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campylobacter : gamingculture   37

ArenaNet firings cast a chilling shadow across the game industry
Female developers across the industry have also subsequently reported sometimes coordinated attempts to get them fired on the basis of their social media presence — attempts they believe were inspired by the ArenaNet firings. One developer, who asked to remain anonymous because of potential backlash from online mobs, learned that her employer received form letters touching on her social media presence. Rather than specifying her name, some of these letters had been botched and simply said “%FEMALENAME.” Speaking to The Verge, she says these messages began arriving on Sunday night after word of the ArenaNet firings had spread. “This is 100 percent a response to the ArenaNet thing,” she says. “There’s no doubt whatsoever in my mind.”

She says the company’s public dismissal of two employees over a social media spat — framed by O’Brien as an attack on the company’s fans generally — has emboldened bad actors involved in movements like Gamergate, which target women and marginalized people in particular. “If you’re a woman, you’re just waiting for the wrong tweet to end your life now,” she says. “It sent a message to the harassment junkies that have infected our communities for the last four years: ‘Please come for our women.’ I don’t know what could undo this damage without further riling them up.”
workersrights  gamergate  gamingculture  gameDev  sexism  abuse  harassment 
july 2018 by campylobacter
Zoë Quinn on Surviving Gamergate and the Internet Trolls
Gradually, many of the accounts that had been obsessed with Quinn and ethics in video-game journalism changed their avatars to Pepe the Frog, tweeted about #MAGA, and explored white nationalism.
zoequinn  harassment  abuse  gamergate  gamingculture  politics  whiteSupremacy 
july 2017 by campylobacter
Reprimanding players in under 10 minutes almost halved abuse in League of Legends
Informing players of their mistakes dropped recurrence by 50%, while providing detailed evidence of misdeeds saw a 70% decline
videogame  gamingculture  harassment  abuse 
april 2016 by campylobacter
GamerGaters Are Mad About Localization Because They Don’t Understand It
As for the dialogue, this is where localisation gets super interesting. Localisation isn’t merely translation - if it were, Japanese games would never sell internationally, because they’d be borderline impenetrable. Literal translation ignores and often ruins crucial elements of communication like idioms, cultural references, wordplay, and humour, resulting in a need for creative adaptation.
anthropology  gamingculture  videogames  linguistics  gamergate  abuse  harassment 
march 2016 by campylobacter
Female Video Game Developer Snaps at Twitter Troll, Results Are Fantastic
"we're using he term 'game dev' very loosely here I see. Your game looks like something that would've been shitcanned on the ps1"

"I know you're trolling me, but engineer in me has to say. Technically, the PS1 could not have even come close to running R60. PS1 had two megs of texture memory. Even with PVRT4 compression, it couldn’t have run 1/4th of a single character’s textures."
misogyny  gameDev  twitter  sexism  gamingculture  videogame 
february 2016 by campylobacter
Insights into Sexism: Male Status and Performance Moderates Female-Directed Hostile and Amicable Behaviour
We show that lower-skilled players were more hostile towards a female-voiced teammate, especially when performing poorly. In contrast, lower-skilled players behaved submissively towards a male-voiced player in the identical scenario. This difference in gender-directed behaviour became more extreme with poorer focal-player performance. We suggest that low-status males increase female-directed hostility to minimize the loss of status as a consequence of hierarchical reconfiguration resulting from the entrance of a woman into the competitive arena. Higher-skilled players, in contrast, were more positive towards a female relative to a male teammate.
psychology  sexism  gamingculture  misogyny  maleprivilege  statistics 
february 2016 by campylobacter
An Open Letter to Gamergate
One of the most important skills for a software engineer is the ability to examine your assumptions and verify that they are correct. I believe Gamergate’s underlying assumption that attacking me has tactical value for your cause is outdated and incorrect.

Why are you continuing to harangue me on Twitter, through email, though doxxing me, through spreading malicious rumors about me, and through hostile threads on KiA? What’s the point? What does this accomplish for you?

