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david.parrott : megadrive   19

Pushing Polygons on the Mega Drive
This is a write-up of the polygon renderer used for the Mega Drive demo “Overdrive 2” by Titan, released at the Revision 2017 Demoparty.
As the Mega Drive can only display tilemaps, not bitmaps, and does not have the video memory mapped into the CPU address space, this turned out to be an interesting problem.
If you have not seen the demo yet, I recommend watching it before continuing.
You can find a hardware capture on YouTube:
demoscene  graphics  hardware  sega  megadrive 
may 2017 by david.parrott
Generator - A Sega Genesis emulator
Executing Sega Genesis cartridges on foreign systems

3rd year project report 1997-1998
sega  genesis  megadrive  emulation  emulator 
february 2015 by david.parrott
sgdk - Sega Megadrive / Genesis Development Kit - Google Project Hosting
SGDK : A small, open and free development kit for the Sega MegadriveIt contains GCC compiler tools (Windows OS only) and a library (sources included) which offer facilities to make software on Sega Megadrive / Genesis system.
programming  development  gaming  library  console  sega  megadrive  genesis 
august 2011 by david.parrott
codeslinger.co.uk
This website is intended to help newcomers to emulation programming understand the logic behind making an emulator.
chip8  development  emulation  faq  howto  programming  resources  tips  tutorial  z80  nintendo  gameboy  sega  mastersystem  megadrive  genesis 
april 2010 by david.parrott

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