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Implementing a NES Emulator in Rust
Recently, I made an emulator for the Nintendo Entertainment Console(NES) - a game console first released in 1983.
emulator  games  nintendo  nes  rust  emulation  programming 
april 2019 by david.parrott
Bomb Jack Dissected
TL;DR: what I learned about the Bomb Jack arcade machine while writing an emulator for it.
games  programming  emulation  emulator 
october 2018 by david.parrott
Overview - boardgame.io
work is to allow a game author to essentially translate the rules of a game into a series of simple functions that describe how the game state changes when a particular move is made, and the framework takes care of the rest. You will not need to write an
boardgames  framework  game  gamedev  games  programming  javascript 
february 2018 by david.parrott
Halcyon Days
Interviews with creators of 8-bit computer, console, and arcade games. One of the original retrogaming projects.
book  games  history  programming  interview  retro 
december 2017 by david.parrott
Game AI Pro
Home of the book Game AI Pro
ai  book  game  gamedev  programming  games 
july 2017 by david.parrott
PICO-8: FANTASY CONSOLE
PICO-8 is a fantasy console for making, sharing and playing tiny games and other computer programs. When you turn it on, the machine greets you with a shell for typing in Lua commands and provides simple built-in tools for creating your own cartridges.
gamedev  games  programming  console  pico8  retro  development 
august 2016 by david.parrott
Managed Library for Nintendo's Wiimote | Coding4Fun Articles | Channel 9
In this article, Brian Peek demonstrates how to connect to and use the Nintendo Wiimote from C# and VB.NET. The final output is an easy-to-use managed API for the Wiimote that can be used in any
c#  development  download  games  gaming  nintendo  opensource  programming  software  wii  windows  library  dotnet 
june 2016 by david.parrott
NES Graphics – Part 3 | [dustmop.io blog]
Guide to the NES graphics continued. Screen splits, pseudo parallax, bank switching.
nes  nintendo  graphics  games  programming  retro  development 
april 2016 by david.parrott
NES Graphics – Part 2 | [dustmop.io blog]
Guide to the NES graphics continued. Scrolling and sprites.
nes  nintendo  graphics  games  programming  retro  development 
april 2016 by david.parrott
NES Graphics – Part 1 | [dustmop.io blog]
Guide to the NES's graphics format. How backgrounds are made of 4 components - nametables, CHR, palettes, attributes.
nes  nintendo  graphics  games  programming  retro  development 
april 2016 by david.parrott
NES emulator development guide
"A guide for programmers writing their own NES/FC emulator software. Provides many code optimization tips (with focus placed on the x86-based personal computing platform). Provides lists of features to implement in an emulator intended for public-domain release. Created in an effort to improve the quality of the user's NES gaming experience."
programming  games  emulator  emulation  nintendo  nes  6502  via:ddribin  development 
august 2015 by david.parrott
The Classic Super Star Trek Game
Super Star Trek is quite possibly the best of the "Star Trek" games from the 1970's. Of course, it does not make use of graphics, or even assume a video display, but it still an interesting game to play, particularly for those of us who don't have the reflexes we used to and prefer a more cerebral computer game.
computers  games  history  programming  retro  development 
february 2015 by david.parrott
Tuff by BonsaiDen
Tuff is an original game for Nintendo's black and white GameBoy, based on a mix of Jump'n'Run and Metroidvania style game elements.
emulator  gameboy  gamedev  games  Programming  z80  development 
august 2014 by david.parrott
Raycasting
uter: all the walls have the same height and are orthogonal squares on a 2D grid, as can be seen in this screenshot from a mapeditor for Wolf3D:
code  games  graphics  programming  raycasting  3d  game  tutorial  gamedev  algorithm  development 
june 2014 by david.parrott
ResidualVM :: Home
ResidualVM is a cross-platform 3D game interpreter which allows you to play LucasArts' Lua-based 3D adventures: Grim Fandango and Escape from Monkey Island, provided you already have their data files. ResidualVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
emulator  game  games 
october 2013 by david.parrott
Cards Against Humanity
Unlike most of the party games you've played before, Cards Against Humanity is as despicable and awkward as you and your friends.

The game is simple. Each round, one player asks a question from a Black Card, and everyone else answers with their funniest White Card.
free  game  games  boardgame  card  cardsagainsthumanity 
october 2013 by david.parrott
Card Pirates
Card Pirates is a fun thematic pirate card game for 2 - 4 players. Players take the role of an old fashioned pirate ship on the high seas, searching for treasure, avoiding storms, attacking other ships and attempting to win the favour of the island governors.
games  opensource  retro 
august 2013 by david.parrott
Pocket Civ
A Solitaire Civization game that's compact enough to play on a plane. Hopefully. Well, maybe not, but it's close...in it's most basic form.
boardgame  free  games 
may 2013 by david.parrott
VIM Adventures
Learning VIM while playing a game
editor  game  games  programming  vim  development 
march 2013 by david.parrott
ResidualVM :: Home
ResidualVM is a cross-platform 3D game interpreter which allows you to play LucasArts' Lua-based 3D adventures: Grim Fandango and Escape from Monkey Island, provided you already have their data files. ResidualVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
emulation  emulator  games  gaming 
february 2013 by david.parrott
ScummVM :: Home
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
emulation  free  game  games  retro 
february 2013 by david.parrott
JSanJuan
This is the homepage of JSanJuan, a free java implementation of the excellent game San Juan. You can play the game against up to three computer opponents or watch the computer play against itself, and you can choose between different types of computer players: Weak or stronger ones, and with different playing styles.
boardgame  download  game  games 
january 2013 by david.parrott
Wargameroom.com -- Real-time Internet Wargaming!
Welcome! Wargameroom.com is a website devoted to the real-time play of sophisticated boardgames over the Internet.
boardgame  games 
december 2012 by david.parrott
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