But what would the value be in doing this? Maybe you think my game sucks, maybe you don’t like the graphics, but what does it have to do with Gamergate? If you really believe that censorship is a problem, it’s time to demonstrate it with your actions.
gamergate  briannawu  gamingculture  abuse  harassment 
january 2016 by campylobacter
Is The Game Awards ‘Erasing’ The Work Of Women?
why did the 2015 Game Awards — a live show aired last year on MTV sister network Spike, and this year unaffiliated with Viacom networks, airing directly online — only initially put one woman on its judging panel of 32 people? (Polygon swapped out their male critic with a female staffer, Megan Farokhmanesh, when they were informed of the gender disparity — bringing the count to two. Snaps to Polygon.)

“These guys are all friends with each other, so they all call their friends and they don’t think about it, and then suddenly the [judging] list and nominees just happen to be overwhelmingly white and overwhelmingly male,” Giant Spacekat cofounder Brianna Wu told MTV News over the phone. “Yeah, they’ll give Roberta Williams a lifetime accomplishment award, but it’s just window dressing, because they’re erasing all the awesome work women are doing in the field all year long.”

In fact, Wu told MTV News that speaking out on yet another example of female erasure from the industry is “not something I particularly want to be dealing with,” but all of the women interviewed agreed that speaking out on this issue was necessary, especially during a time when the Entertainment Software Association reports that roughly 44 percent of gamers are women, and the Pew Research Center claims that 42% of adult American women own a gaming console — against 37% of men.

“If you look at games that are more about narrative than violence, very generally speaking, women are the ones in the industry that are drawn to those games,” Wu asserted. “Overwhelmingly these dudebro games, like ’Fallout,’ like ’Call of Duty’ — they are far over-represented. We talk all the time about getting women in technology, but as long as long as men are the only ones evaluating the merit of our work, we will never get recognition.”
videogames  gamingculture  sexism  briannawu 
december 2015 by campylobacter
Gamergate: Video game war over women spills into real life
“The root problem here is not gaming, or even guns. The root problem is a rigid, simplistic response to difference that too easily resorts to violent conflict as a means of expressing frustration,” says Rachel Wagner, a researcher at Ithaca College and author of the upcoming book, “God, Games, Guns.”

As in the case of SXSW, she says, one person can shut down important dialogue about very real misogynistic aspects of gaming simply by threatening violence, “using the same symbolic language that so often populates the games they play.”
sxsw  gamergate  abuse  harassment  gamingculture  misogyny 
october 2015 by campylobacter
SxSW's GamerGate Debacle Shows It’s Clueless on Diversity
by Leigh Alexander

Even though event organizers intellectually understand that diversity among their participants is crucial, and we now pay attention to racial and gender representation at tech conferences, and events routinely champion their diverse participation statistics and percentages—what difference does all this “representation” make if the things we are saying are not being heard?
sxsw  gamergate  harassment  diversity  gamingculture  media 
october 2015 by campylobacter
BuzzFeed To Withdraw From SXSW Over Canceled Gaming Panels
We hope you will reconsider that decision, and reinstate the panels.

BuzzFeed has participated deeply in SXSW for years, and our staffers
are scheduled to speak on or moderate a half-dozen panels at SXSW
2016. We will feel compelled to withdraw them if the conference can’t
find a way to do what those other targets of harassment do every day —
to carry on important conversations in the face of harassment. We hope
you can support the principle of free speech and engage a vital
issue facing us and other constituents on the event.
sxsw  harassment  gamingculture 
october 2015 by campylobacter
SXSW cancels two gaming panels after threats of violence
Although neither title mentions it by name, both panels have been viewed and discussed in the wider context of Gamergate, the controversial Internet movement ostensibly about ethics in games journalism that has led to online and real-life harassment of women in the game industry.

Harper, Sinders, and Cross have addressed issues of online harassment before, while Jones, Robalik, and Carrera have been supportive of or sympathetic to the Gamergate movement.

