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AI Neural Networks being used to generate HQ textures for older games (You can do it yourself!) | ResetEra
Credit to Christian Ledig, Lucas Theis, Ferenc Huszar, Jose Caballero, Andrew Cunningham, Alejandro Acosta, Andrew Aitken, Alykhan Tejani, Johannes Totz...
gamedev  deeplearning  textures  gan 
march 2019 by cothrun
kitao/pyxel: A retro game engine for Python
Thanks to its simple specifications inspired by retro gaming consoles, such as only 16 colors can be displayed and only 4 sounds can be played back at the same time, you can feel free to enjoy making pixel art style games.
retro  8bit  gamedev  python  framework 
march 2019 by cothrun
GitHub - bkaradzic/bgfx: Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library. - bkaradzic/bgfx
opengl  graphics  library  3d  c++  engine  rendering  directx  gamedev 
january 2019 by cothrun
Kit Programming Language | A magical, high performance programming language for game development.
Kit is a programming language designed for creating concise, high performance cross-platform applications. Kit compiles to C, so it’s highly portable; it can be used in addition to or as an alternative to C, and was designed with game development in mind.
programming  gamedev 
september 2018 by cothrun
The Total Beginner's Guide to Game AI - Artificial Intelligence - GameDev.net
This article will introduce you to a range of introductory concepts used in artificial intelligence for games (or ‘Game AI’ for short) so that you can understand what tools are available for approaching your AI problems, how they work together, and how you might start to implement them in the language or engine of your choice.
gamedev  ai 
august 2018 by cothrun
Chris Martens
I investigate how to use mathematical tools, such as proof theory, to better understand and create interactive rule systems. I place an emphasis on games and computational creativity, but I am broadly interested in modeling computational and scientific sys
interactive  storytelling  gamedev 
december 2015 by cothrun
Modelling game economy with Neo4j | theburningmonk.com
One of the main chal­lenges that came up in our effort to auto­mate the eco­nomic bal­anc­ing was to under­stand the com­plex rela­tion­ships between items, quests, achieve­ments, as well as loca­tions and activ­i­ties that can be per­formed against/with s
graph  gamedev  design  economy 
june 2015 by cothrun
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