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UI Design in NieR:Automata | PlatinumGames Official Blog
Hello. I’m Hisayoshi Kijima, the UI and mecha designer for NieR:Automata. While this isn’t my first devblog, it’s the first I’ve written since Bayonetta 2. Game UI – that’s short for “user interface” – often goes largely unnoticed, so I was glad to hear that some fans saw some of our other NieR:Automata devblogs and asked for one about my work, too!
gamedev  design  gui  fonts 
3 days ago by jakobb
OpenChakra
Visual editor for Chakra UI
design  editor  gui  ui  react  builder  chakra  designer  js  wevdev 
3 days ago by ivar
OpenChakra
Visual editor for Chakra UI
react  ui  builder  editor  design  gui  chakra  coding  design-system  designer 
3 days ago by xer0x
OpenChakra
⚡️ Visual editor for Chakra UI
editor  gui  react  design  webdev 
3 days ago by wjy
OpenChakra
Visual editor for Chakra UI
react  gui  design  designer 
4 days ago by nharbour
A Humble Dialog implementation in PyQt
The following is an implementation of the Humble Dialog Box pattern (no relation to the Humble Bundle) in PyQt. Honestly, no further explanation should be necessary.
python  testing  gui 
5 days ago by thunderbolt16

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