recentpopularlog in

charlesarthur : ar   21

Canadian startup North made Alexa smart glasses that actually look like glasses • WIRED
Lauren Goode:
<p>Focals run on the company’s custom software, built on top of Android. The software interface is simple, almost primitive, in its early stages. Download the Focals app and pair it with your glasses to see the weather, receive and respond to text messages, view your calendar appointments, and call an Uber. Another feature, called Go, relies on databases from Mapbox and Foursquare to either guide you to a specific location, or create a walking experience based on nearby points of interest. You navigate all of this by nudging and pressing on the tiny joystick on the ring.

You can also use Alexa. Long-pressing on the joystick summons Alexa, which hears your voice commands and responds to you through the glasses. The speaker and microphone are built into the right arm of the Focals, along with a Qualcomm Snapdragon processor. You can ask Alexa on Focals to do nearly anything that the virtual assistant can do on another Alexa-equipped devices, except it won’t play long strings of audio, and it won’t show you videos.

My second experience trying on Focals was dramatically different from the first. The glasses still weren’t custom-fit to my face, so I sometimes felt cross-eyed while I tried to focus on the floating interface. And as much as North refers to the light reflection as a hologram, there isn't any volume or depth to the image being projected into your eye. It's a flat image, one that lands somewhere between the chin and the shoulder of a person you might be talking to.

But I started to get a better sense of what North hopes to accomplish with these anti-smart-glasses glasses.</p>


Iterate, iterate, iterate. Some year soon it's going to be right.
smartglasses  augmentedreality  ar 
january 2019 by charlesarthur
Blippar on the brink • Sunday Times
Oliver Shah says that the London-based augmented reality company is out of funding:
<p>Blippar’s failure would put 75 jobs at risk just before Christmas. It would be the latest blow for the British tech industry, following the high-profile unravellings of Powa Technologies and Ve Interactive.

Blippar once claimed to have turned down a $1.5bn takeover bid, putting it in the elite breed of start-ups valued at more than $1bn.

The development comes despite an ongoing rush of money into European tech start-ups, which attracted a total of $23bn (£18bn) this year, according to the investment firm Atomico. In 2013, the figure was $5bn.

Blippar was devised in a pub eight years ago, when Ambarish Mitra joked to co-founder Omar Tayeb that it would be “cool” if the picture on a banknote could come to life. They developed an app allowing users to scan physical objects such as supermarket promotions to produce responses on their smartphones.

Mitra, dubbed the real-life Slumdog Millionaire for his colourful — and sometimes exaggerated — backstory, has raised almost $150m from investors. Candy owns 49%, the hedge fund Lansdowne Partners holds 14%, Khazanah 12% and US tech giant Qualcomm 12%.

Blippar has burnt through money and been forced to close offices around the world to cut costs. The latest accounts, for the 12 months to March last year, showed pre-tax losses of £34.5m on sales of £5.7m.</p>

AR: still a zero-billion-dollar industry.
Augmentedreality  ar  blippar  tech 
december 2018 by charlesarthur
The Magic Leap con • Gizmodo
Brian Merchant:
<p>As many have noted, the hardware is still extremely limiting. The technology underpinning these experiences seems genuinely advanced, and if it were not for a multi-year blitzkrieg marketing campaign insisting a reality where pixels blend seamlessly with IRL physics was imminent, it might have felt truly impressive. (Whether or not it’s advanced enough to eventually give rise to Leap’s prior promises is an entirely open question at this point.) For now, the field of vision is fairly small and unwieldy, so images are constantly vanishing from view as you look around. If you get too close to them, objects will get chopped up or move awkwardly. And if you do get a good view, some objects appear low res and transparent; some looked like cheap holograms from an old sci-fi film. Text was bleary and often doubled up in layers that made it hard to read, and white screens looked harsh—I loaded Google on the Helio browser and immediately had to shut my eyes.

According to Magic Leap, over 1,000 people had signed up to be here. Why?, I wanted to ask all of them at once. Do you think this is the future? Do you <em>really?</em></p>


I'll reiterate my prediction that pretty soon Magic Leap will pivot to industrial applications, which might exist.
vr  technology  ar  magicleap 
october 2018 by charlesarthur
Magic Leap’s $2.3bn augmented-reality gear meets actual reality and stumbles • The Washington Post
Geoffrey Fowler got his hands on one:
<p>we’re not going to be staring down at phone screens forever, ignoring family members and walking into traffic. Apple and other tech companies are eying AR as a phone replacement, too. AR glasses have wider potential than virtual-reality gear, which effectively blindfolds you. The Magic Leap goggles, called Lightware, are translucent. When you wear them, it looks like a virtual world is painted on top of the real one — a creature is running around your desk; a web browser window is hanging on your wall.

