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Imperfect Environment Maps - 22 Racing Series - GameDev.net
In 22 our lighting environment is dominated by sunlight, however there are many small emissive elements everywhere. What we want is for all these bright sunlit metal panels and the many emissive surfaces to be reflected off the vehicles. Being a high speed racing game, we need a technique with minimal performance impacts, and at the same time, we would like to avoid large baked data sets in order to support easy track editing within the game.
graphics  programming  gamedev 
15 hours ago by bspassov
Catlike Coding: Unity C# and Shader Tutorials
These tutorials teach you about C# and shader programming for Unity. They build on one another, introducing new programming concepts, math, algorithms, and Unity features. They're useful to both novice and experienced developers.
gamedev  c#  programming  tutorial  unity  3d  shaders  math  rendering 
yesterday by jakobb

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