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GDC Vault - Assassin's Creed IV: Black Flag - Road to Next-Gen Graphics
GI - Deferred Normalized Irradiace Probes (also used on PS3 gen)
>normalized means decoupling it from the light intensity and colour

Good explanation of scalar vs vector registers.

(went through these slides on his blog years ago, and digital dragon's talk... but forgot most in 5 years :/ )
GDC14  GI  VolumetricFog  SSR  occupancy  vector  scalar 
february 2019 by MemoryStomp
SQL Server 2019 Fixes Function Inlining Bug
Like most databases created in the last couple of decades, SQL Server allows developers to extend the database by creating functions. But prior to the upcoming 2019 release, SQL Server’s support for scalar functions was fraught with problems that caused them to run over a thousand times slower.
sqlserver  inlining  udf  performance  article  scalar 
january 2019 by gilberto5757
The matrix calculus you need for deep learning
Excellent (re-)primer on Calculus as it applies to "deep learning", a.k.a. neural networks.
neuroscience  neural_network  Markov  machine_learning  deep_learning  AI  artificial  intelligence  math  calculus  matrix  vector  scalar  partial_derivative  slope  gradient 
july 2018 by Tonti
HemiPress –
"HemiPress is the Hemispheric Institute’s digital publications imprint, created to house and centralize our diverse publication initiatives. Using a variety of customized open-source digital humanities platforms, HemiPress includes the Gesture short works series, the Duke U.P./HemiPress digital books, stand-alone essays, and the Institute’s peer-reviewed journal emisférica, alongside interviews, Cuadernos, and other online teaching resources. It also provides state-of-the-art multilingual publication capacities and immersive formats for capturing the “live” of performance, as well as a digital “bookshelf”—the interface that houses all of the Institute’s publications and connects communities of readers across the Americas."

[Digital Books:
https://hemi.press/digital-books/

"The Hemispheric Institute's focus on embodied practice requires both methodological and technological innovation. Through our Digital Books initiative, which utilizes both the Scalar and Tome publication platforms, we seek to create media-rich scholarly publications in order to produce and disseminate knowledge across geographic, linguistic, disciplinary, and mediatic borders. Staging a unique intervention in the field of academic publishing, Digital Books allows authors to utilize not only images and video, but also multilingual subtitles, maps and geotags, audio recordings, slideshows, and photo-essays, alongside other interactive features. Whether solo-authored, collaboratively written, or compiled as an edited volume, this critical initiative invites scholars, artists, activists, and students to explore the expansive possibilities of digital publishing in a hemispheric context."



"Tome [http://tome.press/ ] is an online authoring tool that facilitates long-form publishing in an immersive, media-rich environment. Built on the WordPress framework and in collaboration with the Hemispheric Institute, Tome features a suite of custom plugins that empowers scholars, students, and artists to create innovative born-digital work. Recent Tome publications include El Ciervo Encantado: An Altar in the Mangroves (Lillian Manzor and Jaime Gómez Triana), Art, Migration, and Human Rights: A collaborative dossier by artists, scholars, and activists on the issue of migration in southern Mexico, Villa Grimaldi (Diana Taylor), and six gestures (peter kulchyski)."



"Scalar [https://scalar.me/anvc/ ] is a free, open source authoring and publishing platform that’s designed to make it easy for authors to write long-form, born-digital scholarship online. Scalar enables users to assemble media from multiple sources and juxtapose them with their own writing in a variety of ways, with minimal technical expertise required. Scalar also gives authors tools to structure essay- and book-length works in ways that take advantage of the unique capabilities of digital writing, including nested, recursive, and non-linear formats. The platform also supports collaborative authoring and reader commentary."]

[See also: emisférica
https://hemi.press/emisferica/

"emisférica is the Hemispheric Institute’s peer-reviewed, online, trilingual scholarly journal. Published biannually, journal issues focus on specific areas of inquiry in the study of performance and politics in the Americas. The journal publishes academic essays, multimedia artist presentations, activist interventions, and translations, as well as book, performance, and film reviews. Its languages are English, Spanish, and Portuguese."



"Dossier: Our dossiers are organized around a given theme and feature short texts, interviews, artworks, poetry, and video."



"Essays: We publish invited essays, essays submitted through our open calls, and translations of significant previously published works."



"Reviews: We review books, films, and performances from throughout the Americas"



"Multimedios: Multimedios are digital modules that feature the work of individual artists, artist collectives, curatorial projects, and activists movements. These video and photography, interviews, catalogue texts, essays, and critical reviews."]
publishing  americas  latinamerica  ebooks  epublishing  opensource  español  spanish  portugués  portuguese  digital  digitalpublishing  books  journals  multimedia  photography  poetry  video  art  wordpress  webdev  onlinetoolkit  scalar  hemipress 
january 2018 by robertogreco
Casual Introduction to Low-Level Graphics Programming
* Graphics programming-- let's begin. Maybe we should start with math.
* Vectors and scalars
* Dot products
* Scalars multiplying with vectors
* Matrices
* Wait, what's a graphics API anyway?
* Cool. So back to math...
* Memory
* Wait, how is GPU memory different?
* What's a vertex buffer and an index buffer?
* If I can get creative with how I send buffers, can I use the GPU for processes other than graphics?
* What other things do we keep in mind for optimization?
* Other notes
graphics  programming  3d  gpu  math  vector  scalar  matrices  notes  2016 
november 2016 by Frontrunner

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