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Reverse engineering Animal Crossing’s developer mode | jamchamb.github.io
Last summer I began reverse engineering Animal Crossing for the GameCube to explore the possibility of creating mods for the game. I also wanted to document the process to create tutorials for people interested in ROM hacking and reverse engineering. In this post I explore the developer debugging features that are still left in the game, and how I discovered a cheat combo that can be used to unlock them.
nintendo  gamecube  reverseengineering  mod 
5 days ago by david.parrott
dansprojects.com/
GCDual citrus3000psi (Dan Kunz)
Retromodding  GameCube 
6 weeks ago by alienated
RetroRGB - Game Boy Interface
A better version of the Gameboy Player interface using the original hardware. Doesn't require the Gameboy Player CD, but does have other requirements.
gameboy  gamecube  games  howto 
january 2018 by dashcloud
GitHub - ikorb/gcvideo: GameCube Digital AV converter
"GCVideo is a small series of FPGA boards and VHDL projects capable of converting the GameCube's Digital Video port signals to standard video signals without using the custom chip in the original component video cable. There are currently VHDL projects for multiple FPGA boards, including a Gamecube-to-DVI version for the KNJN Pluto IIx-HDMI and a Gamecube-to-Component/RGB version for a board called GCVideo Lite which is also documented in this repository. GCVideo Lite has also been adapted to be used as an RGB DAC for the Nintendo 64."
video  games  mod  nintendo  gamecube  hdmi 
november 2017 by ddribin

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