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GDC Vault
GDC Vault is a trove of in-depth design, technical and inspirational talks and slides from the influencers of the game development industry, taken from over 20 years of the worldwide Game Developers Conferences.
gaming  gamedev  videogames 
12 hours ago by feeder_goldfish
Nintendo Switch Arcade Cabinet by SSilver2k2 - Thingiverse
Nintendo Switch Arcade Cabinet (Laser Cut)
Wanted to try my hand at a mini Nintendo Switch Cabinet for Maker Faire. Mocked this up. Will be iteratin
17 hours ago by marcusrelacion
> CastlevaniaBot is a plugin for the Nintaco NES emulator that plays Castlevania. If you launch it during the title screen, it will play through the entire game from start to finish. Or you can intermittently start and stop it at any point in the middle of a game and let it complete a section.
artificial-intelligence  ai  bots  games  programming  bot  nintendo  emulation  castlevania  gaming 
yesterday by jefftriplett
'Artifact' Isn't a Game on Steam, It's Steam in a Game - Waypoint
Perhaps that all seems far from Artifact—a humble card game, after all, about wizards and shit—but it’s really not. Facebook dreams of capturing all that is social (which is to say everything), and while Artifact has a different target in mind, the underlying principle of enclosing more is the same. Artifact does to Magic what Facebook did to friendships because capturing metagames is not, in the end, all that different from capturing the social. Dr. Garfield was right that “games without metagames … don’t really exist.” Yet where he saw metagames as the essence of what made games matter, Valve saw an opportunity to turn Magic’s metagames—its proxy cards, its aftermarkets—into markets of its own, a transmutation only Steam was equipped to do. That, in the end, is Artifact in its iron heart: a machine for capturing metagames.
3 days ago by themadstork
'Artifact' Isn't a Game on Steam, It's Steam in a Game - Waypoint
“Very few of Valve’s innovations center around the creation of original, inhouse IP,” explain game theorists Stephanie Boluk and Patrick Lemieux in their 2017 book Metagaming, a long reflection on the many things we can do with video games in addition to playing them. “Instead, they have developed a business model based on colonizing, expropriating, and assimilating metagames into a framework of benevolent capitalism.”
3 days ago by jtth
A rediscovered mainframe game from 1974 might be the first text adventure - Kill Screen
In the ‘60s and ‘70s, IBM produced “mainframe computers”—the room-filling monstrosities we chortle at today. Housed in universities, hospitals, and businesses, these computers were also the source of many of the earliest videogames, which today we call “mainframe games.” Many of them have been lost to history, but we may be seeing something of a comeback for them.

And now, Wander, a 1974 mainframe game that had disappeared over the course of decades, has wandered its way back into the hands of the public. It predates Colossal Cave Adventure and is often considered one of the first text-based adventure games. Ant of Retroactive Fiction, a website devoted to restoring interest in older 1970s and ‘80s games, contacted Wander creator Peter Langston after seeing the game on a list of “lost mainframe games.” Langston responded with files and multiple versions of the game that he found in an archived email his friend had saved of it. It’s now up on GitHub for those who want to trek through castles, explore the ruins of a library and take a trip through space—that is, if you know how to install the code on your computer.
computer  history  gaming  games 
3 days ago by cogdog

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