Harper nonetheless stressed on Twitter that the two panels “were in no way related to each other. Our panel was not about GamerGate, but instead making design decisions in abuse systems.”
harassment  abuse  gamergate  RandiHarper  sxsw  gamingculture 
october 2015 by campylobacter
Silenced by SouthWest
The cancellation of SavePoint was announced after Randi Harper, Katherine Quinn, and Caroline Sinders found out their panel, Level Up had been cancelled. (If you value your sanity, don't read the comments on that.)

LevelUp describes itself as "A panel from experts on online harassment in gaming and geek culture, how to combat it, how to design against it, and how to create online communities that are moving away from harassment."

What SXSW doesn't mention is that "SavePoint" would have featured several panelists linked with GamerGate.
sxsw  gamergate  harassment  gamingculture  socialmedia  RandiHarper 
october 2015 by campylobacter
SXSW & The Gamergate Panel, and why their cop out is bullshit
The SXSW "community team" decided it was a good idea to cancel Randi Harper, Katherine Cross, and Caroline Sinders' panel on how to reduce harassment in video games, as well as "SavePoint", coordinated on GamerGate forums, only associated with gaming/tech because they are known for GamerGate, extension of the horrendously handled SPJ AirPlay event (that also featured "neutrals" and die hard GamerGaters) and then conflated the two as somehow being equal? Anyways, here's some information from Zoe Quinn about WHY maintaining the Golden Mean Fallacy of "two sides that needed to just work it out" bullshit is just that: utter bullshit, and why the community team at SXSW who made these decisions after being told repeatedly that this exact thing would happen SINCE AT LEAST MARCH, is horrendous.
RandiHarper  harassment  gamingculture  gamergate  storify  zoequinn  twitter  sxsw 
october 2015 by campylobacter
Strong Community Management: Why We Canceled Two Panels For SXSW 2016
On Monday, October 26, SXSW Interactive made the call to cancel two sessions for the 2016 event: "SavePoint: A Discussion on the Gaming Community" and "Level Up: Overcoming Harassment in Games." We had hoped that hosting these two discussions in March 2016 in Austin would lead to a valuable exchange of ideas on this very important topic.

However, in the seven days since announcing these two sessions, SXSW has received numerous threats of on-site violence related to this programming.

SXSW prides itself on being a big tent and a marketplace of diverse people and diverse ideas.

However, preserving the sanctity of the big tent at SXSW Interactive necessitates that we keep the dialogue civil and respectful. If people can not agree, disagree and embrace new ways of thinking in a safe and secure place that is free of online and offline harassment, then this marketplace of ideas is inevitably compromised.

Over the years, we are proud of the healthy community of digital innovators that has formed around SXSW. On occasions such as this one, this community necessitates strong management to survive. Maintaining civil and respectful dialogue within the big tent is more important than any particular session.


Hugh Forrest
SXSW Interactive Director
capitalism  security  wtf  gamingculture  harassment  abuse  gamergate  RandiHarper 
october 2015 by campylobacter
Level Up: Overcoming Harassment in Games SxSW
A panel from experts on online harassment in gaming and geek culture, how to combat it, how to design against it, and how to create online communities that are moving away from harassment. The panel will dive into data around abuse in larger gaming communities. One of our panelists will talk about about ways to actually develop the social aspects of games - including UI decisions and how they can influence accuracy and usage of reporting abuse. Another will dive into UX design choices to stymie harassment in social media spaces.
harassment  socialmedia  videogames  gamingculture  abuse  UX  webdev  RandiHarper 
october 2015 by campylobacter
The Natural: The Trouble Portraying Blackness in Video Games
If we were really post-racial, then putting a black lead character in a game wouldn’t matter, right? Nary a second thought would be given. But every time the issue comes up, an ugly response meets it. I work in a position that lets me see these responses up close, and there’s nothing post-racial about them. They’re filled with a dismissiveness about the past injustices that black people have borne. “That stuff is in the past, black people. Quit your complaining and make your own video games.” Comedian Louis CK famously took out that mode of thinking on an episode of The Tonight Show With Jay Leno, saying: “Every year, white people add a hundred years to how long ago slavery was. I’ve heard educated white people say that slavery was 400 years ago. No it very wasn’t. It was a 140 years ago. That’s two 70 year old ladies living and dying back to back. That’s how recently you could buy a guy.”
racism  representation  videogames  gamingculture  diversity 
october 2015 by campylobacter
Anita Sarkeesian interview: 'The word "troll" feels too childish. This is abuse'
Sarkeesian has been meeting social media and technology companies, talking to them about how they can help stop gender-based abuse in gaming. Because, ultimately, this is a problem that needs solutions from the top as well as the bottom. “Where was the gaming industry in all this?” she asks. “GamerGate was a silver platter for them to say they don’t condone the harassment of women and they didn’t do it. GamerGate is the monster that the industry created.”

