surprise. They encountered an unexpected roadblock when trying to load the in-game purchases they had made on another platform: “This Fortnite account is associated with a platform which does not allow it to operate on Switch.”

That platform was the PS4, and had that player loaded their account for even one second previously on a PS4, whatever purchases they made on that account and whatever progress they had achieved were now locked to that console, with no recourse. PS4 players cannot transfer their account to another video game console, nor completely disassociate their account with the PS4.

They were, and still are, stuck. One might ask if this kind of restriction is legal, considering the vast and possibly embarrassing amount of money some might have spent on the game. The answer to that is there is no answer. Our current laws simply fail to acknowledge the problem. In fact, our legal system exacerbates it by placing the rule-making in the hands of the profiteers…

…Sony’s only statement on the matter thus far, delivered to the BBC, is a thinly-veiled boast and something only a market-leader would feel it could get away with:

“With… more than 80 million monthly active users on PlayStation Network, we’ve built a huge community of gamers who can play together on ‘Fortnite’ and all online titles.”

“We also offer ‘Fortnite’ cross-play support with PC, Mac, iOS, and Android devices, expanding the opportunity for Fortnite fans on PS4 to play with even more gamers on other platforms,” adding, “we have nothing further to add beyond this at this point.”</p>


Sony might think it's being clever; but non-PS4 players look down on Sony players as "no-skins" who can't communicate when you're playing squad mode. (Ask a child.) This isn't helping Sony at all.
sony  fortnite 
22 days ago by charlesarthur
Fortnite earns $100m in its first 90 days on mobile • Sensor Tower
Randy Nelson:
<p>Having brought in more than $25m during its first month on mobile, Fortnite increased its revenue generating momentum to surpass $50m by its 45 day mark. Now, three months since its March 15 launch, Sensor Tower Store Intelligence data reveals that the game—which debuted on Nintendo’s Switch console last week—has reached $100m in worldwide player spending on Apple’s mobile platform.

In reaching this milestone, Epic Games has managed to surpass some of most successful multiplayer mobile titles of the past two years, despite the fact that Fortnite initially launched in invite-only form for two of the 12 weeks it has been available. As the chart below shows, it earned more than 3x as much as Tencent’s massively successful Honor of Kings—known as Arena of Valor in Western markets—did in China during its first 90 days on iOS, despite not being available there itself. (It will be launching in China at an undetermined future date courtesy of none other than Tencent.)

<img src="https://s3.amazonaws.com/sensortower-itunes/blog/2018/06/fortnite-mobile-100-million-revenue-90-days.jpg" width="100%" />

The mobile version of Fortnite has also earned about 4.3x more than its closest revenue rival among the new breed of battle royale titles on mobile, Knives Out from NetEase. What’s more, it managed to earn approximately 65% as much as Supercell’s Clash Royale did in its first 90 days, a title that had the most successful launch in mobile gaming history next to Niantic’s Pokémon GO in terms of revenue.</p>
Fortnite  gaming  mobile  revenue 
27 days ago by charlesarthur

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