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The Book of Shaders
This is a gentle step-by-step guide through the abstract and complex universe of Fragment Shaders.
3d  book  opengl  shaders 
october 2016 by david.parrott
Introduction - Vulkan Tutorial
A tutorial that teaches you everything it takes to render 3D graphics with the Vulkan API. It covers everything from Windows/Linux setup to rendering and debugging.
3d  graphics  programming  vulkan  tutorial  development  c++ 
august 2016 by david.parrott
Graphics asset previewer extension
The add-in contains a set of graphics asset previewers (UrhoSharp related assets, *.sdf, *.mdl, *.dds)
visualstudio  extension  3d 
july 2016 by david.parrott
Home · ssloy/tinyrenderer Wiki
tinyrenderer - Support c++ code for a short computer graphics course
graphics  programming  3d  opengl  tutorial  rendering  development 
march 2016 by david.parrott
uter: all the walls have the same height and are orthogonal squares on a 2D grid, as can be seen in this screenshot from a mapeditor for Wolf3D:
code  games  graphics  programming  raycasting  3d  game  tutorial  gamedev  algorithm  development 
june 2014 by david.parrott
3D Tutorial — CoreS2 Software Solutions
This tutorial is meant as an introduction to programming 3D computer graphics. You will learn how to program a 3D rasterizer (one of many different approaches to implementing 3D computer graphics): this isn't about programming a game or using the latest HTML5 features. It is, however, meant as a way to introduce you to how 3D computer graphics work "under the hood". Essentially this tutorial walks you through what OpenGL and DirectX have implemented in their respective code-base (and drivers), without system or library specific overhead.
3d  javascript  rendering  tutorial  software  web  html5 
november 2012 by david.parrott
SharpDX - Managed DirectX
SharpDX is an open-source project delivering the full DirectX API under the .Net platform, allowing the development of high performance game, 2D and 3D graphics rendering as well as realtime sound application.

SharpDX is built with a custom tool called SharpGen able to generate automatically a .NET API directly from the DirectX SDK headers, thus allowing a tight mapping with the native API while taking advantages of the great strength of the .Net ecosystem.

SharpDX is fully supporting al...
dotnet  directx  graphics  programming  library  development  c#  3d 
may 2012 by david.parrott
Proland is a C++/OpenGL library for the real-time rendering of multi-resolution terrains (up to whole planets), the real-time management and edition of vector data (representing for instance roads or rivers), the rendering of atmosphere and clouds, the rendering and animation of the oceans, and the rendering of forests.
3d  c++  programming  rendering  library  opensource  development 
may 2012 by david.parrott
Fugu Gallery
Fugu is a procedural modelling system for 3D graphics. It supports the generation, manipulation and animation of 3D form using scripts written in the Lua programming language. Fugu contains a code editor with all the usual bells and whistles, and a 3D view in which to visualise your design. Fugu's purpose is to support rapid exploration of code-based procedural graphics. It is currently in perpetual alpha, but works well, so check it out.
lua  3d  graphics  proceduralcontentgeneration 
april 2012 by david.parrott
3D Tetris with Three.js tutorial – part 3 : Smashinglabs
Third part of the tutorial is about moving blocks. We will create a block, introduce some movement and steering. For now we won’t care about collision detection.
html5  programming  development  web  game  3d  javascript 
february 2012 by david.parrott
3D Tetris with Three.js tutorial – part 2 : Smashinglabs
Second part of tutorial is about adding static blocks. It will be short but very important.
html5  programming  development  web  game  3d  javascript 
february 2012 by david.parrott
3D Tetris with Three.js tutorial – part 1 : Smashinglabs
This series may be not the best tutorial ever, but I’ll share my experiences from writing a game – 3D Tetris. I hope you find it useful.
html5  programming  development  web  game  3d  javascript 
february 2012 by david.parrott
Ray Casting Programming Tutorial For Game Development
This document explores the fundamental theory behind ray-casting, a pseudo 3-dimensional rendering technique that are very popular in game development arena in the 90s.
graphics  programming  3d  raycasting  development 
february 2012 by david.parrott
The SUMPOD 3D Printer and Router
3d  cnc  diy  printing 
february 2012 by david.parrott
WebGL Path Tracing
Path tracing is a realistic lighting algorithm that simulates light bouncing around a scene.  This path tracer uses WebGL for realtime performance and supports diffuse, mirrored, and glossy surfaces.
3d  html5  canvas  opengl  webgl  pathtracing  rendering 
august 2011 by david.parrott
Hack & Slash RPG - A Unity3D Game Engine Tutorial | BurgZerg Arcade
Hack & Slash is a Unity3d tutorial series with focus on creating a basic, but playable RPG style game. We will start with a few basic scripts to get use to C# scripting, but then gradually go deeper into the language as we learn such topics as Object Oriented Programming (OOP).
At the end of this basic set of tutorials, we will have a decent solo playable rpg style of game that can be played on the web with Unity3D's web player, or as a stand alone version.
development  game  tutorial  3d  programming 
july 2011 by david.parrott
Babylon Toolkit - Home
Babylon Toolkit provides a complete toolbox for Silverlight 5 3D.
development  software  silverlight  3d  graphics 
may 2011 by david.parrott
QuickStart Engine (3D Game Engine for XNA)
The QuickStart Engine is an engine designed to allow a programmer to get a 3D game started in XNA Game Studio as quick as possible. The QuickStart Engine is designed to make it easier to get a 3D XNA project off the ground, by taking care of the framework for you, like physics, animation, rendering, etc. Some of this is still lacking, but the point in having a community project is that anyone can pick it up and add to the engine, or optimize what is already there.
3d  xna  engine  programming  development 
april 2011 by david.parrott
krryn - Simple 3D framework - Google Project Hosting
This is a very simple 3D framework developed mainly for doing homework assignments on IGAD and it will mainly be geared towards prototyping simple games as fast as possible while taking performance into account.
3d  engine  opensource  c++ 
april 2011 by david.parrott
InnoveWare Solutions
InnoveWare Solutions is working on various emulation and video game related projects. We create emulators and port existing games to allow playing any video game on any platform. Using Microsoft Silverlight™ and Sun Java™ technologies, we offer online play and new features to retro and casual games. 
java  3d  emulation  emulator  game  games  dotnet 
december 2010 by david.parrott
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