Independent developers tell Sarkeesian her work makes them want to create better games. “People come up to me at events and tell me how much my work has meant to them and that it has helped them to speak up,” she says.
abuse  gamergate  sexism  misogyny  feminism  gamingculture  gameDev 
august 2015 by campylobacter
Today I fucked up By talking about PC gaming with my German penpal
So I start the letter, introducing myself, pretty generic "Hi, I'm Suck_Mah_Wang, yadda yadda" and knowing he was a PC gamer like myself, I added at the end of my intro, "And I'm glad to tell you that I'm a proud member of the master race!" (referring to the "PC Master Race" of gaming.) Finished the rest of the letter, and all of them were shipped to Germany. I thought nothing more of it, but was very excited to find someone with common interests.
gamingculture  racism  whiteprivilege  videogames  Germany 
august 2015 by campylobacter
A moment that changed me – Gamergate Brianna Wu
As a woman working in the male-dominated gaming industry, I realised that sexism is still rife. And it’s not just the trolls who are to blame.

The truth is, the sexist behaviour that really holds women in games back doesn’t come from the moustache-twirling cartoon villains of Gamergate. It’s the sexist hiring practices of our journalistic institutions. It’s the consistently over-sexualised designs we see. It’s the entitled male-player base that screams from the hills at the smallest inclusions of women. We need the male professionals in our field to understand the unconscious bias that they consistently show against women – yet they sleep peacefully at night, assured that the real troublemakers are the ones sending us death threats.
gameDev  gamergate  briannawu  sexism  harassment  abuse  gamingculture 
august 2015 by campylobacter
A Somewhat Illuminating Mess: GamerGate On Stage At AirPlay
My colleague Erik Kain reports on the sadly abbreviated “SJP AirPlay”, the oddly-titled event convened by the chair of the Society of Professional Journalists’ Florida chapter to discuss how journalists should deal with online controversies like GamerGate.

1) Surprisingly few people are interested in the whole megillah
2) The argument for ethics is not controversial
3) The professional journalists weren’t convinced that Gawker was a great example of baseline ethics
4) Three quarterbacks is not a great starting line-up
5) There’s media, and then there’s media

[panel cut short by a bomb threat]
gamergate  journalism  media  mediajournalism  gamingculture  ethics  sexism  misogyny 
august 2015 by campylobacter
‘This has got to change’: Women develop new video games, and a new culture
The vicious mob, which coalesced under the name “Gamergate,” eventually drove Quinn from her home with its threats. It circulated nude photos of her, put her personal information online so others could harass her, and roped in her friends and family, and their employers, for a dose of harassment.

The result: Quinn still is making games, only now she’s a household name in the video-game community, and seemingly everyone working in the industry is talking about how to make a field long dominated by white men more diverse.

The role of women in the industry is a hot topic on the conference circuit, and even Twitter, a favored stomping ground for trolls and bullies, is stepping up its efforts to stem the abuse. Among other things, it has endorsed Crash Override, a network established by Quinn and her boyfriend and partner, Alex Lifschitz, earlier this year to help people who are targeted for online abuse and harassment.