There is, no doubt, a lot to be worked out for a new kind of computing device. But I’m surprised Magic Leap is not further along on the basics — or even just some experiences to make you go “whoa.” The Magic Leap One cannot be dismissed as just a prototype. Not only is it for sale, the company has announced a partnership to, at some point, bring a product to AT&T stores for demonstrations. Magic Leap says this first version is for “creators” and programmers.

Most curious: The company blamed some of my challenges on an improper fit of its headgear. My fit had been set up by an agent Magic Leap sends to deliver all purchases. I was left wondering how it will ever sell the product to millions if hardware calibration is that delicate…

…Google Glass was sunk, in part, by how it made its owners look. The Magic Leap One looks like a prop from “Mad Max: Fury Road” — very cool if you’re looking for a futuristic costume, but not something you would wear walking down the street. (Magic Leap doesn’t recommend wearing it outdoors, anyway.)

The design also introduces social problems. Though you can see the people around you, they have no idea what you’re looking at — if you’re paying attention, or even if you’re recording them. This information imbalance also contributed to Google Glass’s woes.</p>
technology  ar  magicleap 
august 2018 by charlesarthur
Dreamworld launches $399 augmented reality glasses that connect to your smartphone • Silicon Angle
Kyt Dotson:
<p>With the DreamGlass, DreamWorld hopes to make AR more accessible to developers and consumers with a price tag of only $399. Although this list price is quite affordable, it is an early-bird discount and may go up in the future.

“There is so much potential in augmented reality,” said DreamWorld founder and Chief Executive Kevin Zhong, “but the hardware limitations and steep price points of headsets available today have not made it easy for developers to fully contribute to the ecosystem.”

Using AR, developers can augment what users see and hear by overlaying 3-D objects onto human vision. This is done with mobile devices that act as “windows” or “filters” by using their cameras or glasses such as the HoloLens from Microsoft Corp.

The DreamGlass supports a 90-degree FOV, which broadly covers most of what people can see directly in front of them – compared with 35-degrees currently available for a HoloLens, although Microsoft is working on a 70-degree version. The device is also capable of driving 2.5K high-definition graphics with a 60-hertz refresh rate to make certain overlaid graphics is as high fidelity as possible.

Key features of the DreamGlass include three-degree head tracking, hand gesture recognition and the ability to tether to a PC or mobile device via a Universal Serial Bus type-C connector. When tethered, the DreamGlass is able to be used as a secondary display for compatible smartphones, which will allow the use of a smartphone as a touchscreen for interface control.</p>

The first of many, for sure; and it isn't pretending to be "just normal glasses". This really looks like a lightweight headset. Still unsure whether the big opportunity is in the consumer space or professional work like medicine and mechanical work.
Augmentedreality  ar 
june 2018 by charlesarthur
Intel plans to shut down smart glasses group • The Information
Aaron Tilley:
<p>The division, formed in 2013, made fitness trackers and smart glasses. Despite an investment of several hundred million dollars by Intel, including through acquisitions of other companies, the group never made much of an impact in the wearables market.

The closure is likely to lead to some layoffs. The department reportedly had 200 people earlier this year, down from as many as 800 in 2016, although the current size isn’t known. Employees who can’t find a position in other divisions of Intel will be laid off, the people said.

In February, Bloomberg reported that Intel was looking for outside investment for the smart glasses project. Intel valued the smart glasses division at $350m with around 200 employees, according to Bloomberg. The closure suggests Intel wasn’t able to raise any fresh investment. That same month, The Verge reported on the smart glass project, known internally as Vaunt.

In a statement, Intel said it is “continuously working on new technologies and experiences. Not all of these develop into a product we choose to take to market.” It added that Intel will continue to take a “disciplined approach as we keep inventing and exploring new technologies, which will sometimes require tough choices when market dynamics don’t support further investment.”

