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Amazon Lumberyard Bistro | NVIDIA Developer
Revealed at 2017 Game Developer Conference to showcase new anti-aliasing and transparency features in the Lumberyard game engine.
amazlumberyard  game-development  *3d  nvidia 
3 days ago by akiraman
MARTINI: Real-Time RTIN Terrain Mesh / Vladimir Agafonkin / Observable
MARTINI: Real-Time RTIN Terrain Mesh To render terrain in 3D, you need a triangular mesh — a set of 3D triangles representing the surface. The easiest way to get one from height data is a uniform grid (two triangles per pixel), but that's a lot of triangles. For fast rendering, we want to reduce this amount by adapting the mesh to the surface — using bigger triangles in relatively smooth areas, and smaller ones where there's a lot of detail. One such approach, proposed by W...
3d  graphics  gis  game-development  graphics-programming  map  poly  reduction  height  reduce 
6 days ago by jonrandy
Learn Unity in 8 Weeks (NYC) - Playcrafting
Class is $2500. They host game jams regularly for me to practice my skills, as well!
game-jams  game-development 
8 days ago by frankmagnotti
Home - devga.me
A great game development website, with engine comparison guides & free game dev tools.
game-development 
10 days ago by frankmagnotti
Create 3D games with friends, no experience required
Game Builder is an experimental game-building sandbox available now for free on Steam for PC and Mac.
game-development  programming 
18 days ago by syelle

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