“The industry is finally going to start maturing beyond its teenage years,’’ says Edwards. “The very thing they’re railing against, about diversity and all of that, is going to happen for real. We’re going to see an industry that is more diverse. We’re going to see games that are more diverse.”

In short, games that reflect the people playing them, and, increasingly, creating them.
videogames  gamingculture  sexism  misogyny  zoequinn  gameDev 
august 2015 by campylobacter
An SJW Video Game Manifesto: The 10 Essential Social Justice Gaming Works
The rise of more mature artistic criticism in video games has led to a core set of what I consider essential reading on progressivism in interactive media. Brilliant and in-depth explorations of what gaming is, what it could be, and what it all means about us...

...This is by no means meant to be comprehensive, just a nice collection of good places to start.

1 Anita Sarkeesian – Damsel in Distress (Part 1)
2 Leigh Alexander – “Gamers” Don’t Have to Be Your Audience. “Gamers” Are Over
3 Kom Kunyosying and Carter Soles – Postmodern Geekdom as Simulated Ethnicity
4 Jay Allen – How Imageboard Culture Shaped GamerGate
5 Tauriq Moosa – Colorblind: On The Witcher 3, Rust, and Gaming’s Race Problem
6 Ian Danskin – Why Are You So Angry?
7 Katherine Cross – The Nightmare is Over: They’re Not Coming For Your Games
8 Patricia Hernandez – Three Words I Said to the Man I defeated in Gears of War That I’ll Never Say Again
9 Maddy Myers – Grand Theft Auto Will Never Change, But We Can
10 Mattie Brice – An Escape of One’s Own
socialJustice  gamergate  videogames  representation  gamingculture 
august 2015 by campylobacter
One Week of Harassment on Twitter
January 27, 2015

Ever since I began my Tropes vs Women in Video Games project, 2.5 years ago, I’ve been harassed on a daily basis by irate gamers angry at my critiques of sexism in video games. It can sometimes be difficult to effectively communicate just how bad this sustained intimidation campaign really is. So I’ve taken the liberty of collecting a week’s worth of hateful messages sent to me on Twitter. The following tweets were directed at my @femfreq account between 1/20/15 and 1/26/15.

Content warning for misogyny, gendered insults, victim blaming, incitement to suicide, sexual violence, rape and death threats.
AnitaSarkeesian  harassment  twitter  sexism  misogyny  rapeCulture  gamingculture 
july 2015 by campylobacter
6 Women Whipping the Video Game Industry Into Shape
6. TANYA D. @INeedDivGms
5. MERRITT KOPAS @merrittkopas
4. SOHA KAREEM @sokareemie
3. BRIANNA WU @Spacekatgal
2. ANNA MEGILL @cynixy
1. RHIANNA PRATCHETT @rhipratchett
feminism  videogames  gamingculture  diversity 
july 2015 by campylobacter
Serious Bill-Paying Skillage
Ernest Cline’s Armada is everything wrong with gaming culture wrapped up in 1 soon-to-be–best-selling novel.
videogames  gamingculture  maleprivilege  whiteprivilege  sexism 
july 2015 by campylobacter
Everything You Know About Boys and Video Games Is Wrong
Boys believe female characters are treated too often as sex objects

47% of middle school boys agreed or strongly agreed, and 61% of high school boys agreed or strongly agreed.