The unit’s closure is the latest sign of how Intel has failed to diversify beyond its core chip business. Intel has tried various other steps, including buying security firm McAfee and internet of services business Wind River, without success. Last year it sold a majority stake in McAfee and recently sold Wind River.</p>

Wearables are tricky - look at Nokia giving up on Withings - but it's hard not to feel that Intel is getting out of this at the wrong time. Unless it has discovered things about AR and similar which tell it that this is an utter dead end.
Augmentedreality  ar  intel  smartglass 
april 2018 by charlesarthur
China is catching up to Apple in AR, says KGI Securities' Ming-Chi Kuo • Business Insider
Kif Leswing:
<p>The most-closely followed Apple analyst warned in a Wednesday note that Chinese smartphone companies are rapidly catching up to Apple in augmented reality technology, which CEO Tim Cook has called "profound" and a "core technology" for the company going forward. 

The example Ming-Chi Kuo provides is a Tencent game called Honour of Kings, which will release an augmented reality version in May. It's a big game, with over 200 million players worldwide.

It's also a much more advanced augmented reality experience than Pokemon Go, he writes, and uses algorithms from $3bn artificial intelligence startup SenseTime.

"Apple’s first-mover lead in AR eroded by OPPO," reliable Apple analyst Ming-Chi Kuo at KGI Securities wrote.

Apple launched ARKit last summer, which easily allows developers to make rich experiences where computer models interact with surfaces in the real world. Apple was the first major technology company to announce software like that, and had a chance to capture the entire development market. 

"However, since the debut of the ARKit nearly a year ago, there has been no heavyweight AR application on iOS," Kuo wrote. 

Which is why he believes Apple should be concerned that it's launching on Oppo phones running Android at the same time as iOS, on less-advanced hardware.</p>


SenseTime again. However, I think that AR's struggles (Pokemon Go aside) are going to remain the same: is it as engaging to have a virtual object in the real world as it is to have a virtual object in a virtual world that you control more precisely?
ar  apple  oppo 
april 2018 by charlesarthur
This AR app teaches you how to play the piano • VRScout
Steve Ip and Sydney Wuu:
<p>App users slip on their AR headsets and follow the instructions <a href="https://youtu.be/QdlJMc5ek_8">displayed</a> directly on their instrument to learn how to play the piano. A virtual band accompanies the user to teach them how to improvise within a group setting. The software also includes interactive theory lessons, live practice sessions, and animated demonstrations that allow you to explore blues, rock, jazz, and classical styles.

<iframe width="560" height="315" src="https://www.youtube.com/embed/QdlJMc5ek_8" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>

Music Everywhere currently operates on a bidirectional MIDI-over-Bluetooth connection utilizing a Microsoft HoloLens AR device or Windows Mixed Reality immersive headset.

It has been hinted that Music Everywhere may be headed to Mira as well, a lightweight AR headset that is powered by an iPhone. Mira retails as an iPhone accessory below $200, compared to a HoloLens that can cost upwards of $3000. </p>


From the description, you think: great! But the video is so woeful. This doesn't teach you piano; you have to be good at playing the piano already. It's like Wii Music, which seemed like it would be great and turned out to be appalling.

And it's barely better than perching a tablet on the music stand. AR needs more imagination.
ar  piano 
january 2018 by charlesarthur
Apple is ramping up work on AR headset to succeed iPhone • Bloomberg
Mark Gurman:
<p>Apple, seeking a breakthrough product to succeed the iPhone, aims to have technology ready for an augmented-reality headset in 2019 and could ship a product as early as 2020.

Unlike the current generation of virtual reality headsets that use a smartphone as the engine and screen, Apple’s device will have its own display and run on a new chip and operating system, according to people familiar with the situation. The development timeline is very aggressive and could still change, said the people, who requested anonymity to speak freely about a private matter.

