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The Uber Game
A news game based on interviews with dozens of Uber drivers.
game  ft  example 
yesterday by CarmenAguilar
MENACE
In 1961, Donald Michie build MENACE (Machine Educable Noughts And Crosses Engine), a machine capable of learning to be a better player of Noughts and Crosses (or Tic-Tac-Toe if you're American). As computers were less widely available at the time, MENACE was built from from 304 matchboxes.
learning  matchboxes  noughts  crosses  oxo  game  tictactoe 
yesterday by kybernetikos
I Designed The Oregon Trail, You Have Died of Dysentery
"...the 1971 version was text-only, and relatively few people have seen or played the text-only version."

"Don had saved a printout of the BASIC program from the 1971 game, so in 1974 he typed the same program into MECC’s computer system. Then he did some fine-tuning by tweaking the frequency of the various random events in the game. Finally, in 1975, he made the game available to all of MECC’s users. OREGON (as it was called) soon became the most popular educational activity on the system—and it remained so until MECC shut down its mainframe operations in 1983."

"In 1978 Don Rawitsch published the BASIC code for OREGON in Creative Computing magazine. After that many people tweaked the code to run on various brands of microcomputers."

"Although MECC was now focused almost entirely on the creation of new, original titles, it also had three famous simulations from the 1970s—Oregon Trail, Lemonade Stand, and Odell Lake—that it did not want to abandon. All three activities had been ported to the Apple II by 1980, but by 1984 they were embarrassingly outdated—especially in terms of their appearance. MECC decided that it would create new versions of all three activities."

"If you make it all the way to Oregon, then the high-score list is pre-populated with the names of actual people who made the journey to Oregon or who served as early explorers in the region."

"Although these riches did not trickle down to the people who had designed and built the game, we were quite gratified to see what we had accomplished—the creation of a highly successful product that ultimately became a classic game and a cultural icon."

"But the real hook is that we store the tombstone data on the game disk, so that the next player who uses the same disk can see the tombstone."
game  Oregon  1971  AppleII  1985  DonRawitsch  MECC  BillHeinemann  PaulDillenberger  BASIC  R.PhilipBouchard 
yesterday by cosmic

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