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Signs you’re working in a feature factory | Hacker News
A useful metaphor we use in game dev: Players are the patient, you are the doctor. They're great at finding pain, but not at knowing how to heal it. It's on you to figure out what the underlying problem is and how to solve it.
Also, some of my favorite quotes on this subject:
You listen to all your fans and they always say "You should add this" or "You should add that." They never say "Take this out, take that out." They say "add more, add more!" There's an old saying that I love about design, it's about Japanese gardening actually, that "Your garden is not complete until there is nothing else that you can remove." I think a lot of designers think the opposite way - "What else can we add to the game to make it better?" -Will Wright
customer-research  HN  customer-development 
yesterday by 1luke2
Setting Up Your Webcam, Lights, and Audio for Remote Work, Podcasting, Videos, and Streaming |
I've started live streaming and publishing videos on my YouTube Channel again recently and it made me realize just how much work I've put in
video  audio  podcast  remote  microphones  hardware  webcam  setup  hn 
2 days ago by e2b
The Complexity of Downloading Favicons, told in 15+ edge cases
Here is a list of all the different things I encountered along the way to building a robust and aggressive favicon downloader.
webdev  HN 
3 days ago by 1luke2

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