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GB Studio
A free and easy to use retro adventure game creator for your favourite handheld video game system.
retro  game  development  nintendo  gameboy  emulation  emulator 
8 weeks ago by david.parrott
Building a ‘Homebrew’ Video Game Console | Internal Register
Software and hardware projects for fun from a guy who loves retro computing
assembly  computers  diy  hardware  homebrew  console  retro  game 
march 2019 by david.parrott
How to Make a Roguelike - Cogmind / Grid Sage Games
A comprehensive primer on how to get started with roguelike development, a text version of my talk at Roguelike Celebration 2018.
roguelike  development  programming  gamedev  game 
october 2018 by david.parrott
Overview - boardgame.io
work is to allow a game author to essentially translate the rules of a game into a series of simple functions that describe how the game state changes when a particular move is made, and the framework takes care of the rest. You will not need to write an
boardgames  framework  game  gamedev  games  programming  javascript 
february 2018 by david.parrott
Let’s Make: Traffic Department 2192 – MaiZure's Projects
A journey of 33 steps detailing thoughts, methods and tools used to recreate this classic game
game  development  programming  video 
august 2017 by david.parrott
Let’s Make: Dangerous Dave – MaiZure's Projects
A Dangerous Dave tutorial using C and SDL.

The ten-part video series recreates the game using C and SDL with a few interesting limitations.
game  development  programming  video 
august 2017 by david.parrott
Game AI Pro
Home of the book Game AI Pro
ai  book  game  gamedev  programming  games 
july 2017 by david.parrott
Wave Engine for game developers - WAVE cross platform engine
WaveEngine is a new cross-platform mobile engine to develop games for iOS, Android, Windows Store and Windows Phone.
game  engine  c#  programming  gamedev  dotnet  development 
march 2017 by david.parrott
Syndicate Wars Port
is a port of the 1996 DOS game Syndicate Wars to modern operating systems.
abandoned  game  retro  via:Z303 
april 2016 by david.parrott
Tic Tac Toe: Understanding The Minimax Algorithm
I recently built an unbeatable game of tic tac toe. It was a fun and very humbling project that taught me a ton. If you want to get totally...
ai  minmax  game  programming  development 
august 2015 by david.parrott
FNA
FNA is a reimplementation of the Microsoft XNA Game Studio 4.0 Refresh libraries.
game  programming  xna  dotnet  library  development 
february 2015 by david.parrott
The Python Challenge
The most entertaining way to explore Python. Every puzzle can be solved by a bit of (python) programming.
programming  game  python  development 
january 2015 by david.parrott
Reverse Engineering Star Wars: Yoda Stories
e maps are actually a set of fixed smaller maps attached together. The fact that the IACT sections contain text that look like scripts further reinf
article  data  game  programming  binary  format  gamedev  hacking  development 
october 2014 by david.parrott
Raycasting
uter: all the walls have the same height and are orthogonal squares on a 2D grid, as can be seen in this screenshot from a mapeditor for Wolf3D:
code  games  graphics  programming  raycasting  3d  game  tutorial  gamedev  algorithm  development 
june 2014 by david.parrott
The Duke | Catalyst Game Labs
In The Duke, players move their troop tiles around the board and flip them over after each move. Each tile’s side shows a dierent movement pattern. If you end your movement in a square occupied by an opponent’s tile, you capture it. Capture your opponent’s Duke to win!
game  gaming  abstract  strategy  boardgame  print'n'play  diy 
november 2013 by david.parrott
Project Game
Coin Age is a microgame for two players that is played with a single card and pocket change. Players take turns placing coins on the map card to control spaces, outmaneuver their opponent, and score victory points.
game  gaming  boardgame  strategy  print'n'play 
november 2013 by david.parrott
ResidualVM :: Home
ResidualVM is a cross-platform 3D game interpreter which allows you to play LucasArts' Lua-based 3D adventures: Grim Fandango and Escape from Monkey Island, provided you already have their data files. ResidualVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
emulator  game  games 
october 2013 by david.parrott
Cards Against Humanity
Unlike most of the party games you've played before, Cards Against Humanity is as despicable and awkward as you and your friends.

The game is simple. Each round, one player asks a question from a Black Card, and everyone else answers with their funniest White Card.
free  game  games  boardgame  card  cardsagainsthumanity 
october 2013 by david.parrott
VIM Adventures
Learning VIM while playing a game
editor  game  games  programming  vim  development 
march 2013 by david.parrott
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