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4 days ago by H.Tomita
Fortnite on Android launch • Epic Games technical blog
<p>In the first 21 days since the Fortnite’s launch on Android, interest has been extremely high, with over 23 million players entering our Android beta and over 15 million players installing our APK.  While we are in an invite-only phase for Android, our conversion from players being invited to playing is similar to that of the iOS beta. 
 
Shipping the same game across all platforms while supporting cross-play presented a unique challenge. Usually, when trying to scale a game down for mobile devices, you simplify the content and even design, in order to fit within the performance constraints of the platform. For instance, you might cull objects closer to the camera to reduce draw calls. In Fortnite, Android players can be in the same match with their friends on PC and console, so we must render everything that affects gameplay.

Since January 2018 we have been hard at work with a significant team on the Android version of FNBR. While much of our work to make this possible was spent on rendering performance, stability and memory, the sheer number and variety of Android hardware, OS versions, and driver versions was the major hurdle we had to overcome.

Working with partners has been crucial to bringing Fortnite to Android. Without their knowledge, expertise, and hard work it would not have been possible…

…When we first shipped Fortnite on Android, our internal testing indicated that we were fitting within the memory constraints of our target devices. We ran tests where we turned on navigation in Google maps, streamed music, and made sure we could play Fortnite without any problems. Yet once we launched we found that many players were either crashing or experiencing poor performance due to running out of memory.

When an Android phone is running low on memory, it will try to free up resources by closing applications not in use. However, it turns out that there are a number of poor behaving background applications and services out there that simply restart when the OS closes them. This actually makes the situation worse! Android closed the application to regain memory but it restarts and begins consuming just as much memory as before. Even worse, starting and stopping applications consumes CPU time so not only have we not freed up any memory, we are using a lot of unnecessary CPU resources. </p>

And that's one of tons of problems. Fragmentation really bites when you're trying to build a game that millions of people want to play, but the hardware for the platform is hugely variable - as is the case on Android.
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11 days ago by charlesarthur
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14 days ago by axelintu
The Case for Playing Fortnite with Your Kids – Youth, Now – Medium
My Bose QuietComfort headphones are great for blocking out the engine hum of a commercial aircraft, but they’re useless when it comes to masking the sounds of two preteen boys at home on summer…
fortnite 
14 days ago by peterrojas

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