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david.parrott : directx   41

DirectX Graphics Development with Visual Studio 2012 | Build 2012 | Channel 9
Visual Studio 2012 brings the most significant set of improvements for developing graphics-intensive apps in over a decade. Whether you are just getting started with 2D/3D games or you’ve been slinging vectors and models for years, there's something for you in this talk. We will walkthrough a set of new tools integrated into Visual Studio 2012 that can help you visualize graphics assets, author shaders easily, diagnose through graphics issues, and more.
c++  directx  video  programming  development 
november 2012 by david.parrott
DirectXTex texture processing library
DirectXTex, a shared source library for reading and writing DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion.
directx  c++  programming  library  development 
july 2012 by david.parrott
DirectX Tool Kit
DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing Direct3D 11 code for Metro style apps, Windows 8 Desktop, and Windows 7 'classic' applications in C++.
directx  c++  programming  library  development 
july 2012 by david.parrott
SharpDX - Managed DirectX
SharpDX is an open-source project delivering the full DirectX API under the .Net platform, allowing the development of high performance game, 2D and 3D graphics rendering as well as realtime sound application.

SharpDX is built with a custom tool called SharpGen able to generate automatically a .NET API directly from the DirectX SDK headers, thus allowing a tight mapping with the native API while taking advantages of the great strength of the .Net ecosystem.

SharpDX is fully supporting al...
dotnet  directx  graphics  programming  library  development  c#  3d 
may 2012 by david.parrott
SpriteBatch and BasicEffect for C++ Direct3D 11 - Shawn Hargreaves Blog - Site Home - MSDN Blogs
Over the Christmas break I spent some time porting the built-in XNA effects (BasicEffect, SkinnedEffect, etc.) to native C++ using Direct3D 11.  Finding that strangely enjoyable, I went on to make a C++ version of SpriteBatch, and also ported the XNA Primitives 3D sample, built-in state objects, and helper vertex types.  And my colleague Chuck Walbourn chimed in with some code for easily loading Direct3D 11 textures.
c++  xna  directx 
april 2012 by david.parrott
RasterTek - DirectX 10 and DirectX 11 Tutorials
The purpose of this website is to provide tutorials for graphics programming using DirectX 10 and DirectX 11.

The DirectX tutorials are written using C++ with HLSL and use shader version 4.0 and 5.0.
c++  graphics  directx  tutorial 
january 2012 by david.parrott
graphicsdemoskeleton - DirectX 10 skeleton to start a graphics demo for competitions - Google Project Hosting
This is a small skeleton application for a DX10 graphics demo. It compiles to < 850 bytes in size. One of my not so serious efforts to try out new things :-)
programming  demoscene  directx  graphics  development 
september 2011 by david.parrott
sharpdx - Project Hosting on Google Code
SharpDX is intended to be used as an alternative managed DirectX framework. The API is generated automatically from DirectX SDK headers, with AnyCpu target, meaning that you can run your application on x86 and x64 platform, without recompiling your project.
3d  directx  library  programming  development  graphics  dotnet 
december 2010 by david.parrott
XNA Direct Input Wrapper
XDI is a Direct Input wrapper for XNA written in C#. It's based on the work started by soopahman 3 years ago. The goal of the project is to extend it to a GameComponent with a settings file system to allow support for any PC gamepad in XNA.
xna  directx  c#  dotnet 
november 2010 by david.parrott
C# – Screen capture with Direct3D 9 API Hooks « Justin's Blog
Well here it is at last – a mostly managed C# solution providing easy and safe hooking of the Direct3D 9 API thanks to EasyHook, supporting both 32-bit and 64-bit.
c#  directx  dotnet 
august 2010 by david.parrott
The Axiom 3D Engine is an open-source, cross-platform 3D graphics rendering engine for .NET and Mono. The engine is a high-performance C# port of the powerful OGRE engine. Its flexible component-oriented architecture allows easy extension and provides full support for XNA, DirectX and OpenGL. The engine is also cross platform supporting both Windows and Linux operating systems.
3d  c#  development  game  games  opengl  directx  xna  dotnet 
july 2010 by david.parrott
Hilo - Home
“Hilo” is a series of articles and sample applications that demonstrate how you can leverage the power of Windows 7, Visual Studio 2010 and Visual C++ to build high performance, responsive rich client applications. Hilo provides both source code and guidance that will help you design and develop compelling, touch-enabled Windows applications of your own.
c  c++  directx  library  windows  programming  development  reference  tutorial 
june 2010 by david.parrott
ShaderX Books
The first few ShaderX series books are now free for download. Wolfgang Engel, the series editor, has worked with the publisher and authors to allow this release.
3d  book  directx  free  graphics  programming  development 
may 2010 by david.parrott
Michael Klucher's Blog
Game Design and Development on Windows Phone, Xbox 360, and Windows in .NET
blog  c#  development  directx  game  games  programming  windows  xna  xbox360  dotnet 
april 2010 by david.parrott
slimdx - Project Hosting on Google Code
SlimDX is a free open source framework that enables developers to easily build DirectX applications using .NET technologies such as C#, VB.NET, and IronPython. It is designed to be an efficient, simple, and lean wrapper that fully encompasses all of Microsoft's gaming and multimedia technologies and exposes them to managed code. All of the code is under the MIT/X11 license, and all content is under the Creative Commons Attribution-Share Alike license.
c#  development  game  games  opensource  programming  windows  directx  graphics  dotnet 
march 2010 by david.parrott
SlimDX Homepage
SlimDX is a free open source framework that enables developers to easily build DirectX applications using .NET technologies such as C#, VB.NET, and !IronPython.
programming  development  software  game  opensource  windows  c#  c++  3d  audio  games  graphics  directx  dotnet 
november 2009 by david.parrott

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