While virtual reality immerses the user in a digital world, augmented reality overlays images and data on the real one. The applications for AR are endless, from a basketball fan getting stats while watching a game to a mechanic streaming instructions on how to fix a specific piece of equipment. Apple isn’t the only company working on the technology. Google, which drew derision for $1,500 smart glasses a few years ago, is developing a business-oriented variant. Startup Meta has developed a headset with a focus on education and medical uses.</p>


2020? Why the hurry?
apple  ar  augmentedreality 
november 2017 by charlesarthur
How is ARCore better than ARKit? • Super Ventures Blog on Medium
Matt Miesnieks on Google's augmented reality software kit v Apple's:
<p>One developer I spoke to jokingly said “I just looked at the ARCore SDK and they’ve literally renamed the Tango sdk, commented out the depth camera code and changed a compiler flag”. I suspect it’s a bit more than that, but not much more (this isn’t a bad thing!).</p>


Tango (that money pit for Lenovo and Asus) had been in development for two years inside Google; Apple caught up by buying small AR companies. This is the part where he talks about a key element:
<p>the real benefits of calibration become visible at the outer limits of the system performance (by definition). Both ARKit and ARCore can both track quite well for many meters before the user notices any drift. I haven’t seen any head-to-head tests done over long times/distances, but it doesn’t really matter. Developers are still getting their heads around putting AR content immediately in front of you. Users can barely comprehend that they can freely walk around quite large distances (and there’s no content to see there anyway). So in terms of how AR applications are really being used, any differences in calibration are pretty much impossible to detect. By the time developers are pushing the boundaries of the SDKs, Google is betting there will be a new generation of devices on the market with far more tightly integrated sensor calibration done at the factory.

For example I spoke to one of the largest IMU [<a href="https://en.wikipedia.org/wiki/Inertial_measurement_unit">inertial measurement unit</a>] OEMs this week about this topic and he said that their mobile phone IMUs are only factory calibrated to a single operating temperature, in order to reduce costs. This means that the IMU hardware is tuned so it gives the fewest errors at this one temperature. As you continue to use the phone it gets hotter & this will cause the IMU to behave slightly differently than it’s calibrated for, and errors will result. This is fine for most IMU use cases (rotate from portrait to landscape mode for instance), but for VIO once the device heats up, the IMU measurements for dead-reckoning calculations become unreliable and the tracking drifts. This OEM can easily start calibrating for multiple temperature ranges if they are asked (and they will be!), meaning that’s one less source of error that Google’s ARCore VIO code has to eliminate device-type by device-type. Apple, being vertically integrated could address these challenges much faster, while Android needs to wait for the changes to filter through an ecosystem.</p>
google  apple  ar 
september 2017 by charlesarthur
Google launches ARCore SDK in preview: AR on Android phones, no extra hardware required • VentureBeat
Emil Protalinski:
<p>Google today launched a preview of ARCore, an Android software development kit (SDK) that brings augmented reality to existing and future Android phones without requiring additional sensors or hardware. Developers can <a href="https://developers.google.com/ar/">download the SDK now</a> and start creating new AR experiences on Android.

The ARCore preview currently supports the Google Pixel, Google Pixel XL, Samsung’s Galaxy S8, and Samsung’s Galaxy S8+. Android 7.0 Nougat or above is required. Google is hoping to have ARCore on 100 million devices by the end of the preview (no final release date was provided). Google is working with manufacturers like Samsung, Huawei, LG, ASUS, and others to make that happen “with a consistent bar for quality and high performance.”

Today’s launch is the next big step in Google’s plan to bring AR capabilities to more devices. ARCore is built on the work already done with Tango, the company’s augmented reality platform. Tango was first released in June 2014 and since then has only made it to a handful of devices, including just two commercial phones: Lenovo’s Phab 2 Pro in August 2016 and Asus’ Zenfone AR this month.</p>


In brief: Google has thrown Lenovo and Asus under the bus, realising that Apple's moves in AR with ARKit (announced in June) were far more effective than Project Tango was ever going to be. This is a rush job, but Android has such scale that hitting 100m is entirely feasible. (Apple should be on about 500m by then, and might always be ahead in pure numbers until at least five years from now.)

If you don't think this was a rush job by Google: why didn't it announce it at Google I/O? Instead there was <a href="https://www.blog.google/products/google-vr/latest-vr-and-ar-google-io/">more about Project Tango</a>, on which it seemed to be all-in.

There's going to be some furious gnashing of teeth in the Lenovo and Asus boardrooms: committing to making those specialist phones will have been expensive investments, but Google has decided (sensibly) to go with the broader base - another example, as with Android after the iPhone launch, of successfully changing course at top speed to match Apple.
google  ar  augmentedreality  arcore 
august 2017 by charlesarthur
Apple’s Tim Cook on Donald Trump, the HomePod, and the Legacy of Steve Jobs • Bloomberg
<p><strong>Megan Murphy:</strong> You’ve talked a lot about augmented reality at the heart of the company’s future. How do you see AR moving forward?

