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david.parrott : history   61

Halcyon Days
Interviews with creators of 8-bit computer, console, and arcade games. One of the original retrogaming projects.
book  games  history  programming  interview  retro 
december 2017 by david.parrott
The Classic Super Star Trek Game
Super Star Trek is quite possibly the best of the "Star Trek" games from the 1970's. Of course, it does not make use of graphics, or even assume a video display, but it still an interesting game to play, particularly for those of us who don't have the reflexes we used to and prefer a more cerebral computer game.
computers  games  history  programming  retro  development 
february 2015 by david.parrott
Gamasutra - Features - Selecting Save On The Games We Make, Part 2
In his original three part series, John Andersen polled a variety of companies across the globe to find out about exactly how the history of the game industry and its efforts is being preserved. In this latest installment, he queries indies to find out exactly what they're doing to preserve their history.
games  gaming  history 
march 2012 by david.parrott
Gamasutra - Features - Selecting Save on the Games We Make, Part 1
In his original three part series, John Andersen polled a variety of companies across the globe to find out about exactly how the history of the game industry and its efforts is being preserved. In this latest installment, he dives deeper into the museum issue, and also finds out what some more developers have been doing to preserve their materials.
games  gaming  history 
march 2012 by david.parrott
Gamasutra - Features - Where Games Go To Sleep: The Game Preservation Crisis, Part 3
In this, the final installment of Where Games Go To Sleep, Microsoft, Nintendo, Sony, and other leading video game companies respond to a video game preservation questionnaire, disclosing how they're saving their video game history. Developers and publishers disclose what assets they've lost, and how, in certain instances, have rescued and preserved the building blocks of their games before it was too late.
games  gaming  history 
march 2012 by david.parrott
Gamasutra - Features - Where Games Go To Sleep: The Game Preservation Crisis, Part 2
Part 2 of Where Games Go To Sleep examines how video games can be protected by natural disasters and elements. Video game museums and preservationists worldwide reveal their goals and ask for artifacts from those in the industry. Meanwhile, Japan struggles to open its own video game museum amidst political controversy.
games  gaming  history 
march 2012 by david.parrott
Gamasutra - Features - Where Games Go To Sleep: The Game Preservation Crisis, Part 1
In the first installment of his comprehensive look into the current state of classic game preservation, John Andersen delves into strange tales of what happened to Atari's source code, the surprising rescue of Sonic Spinball, and much more.
games  gaming  history 
march 2012 by david.parrott
The History of Microsoft | Channel 9
Welcome to The History of Microsoft.  A video series that gives you a rare glimpse into the story behind the software giant.  Using rare footage and never-before-seen photos we break down Microsoft's history by year.
microsoft  video  history 
february 2012 by david.parrott
Libby8dev
The Libby8dev website covers a number of stripboard buildable microcontroller projects.
diy  computers  history  z80  avr 
april 2011 by david.parrott
The Computer History Simulation Project
The Computer History Simulation Project is a loose Internet-based collective of people interested in restoring historically significant computer hardware and software systems by simulation. The goal of the project is to create highly portable system simulators and to publish them as freeware on the Internet, with freely available copies of significant or representative software.
emulator  history  emulation  software  computers 
april 2011 by david.parrott
VertiSim Home Page
VertiSim is a 3-D simulation of the immortal Mattel toy from the 1970s, the Vertibird.
3d  free  game  games  helicopter  history  online  opengl  retro  simulation  simulator  software  flightsim 
november 2010 by david.parrott
Artificial Owl
Welcome to the Artificial Owl, a site dedicated to provide a selection of the most fascinating abandoned man-made creations.
abandoned  blog  culture  design  history  retro  travel 
june 2010 by david.parrott
The Old Computer
The Old Computer Dot Com is the worlds largest Rom site. Over 160,000 roms for Nes,Snes,N64,Gameboy,Mame,Sega,Commodore,PC, the list is endless. Dedicated to all aspects of retro computing, collecting and gaming. In here you will find emulators, Roms as well as libraries full of material like commercials, magazines and manuals.
apple  atari  c64  download  emulation  emulator  game  games  snes  retro  nintendo  nes  history  genesis  gaming  software 
june 2010 by david.parrott
Retro Remakes: Classic Gaming For The Next Generation
Your one stop source of information for the very best and latest news and opinions on the Retro Remakes scene and retro styled independent games.
blog  c64  community  computers  download  emulator  free  software  retro  indie  history  gaming  games  game 
june 2010 by david.parrott
Code Quarterly
Code Quarterly is a new publication that intends to publish in-depth articles of interest to hackers.
history  magazine  news  programming  development 
may 2010 by david.parrott
The Art of Computer Game Design
This text was originally composed by computer game designer Chris Crawford in 1982. When searching for literature on the nature of gaming and its relationship to narrative in 1997, Prof. Sue Peabody learned of The Art of Computer Game Design, which was then long out of print. Prof. Peabody requested Mr. Crawford's permission to publish an electronic version of the text on the World Wide Web so that it would be available to her students and to others interested in game design. Washington State University Vancouver generously made resources available to hire graphic artist Donna Loper to produce this electronic version.
book  computers  design  development  free  game  games  tutorial  reference  programming  history  howto  gaming 
may 2010 by david.parrott
Corewar - the Ultimate Programming Game
Corewar is a game played between two or more computer programs on behalf of the players who create them. Known as warriors, these programs are written in Redcode, a low-level language similar to assembly. Warriors battle to eliminate all opponents in the core memory of the MARS virtual computer.
ai  corewar  development  game  games  history  programming  puzzle  resources  software 
april 2010 by david.parrott
World of Spectrum
The official world archive for the Sinclair ZX Spectrum and the largest on-line gaming center on the Internet
computers  download  emulation  game  games  gaming  zxspectrum  software  retro  reference  history  hardware 
april 2010 by david.parrott
Apollo 11 Saturn V Launch (HD) Camera E-8 on Vimeo
This clip is raw from Camera E-8 on the launch umbilical tower/mobile launch program of Apollo 11, July 16, 1969. This is an HD transfer from the 16mm original.
science  video  history  space 
april 2010 by david.parrott

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