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Austin Kleon on Twitter: "I think a lot about how the phone call — hearing the sound of a real human voice — is becoming a more intimate, meaningful option in the face of 24/7 text/image connection… https://t.co/dDx24gJ62v"
"I think a lot about how the phone call — hearing the sound of a real human voice — is becoming a more intimate, meaningful option in the face of 24/7 text/image connection

There’s a really interesting part of @dada_drummer’s THE NEW ANALOG, where he talks about how different phone calls became when they went digital — background noise was reduced, and so the sense of distance https://www.amazon.com/exec/obidos/ASIN/1620971976/

He points out that the iPhone has 3 microphones, but they're not used to capture extra sound, they're for noise-cancelling — they're used to isolate signal from noise [image]

On the iPhone, “*what* is being said is very clear — but *how* the message is delivered is lost. Is the voice loud or soft? Are we being addressed intimately or publicly? Can we hear hints of other meanings in the speaker’s voice, or does the delivery match the words exactly?”

There’s a “cell yell” that @dada_drummer points out: when we're out in the world on the phone, we tend towards shouting — even though we can be clearly heard in a noisy environ thanks to noise cancellation — b/c the phone doesn't feed our voice back to us, so we can’t regulate it

"essay idea: how the rise of podcasts corresponds to the decline of (personal) phone calls for millennials"
[https://twitter.com/popespeed/status/971940280709603328 ]

This is an interesting point. When I do podcast interviews, I have an extremely good USB mic and headphones to monitor my voice, so I can move closer to the mic, speak softer,

Maybe people like podcasts so much because they replicate more of what a real world or analog telephone conversation sounds like? Something to ponder!

Oh, I’m reminded now: @cordjefferson told a beautiful story at @PopUpMag about a voicemail message his mother left him, and how it changed the way he thought about phone calls. (I don’t think it exists online, or I’d link to it.)"
austinkleon  audio  microphones  mobile  phones  telephones  intimacy  voice  sound  recording  noise  noisecancellation  analog  conversation  phonecalls  humans  connection  2018  digital  iphone  podcasts 
3 days ago by robertogreco
SoundPrint
"Yelp for Noise"; crowdsourced measurements of noise at restaurants
noise  sound  iphone  ios  app  restaurant  dining 
7 days ago by nelson
Going Loopy? - helloluxx
Did you know that it is possible to loop noise in Cinema4D?

This can open up many possibilities for you, not just with the use of materials, but also when working with objects such as the shader effector. You may want random motion, but need it to loop. So instead of using the random effector, you could use the shader effector with loopable noise.

The loop option works for nearly all types of noise with the exception of Electric, Gaseous, Random and Wavy Turbulence.  The different noise types will give you quite varied results. So experiment with noise type, size, octaves and also try adjusting the brightness and contrast.
noise  cinema4d  3d 
10 days ago by _nathan
Make Displacement Visible in the Cinema 4D Viewport - Lesterbanks
Learn how you can make a displacement visible in the Cinema 4D viewport by using the displacer deformer which will speed up the rendering workflow.
3d  cinema4d  noise 
10 days ago by _nathan
How to use Sub Polygon Displacement in Cinema 4D | Greyscalegorilla
I recently have been playing a lot with Sub Polygon Displacement and I wanted to show you some of the fun things you can make with it. In this tutorial, I show you how I made the abstract shapes below by starting with a sphere and adding a texture with Sub Polygon Displacement and a noise pattern. Please link to any fun renders that you make with Sub Polygon Displacement in the comments. I would love to see them.
noise  cinema4d  3d 
10 days ago by _nathan

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