<strong>Tim Cook:</strong> I think it is profound. I am so excited about it, I just want to yell out and scream. The first step in making it a mainstream kind of experience is to put it in the operating system. We’re building it into iOS 11, opening it to ­developers—and unleashing the creativity of millions of people. Even we can’t predict what’s going to come out.

There’s some things that you can already get a vision of. We’ve talked to IKEA, and they have 3D images of their furniture line. You’re talking about changing the whole experience of how you shop for, in this case, furniture and other objects that you can place around the home. You can take that idea and begin to think this is something that stretches from enterprise to consumer. There’s not a lot of things that do that.</p>


He doesn't see eye-to-eye - at all - with Trump; clearly he's just going to work around him.
apple  cook  ar  augmentedreality 
june 2017 by charlesarthur
Gatwick Airport launches indoor navigation system to help passengers find their way • The Next Web
Matthew Hughes:
<p>Serving the London region, Gatwick Airport is the UK’s second busiest airport, after London Heathrow. As you’d expect, it’s a gargantuan place, and getting around its two massive terminals can be a nightmare.

To ameliorate this, Gatwick has taken the unusual step of installing 2,000 bluetooth-powered beacons that tell passengers where they are in the airport’s two terminals.

The beacons are the product of a collaboration with London startup Pointr, and are accurate to three meters — so pretty damn accurate.

The first incarnation of the system shows travelers where they are on a digital map, with their location visualized as a blue dot. Gatwick eventually intends to introduce an augmented reality system that guides users with turn-by-turn directions, using real-world visual data.

At first, Gatwick plans to integrate this network of beacons into its own app, and is in talks with airlines about sharing access to the data.

Conceivably, this could be used to tell passengers that they’re running late, or help the airline to figure out whether to offload luggage if a late passenger is far away.</p>


Your basic augmented reality (AR) implementation.
gatwick  ar  augmentedreality 
may 2017 by charlesarthur
Coming soon: cyclist goggles with fighter pilot technology • Bloomberg
Gwen Ackerman:
<p>Elbit Systems Ltd., the Israeli drone maker, is gearing up to sell its first consumer product in nearly a quarter-century - augmented reality goggles for bicycle riders, equipped with technology developed for fighter-pilot helmets.

<img src="https://assets.bwbx.io/images/users/iqjWHBFdfxIU/icugl7UVs0rk/v0/1400x-1.jpg" width="100%" />

Made by Everysight, an Elbit spinoff, the glasses have a map-projection overlay that helps riders navigate new terrain, gives real-time performance metrics and allows cyclists to receive notifications, calls and text messages. Chief Financial Officer Joseph Gaspar said the solution is similar to obstacle-avoidance technology for autonomous cars developed by Mobileye NV, an Israeli company that Intel Corp. bought in March for $14.7bn.</p>


Looks fun.
ar  cycling 
may 2017 by charlesarthur
New Clips app hints at Apple’s augmented reality ambitions • FT
Tim Bradshaw:
<p>Apple has launched a new app for adding filters and special effects to photos and videos that could act as a launch pad for its ambitions to become a significant player in the emerging field of augmented reality.

Clips, a free app, is only available on Apple’s iPhones and iPads. It is the latest example of how the smartphone camera has become a new battleground for tech companies, with Snap describing itself as a “camera company” and Google using artificial intelligence to enhance photos taken on its Pixel handset.

With its comic-book styles and playful animations such as speech bubbles, Clips’ simple editing tools recall Snapchat’s selfie “lenses”, Instagram’s filters and the artistic effects of Prisma, which manipulates photos so that they look as if they had been painted by Van Gogh or Picasso. Videos can be up to 60 minutes long, incorporating music from iTunes, emoji and captions automatically generated from a user’s voice.</p>


Just me, or are people seeing AR in absolutely anything Apple does?
apple  clips  AR 
march 2017 by charlesarthur
The reality behind Magic Leap • The Information
Reed Albergotti:
<p>Magic Leap, former employees say, pushed the boundaries of marketing, releasing videos that purported to be Magic Leap technology that were actually created by special effects companies. For instance, in March of last year, it released a video online titled “Just Another Day in the Office at Magic Leap.” Shot from the perspective of one of its employees working at his desk, all appears normal until robots start falling from the ceiling and converging on the worker, who picks up a toy gun and starts blasting his enemies into tangled lumps of virtual metal.