55% of boys who identify as gamers think there should be more female heroes in games, and 57% believe that female characters are too often treated as sex objects.
gamingculture  videogames  sexism  maleprivilege 
july 2015 by campylobacter
DiGRA 2015 aftermath, the hashtag anger
During the event the twitter hashtag #Digra2015 was in use, although with the very clear knowledge that it would be watched and very likely flooded by the movement Gamergate, which has been targeting DiGRA for several months. Their main argument was that radical feminists run DiGRA, that DiGRA is a think tank that does not operate by regular academic standards, that it has an agenda of making gamers politically correct, a plan which is financed by DARPA (summary of claims here), and they have been blaming DiGRA for being the source of the many articles they claim are all about "the death of the gamers". We have seen a lot of examples of charts that "prove" how DiGRA is connected to and influence the game industry, and they have been using the informal notes from a fishbowl at DiGRA 2014 to "prove" their claims. Through the months since then there have been a few eager twitter accounts arguing that DiGRA should be burned to the ground, combined with several doxings and threats to game scholars on 8chans boards, both on the Gamergate boards and the related boards. So most researchers took to Twitter very carefully, with a strong awareness of the public nature of the feed.
gamergate  gamingculture  DiGRA 
may 2015 by campylobacter
The QTE is Dead—Long Live the QTE!
For many gamers [Quick Time Event]s are the nadir of a new wave in game design that reduces gameplay to mindless button mashing, or providing thin ludic spackle to an oh-so important cutscene, and Press F to Pay Respects seems only to fatally confirm the idea that such a mechanic can never act as a substitute for more complex gameplay or immersion.

But as with most commonplace pet hates, the reality is much more complicated. QTEs are not new; they appeared in the early days of gaming as a means of interacting with laserdisc movie games and rose to prominence with 1999’s Shenmue, still fondly remembered by many gamers. Through our collective amnesia, what gets lost is why QTEs exist in the first place. One might cynically say they exist because they’re lazy, uncreative and easy to make, but this does a significant disservice to both history and to game developers who’ve tried to make magic happen with the mechanic.
videogames  gameMechanics  gamingculture  gameDev 
february 2015 by campylobacter
We're Not Playing D&D with The Escapist Ever Again
Without comparing anybody's struggle to anybody else's, you don't need a degree in social science to figure out that since 1 of the people in our group is a Jew, 6 are people of color, 2 were born handicapped & like someteen are bisexual women it would be shooting ourselves in the foot if we were, hypothetically, to make money for a company that would then give that money to an actively anti-semitic, racist, ableist, sexist or homophobic person.
gamingculture  journalism  transphobia  misogyny  homophobia  racism  ableism 
february 2015 by campylobacter
For the Sake of the Industry: No More TotalBiscuit
- Retweeted a charity stream that asked him not to do so, then argued with the streamers as his GamerGate-supporting followers flooded the stream’s chat and made it unusable;
- Threw a fit over Intel’s new Diversity Initiative;
- Appeared on a livestream with several prominent GamerGate organizers, including harassers like Slade Villena;
- Been buddy-buddy with Milo Yiannopolous, the same “journalist” who harassed Brianna Wu over her dying dog and who asserts trans folk are merely mentally ill;
- Participated in GamerGate’s “Thunderclap”;
- Links regularly to posts on /r/KotakuInAction, one of GamerGate’s organizing points, and a place routinely filled with slurs, transmisogyny, racism, etc.;
- Routinely mocks concepts like “punching down”, chosen pronouns, trans identities, etc.;
- Created a short Twine game for the explicit purpose of mocking Twine games and their developers;
- Expressed support for notorious YouTube anti-feminist Thunderf00t;
- Recently incited hate against Brianna Wu
gamergate  gamingculture  harassment  misogyny 
january 2015 by campylobacter
Controversial Shooting Game Pulled From Steam Greenlight
Earlier today unsettlingly violent shooter Hatred appeared on Steam Greenlight. Not long after, it was yanked from the massive PC gaming service. And while Valve was--like Aus Target and GTA V--within their rights, I think they could've handled it better. Meanwhile Hatred continues to manufacture controversy, and that's not OK.
videogames  violence  gamingculture 
december 2014 by campylobacter
How NOT To Run Your Games Education Programs
So back when people started attacking me for having been really critical of The Fine Young Capitalists earlier this year, there was one thing I couldn’t...
zoequinn  gamingculture 
november 2014 by campylobacter

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