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Why Designers Hate Politics (And What To Do About It)
What does my boss value? What problems is she trying to solve? How can my talents help solve them?
What problems is her boss trying to solve? How aligned are they? (Is the real problem between my boss and my skip-level manager?)
Who in the organization frustrates them the most? Why? (Powerful people have their own politics to deal with too)
Who among my peers is thriving here? Why? (If no one is thriving, also ask why)
What can I learn from them?
Who frustrates me the most? Are my goals aligned with theirs? Why not? Who sets their goals? Do they have a good relationship with who sets mine? Who is the boss of all of them and why haven’t they fixed this problem yet?
Is my work simply low priority and what I see as “politics” is really just a prioritization decision?
Who has more influence than I do, that I trust, who can lend me their ear for advice?
What realistic expectations do they think I should have for the culture here?
What political skills are my weakest? How can I become a better facilitator? negotiator? persuader?
Who has a good reputation that I can partner with to pitch an idea and use their reputation to help grow mine?
Is there a manager here that I’d be better suited working for?
Or is it just time for me to find a new place to work?
teams  teamwork  career 
10 days ago by quadog
Twitter
What an amazing game ! Proud of our team. Great Victory at home. 🐝
Squad  hardworkpaysoff  TeamWork  from twitter_favs
10 days ago by schmitz
A thread written by @MrAlanCooper
When I started programming, it was a solo skill, performed by individuals, with little or no sharing and virtually no collaboration. A culture was built around those facts. 1
programmer  coder  teamwork  pairprogramming  advocacy 
11 days ago by gilberto5757
PurposeFly
Team Management Tools and Services
management  teamwork  service  tools  hr  eman 
25 days ago by tomcer
Shapes and ladders — the art of abstraction and meaning making
Language and sense-making are fundamental to the success of design projects. They’re also the super-powers of an IA. Much of design relies on us making sense of ideas and situations for which it’s impossible to collect sense data. Design asks us to create new ideas. Innovation sees us combine ideas in ways to bring about something new. Making sense of all this ‘new stuff’ requires creativity, intention and effort in language and sense-making as well as the creativity for the ideas themselves. Without focus and effort in the sense-making it’s harder to share and shape the ideas collaboratively. You can do this through sketching, wireframes and prototypes — which are forms of abstraction in themselves — but you also often need language.

Hayakawa talked about a ‘ladder of abstraction’. The top of the ladder, up in the blue sky and clouds, is the most abstract. As you get closer to the bottom of the ladder, resting on the solid ground, you get more concrete. He used the example of a cow. At the bottom is an actual cow. We step up the ladder to the perception of the cow — in other words, the “experience” of the cow. Then further up the ladder we get to to a label that stands for the specific, perceived cow — in this case “Bessie”. Above the label of “Bessie” we have the word “cow” which is a more generic label. The language above this is even more general, “livestock”, “farm asset”, “asset” and “wealth”. At the top of the ladder are big, wibbly-wobbly, often metaphorical concepts that can be hard to grasp — you step down the ladder for the more concrete and specific.
abstraction  teamwork  communication  informationarchitecture  sharedlanguage  meaningmaking  dan_ramsden 
29 days ago by oddhack
How to use meeting ground rules to shape behavior
High-performing organizations act intentionally. There are meeting ground rules since meetings are an ideal forum in which to both articulate and model target behavior.
teamwork  communication  meetings 
4 weeks ago by enslrhs82
A thread written by @morganknutson
A massive F U to Google Plus
Also a study in designer entitlement
google  productdesign  twitterthread  teamwork  techculture  googleplus 
4 weeks ago by dirtystylus
Saying no.
"When folks want you to commit to more work than you believe you can deliver, your goal is to provide a compelling explanation of how your team finishes work. Finishes is particularly important, as opposed to does, because partial work has no value, and your team's defining constraints are often in the finishing stages."
management  communication  prioritization  product  teamwork 
5 weeks ago by cwinters
re:Work
Let's Make Work Better. Research, ideas, and practices from Google and others, to put people first.
google  teams  teamwork  aristotle  hr  hiring  management  team  work  rework 
5 weeks ago by nharbour

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