The video, viewed 3.4 million times on YouTube, was meant to demonstrate a game people were playing with Magic Leap’s headset. It had been used for more than a year to recruit employees to South Florida. “This is a game we’re playing around the office right now,” Magic Leap wrote in the description of the video.

But no such game existed at the time, according to two former employees with direct knowledge. The video was not actually filmed using any Magic Leap technology. It was made by New Zealand-based special effects company Weta Workshop, which has worked on movies like “Mad Max: Fury Road” and “The Hobbit,” the employees said. One of them called it an “aspirational conceptual” video. The employees said some at the company felt the video misled the public. Magic Leap has since begun working on an actual game similar to the one in the video.

More recently, Magic Leap has released videos shot through its prototype devices.

In the interview, [founder and CEO] Rony Abovitz said he had planned to keep the company secret, but that public interest was so great that he had no choice but to begin marketing its product publicly.</p>


Magic Leap comes out of this sounding like it has tried to bite off far more than it can chew. Abovitz has <a href="https://twitter.com/rabovitz/">suddenly taken up tweeting</a>, a bit defensively; <a href="https://www.reddit.com/r/magicleap/comments/5hgtll/im_reed_albergotti_the_information_reporter/">Albergotti did an AMA on Reddit</a>. Magic Leap needs to ship something.
magicleap  ar  augmentedreality 
december 2016 by charlesarthur
Raptor AR smartglasses give cyclists essential stats while on the road • UploadVR
Jamie Feltham:
<p>While VR is letting cyclists explore the world from the comfort of their homes, this new set of AR glasses could provide huge benefits for those that still venture outside.

Israel-based Everysight today announced Raptor, a new set of glasses designed specifically for cyclists. It reminds us a little of Google’s Glass project, or the upcoming CastAR. While out on a ride, users will have stats like turn-by-turn navigation, time, distance, speed, heart rate, cadence and power displayed in front of them. These are all stats that you could get with a smartphone app, but Raptor allows riders to keep their eyes on the road at all times.

The display, which appears a little like the information on a car dashboard, can be controlled either by a device mounted to a bike’s handlebar, through voice commands, or using an on-board touchpad. Footage of rides is also captured with a camera that can be watched back and shared with others. It wouldn’t be a fitness wearable without a companion app to upload stats to, and Everyglass will release one of these for iOS and Android.</p>


Neat - cyclists (and motorcyclists) are probably the civilians who have the most use for head-up displays, since distraction can be so costly.
ar  augmentedreality 
december 2016 by charlesarthur
Microsoft wants Windows Holographic to power all VR devices, not just HoloLens • PCWorld
Mark Hachman:
<p>Think of virtual reality devices as PCs and you’ll better understand what Microsoft wants to do with Windows Holographic: establish it as the de facto operating system for augmented reality and virtual reality devices.

At Computex on Tuesday night, Microsoft executives said the company had opened up Windows Holographic to all devices, and had begun working with HTC’s Vive team to port the Windows Holographic Windows 10 interface to it. According to Terry Myerson, executive vice president of the Windows and Device Group at Microsoft, “Windows is the only mixed reality platform.”

Myerson showed off a video (below) where a HoloLens user was able to “see” the avatar of an Oculus Rift user, and vice versa. The two, plus an additional HoloLens user, were all able to collaborate on a shared project, passing holographic assets back and forth. Two employees did the same on stage, digitally painting a virtual motorcycle that was seen by both a HoloLens as well as an HTC Vive. 

“Many of today’s devices and experiences do not work with each other, provide different user interfaces, interaction models, input methods, peripherals, and content,” Myerson said. Microsoft intends to solve that problem with Windows 10 and Windows Holographic.

Microsoft’s announcement shouldn’t be too surprising, given that the Rift and the Vive are tethered to a Windows 10 PC anyway. Microsoft boasts that more than 300m devices today run Windows 10, but an additional 80m VR devices could be sold by 2020, all of which Microsoft covets as potential Windows 10 devices.</p>


Who's missing? Oculus - owned by Facebook, in which Microsoft owns a chunk of stock. So that could still happen.
holographic  windows  vr  ar 
june 2016 by charlesarthur
Microsoft shares new details on HoloLens: up to 5.5hr battery life, device link and more » Petri
Brad Sams:
<p>At an event in Tel Aviv, Bruce Harris, a Microsoft Technical Evangelist, shared new details about the company’s upcoming Hololens. The highly anticipated device will start shipping to developers this quarter but the company has not announced yet when the device will generally available to consumer or enterprise clients.

