recentpopularlog in

gameprogramming

« earlier   
Introduction to A*
A very detailed description of the A* pathfinding algorithm complete with animated illustrations.
programming  gameprogramming  gamedev  algorithm  datavisualization 
december 2018 by mcherm
The Incredible Power of Dijkstra Maps - RogueBasin
For a roguelike, this is a way to give numerous mobiles varying and even conflicting goals while keeping to a reasonable amount of computation.
gameprogramming  datastructures  algorithms  programming  via:reddit 
december 2018 by mcherm
RogueBasin
A site with information on how to build a roguelike game.
programming  via:reddit  gameprogramming 
december 2018 by mcherm
How to Make a Roguelike
An incredibly huge and detailed article on building "roguelike" computer games.
gameprogramming  programming  gamedesign 
december 2018 by mcherm
Buckblog: Maze Generation: Algorithm Recap
Various algorithms for developing a maze, described and illustrated with animations. An excellent demonstration of algorithms.
programming  gameprogramming  algorithms 
november 2018 by mcherm
How Voxels Became ‘The Next Big Thing’ – 80Level – Medium
Polygons for 3D are reaching a complexity plateau, and cannot provide a freely-modifiable environment. Sampled 3D voxels are being developed.
via:reddit  programming  gameprogramming 
may 2018 by mcherm
Hexagonal Grids
Some notes on programming hexagonal grids.
algorithms  gameprogramming  via:reddit 
september 2017 by mcherm
Beware of Transparent Pixels - Adrian Courrèges
When drawn half a pixel over, the color of the 100% transparent pixels in your image can bleed through. How to fix it.
images  transparency  gamedev  gameprogramming  via:HackerNews  color 
may 2017 by mcherm
Python interpreter in Unity | Unity Community
The unity game engine CAN be used with Python, but not easily.
personal_net  python  gameprogramming 
april 2017 by mcherm
Making Crash Bandicoot
A really long and detailed article on the development of a console game.
gamedev  gameprogramming  via:HackerNews 
september 2016 by mcherm
How did game developers pack entire games into so little memory twenty five years ago? - Quora
"Ultimately Crash fit into the PS1's memory with 4 bytes to spare. Yes, 4 bytes out of 2097152."
programming  gamedev  gameprogramming  via:HackerNews 
september 2016 by mcherm

Copy this bookmark:





to read