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david.parrott : demoscene   35

Pushing Polygons on the Mega Drive
This is a write-up of the polygon renderer used for the Mega Drive demo “Overdrive 2” by Titan, released at the Revision 2017 Demoparty.
As the Mega Drive can only display tilemaps, not bitmaps, and does not have the video memory mapped into the CPU address space, this turned out to be an interesting problem.
If you have not seen the demo yet, I recommend watching it before continuing.
You can find a hardware capture on YouTube:
demoscene  graphics  hardware  sega  megadrive 
may 2017 by david.parrott
An Introduction to Programming C-64 Demos
This is a document about coding demos on the C-64. With the additional help of some references, you should be able to learn how to code demos by reading this document and writing some code.
assembler  c64  demo  programming  tutorial  assembly  demos  demoscene  6502  development 
january 2015 by david.parrott
4Klang - Alcatraz Software Synthesizer
4klang is a modular software synthesizer package intended to easily produce music for 4k intros. It consists of a VSTi plugin + example songs/instruments as well as an example C++ project showing how to include it in your code. Or if you dare to compile it yourself also the source code for the synth core and VSTi plugin. 4klang was developed by Dominik ´Gopher´ Ries and Paul ´pOWL´ Kraus of Alcatraz.
c++  code  demoscene  library  music 
november 2012 by david.parrott
MilkyTracker News
MilkyTracker is an open source, multi-platform music application for creating .MOD and .XM module files. It attempts to recreate the module replay and user experience of the popular DOS program Fasttracker II, with special playback modes available for improved Amiga ProTracker 2/3 compatibility.
mod  music  software  demoscene  opensource 
april 2012 by david.parrott
IBNIZ is a virtual machine designed for extremely compact low-level audiovisual programs. The leading design goal is usefulness as a platform for demoscene productions, glitch art and similar projects.
demoscene  demo  opensource  programming  virtualmachine  development 
january 2012 by david.parrott
graphicsdemoskeleton - DirectX 10 skeleton to start a graphics demo for competitions - Google Project Hosting
This is a small skeleton application for a DX10 graphics demo. It compiles to < 850 bytes in size. One of my not so serious efforts to try out new things :-)
programming  demoscene  directx  graphics  development 
september 2011 by david.parrott
Tunefish Synthesizer
Tunefish is a very tiny virtual analog synthesizer. It is developed to fit into about 10kb of compressed machine code while still producing an audio quality that can compete with commercial synthesizers.
audio  demoscene 
august 2011 by david.parrott
smallpt: Global Illumination in 99 lines of C++
smallpt is a global illumination renderer. It is 99 lines of C++, is open source, and renders the above scene using unbiased Monte Carlo path tracing
3d  c++  demoscene  development  graphics  opensource  performance  programming  software 
august 2010 by david.parrott
DivIDEo: Streaming video for the ZX Spectrum
DivIDEo is a video converter and player system for the ZX Spectrum 128K with DivIDE interface, allowing video to be streamed directly from an IDE device.
programming  video  zxspectrum  demoscene  development 
may 2010 by david.parrott
ZGameEditor - The tool for creating 64kb games!
Create games that have a redistributable size of only 64kb or less. The game engine use OpenGL for graphics and a real time synthesizer for audio. ZGE is Free Open Source Software.
3d  demoscene  development  editor  engine  free  game  games  opengl  opensource  programming  tools  windows 
april 2010 by david.parrott

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