Bruce notes that any universal application that can currently run on Windows 10, will run natively, out of the box, on Hololens and the device is “totally wireless” and uses Wi-Fi and Bluetooth for communication. In fact, there will not be a wired option for this device.

Battery life, while it depends on your usage, can run up to 5.5 hours and under heavy load is closer to 2.5 hours when pushing the device to its limits; anything can connect to the device, as long as it supports Wi-Fi or Bluetooth.

Field of view is similar to a 15in monitor about two feet away from your face and the reason for this size on the field of view is because of cost and battery life. Harris notes that as manufacturing improves, the company intends to expand the field of view once it makes sense from a pricing perspective.

Harris also says that they are manufacturing the device themselves but it is not being made in the US like the Surface Hub.</p>


I think five and a half hours would be more than enough time to be wearing a device like this. I'd like to know what optometrists think of the potential long-term effects. (One writeup said the 5.5hr life would be "when working on Word documents." If you're using a Hololens to work on Word, could I suggest you're doing it wrong?)
ar  microsoft  hololens  vr 
january 2016 by charlesarthur
Magic Leap and HoloLens demos show augmented reality challenges » MIT Technology Review
Rachel Metz has previously tried Magic Leap's AR system; now she's trying Microsoft's Hololens in its prototype stage:
I was not blown away by what I saw in Redmond. The holograms looked great in a couple of instances, such as when I peered at the underside of a rock on a reconstruction of the surface of Mars, created with data from the Curiosity rover. More often, though, images appeared distractingly transparent and not nearly as crisp as the creatures Magic Leap showed me some months before. What’s more, the relatively narrow viewing area in front of my face meant the 3-D imagery seen through HoloLens was often interrupted by glimpses of the unenhanced world on the periphery. The headset also wasn’t closed off to the world around me, so I still had my natural peripheral vision of the unenhanced room. This was okay when looking at smaller or farther-away 3-D images, like an underwater scene I was shown during my first demo, or while moving around to inspect images close-up from different angles. The illusion got screwed up, though, when it came to looking at something larger than my field of view.+

Microsoft is also still working on packing everything into the HoloLens form it has promised. Unlike the untethered headset that the company demonstrated in January, the device I tried was unwieldy and unfinished: it had see-through lenses attached to a heavy mass of electronics and plastic straps, tethered to a softly whirring rectangular box (Microsoft’s holographic processing unit) that I had to wear around my neck and to a nearby computer.
ar  augmentedreality  microsoft  hololens 
march 2015 by charlesarthur
Apple needs a Microsoft HoloLens augmented reality competitor >> Business Insider
Dave Smith:
By all accounts, it sounds like augmented reality devices like these are “the next big thing.” And at this point, Microsoft, Google, Facebook, Samsung, and others have invested hundreds of millions — even billions — of dollars into these new virtual and augmented reality experiences. 

Apple, meanwhile, is nowhere to be found. 


Oh no! And already millions-- well, thousands-- ok, hundreds.. er, dozens of people are using Oculus Rift, and Google has retreated on Google Glass. So where the hell is Apple in this.. race?
Last June, <a href="http://www.businessinsider.com/10-apple-patents-2014-6">I wrote about how Apple’s patent for “interactive holograms”</a> was one I wanted to see become a reality. Filed in October 2012 but published in April 2014, <a href="http://www.businessinsider.com/10-apple-patents-2014-6#interactive-holograms-6">Apple had created a system</a> that allows you to interact with projected images that appear to hang in mid-air, even letting you control and manipulate those virtual objects with the swipes and gestures iOS users are used to (pinch to zoom, etc.)

It’s not too late for Apple to use this patent.


Not too <em>late</em>? If anything, it's way too <em>early</em> for Apple to use it. It seems people don't learn the lessons of Google Wallet v Apple Pay, or Palm and RIM v the iPhone: throwing technology out there isn't enough; you need the business and experience to fit in too.
apple  augmentedreality  ar 
january 2015 by charlesarthur

Copy this bookmark:





to read