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From Pokémon Red to Pokémon Go, How Nintendo's Video Game Franchise Captured the Experience of Leaving Home - The Atlantic
The original Pokémon (first released for the Game Boy in 1996) is a bildungsroman, or coming-of-age-story, disguised as a bug-collecting challenge.

It works because it captures the original game’s spirit of exploration, even if its players said goodbye to their childhood home years ago.

The way Tajiri describes his childhood in that interview alludes to the game’s bildungsroman quality, that of a child learning about the world around him by physically grappling with it. “If I put my hand in the river, I would get a crayfish. If there was a stick over a hole, it would create an air bubble and I'd find insects there,” he said. “In Japan, a lot of kids like to go out and catch beetles by putting honey on a piece of tree bark. My idea was to put a stone under a tree, because they slept during the day and like sleeping under stones. So in the morning I'd go pick up the stone and find them. Tiny discoveries like that made me excited.”

it’s still managed to turn its fans into a nation of Dr. Bugs, even if we aren’t turning over stones or baiting trees with honey. At its best, it can evoke a little wonder in the mundane world around us—or force us to realize the world we live in was never mundane in the first place.
game  children  iOS  animal  insect  discovery  nature  nostalgia  city  essay  neighborhood 
july 2016 by aries1988

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