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david.parrott : nintendo   271

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GB Studio
A free and easy to use retro adventure game creator for your favourite handheld video game system.
retro  game  development  nintendo  gameboy  emulation  emulator 
8 weeks ago by david.parrott
Implementing a NES Emulator in Rust
Recently, I made an emulator for the Nintendo Entertainment Console(NES) - a game console first released in 1983.
emulator  games  nintendo  nes  rust  emulation  programming 
10 weeks ago by david.parrott
Game Boy CPU (LR35902) instruction set
Instruction set of the Nintendo Game Boy, Game Boy Pocket, Game Boy Color and Super Game Boy systems.
gameboy  cpu  nintendo  emulation  emulator  reference 
11 weeks ago by david.parrott
dannye/waveform-gb: Game Boy Wave Form Visualizer
Game Boy Wave Form Visualizer. Contribute to dannye/waveform-gb development by creating an account on GitHub.
nintendo  gameboy  programming  development  audio  sound 
january 2019 by david.parrott
GB ASM Programming - GB ASM tutorial
A complete Game Boy assembly programming tutorial, providing resources for beginners and experts alike!
nintendo  gameboy  assembler  assembly  programming  tutorial  gamedev 
july 2018 by david.parrott
Reverse engineering Animal Crossing’s developer mode |
Last summer I began reverse engineering Animal Crossing for the GameCube to explore the possibility of creating mods for the game. I also wanted to document the process to create tutorials for people interested in ROM hacking and reverse engineering. In this post I explore the developer debugging features that are still left in the game, and how I discovered a cheat combo that can be used to unlock them.
nintendo  gamecube  reverseengineering  mod 
june 2018 by david.parrott
Emulicious - GameBoy / GameGear / Master System emulator
Emulicious is a free to use multi-system emulator for Windows, Linux, Mac OS(X) and any other operating system supporting Java SE.

Emulicious consists of the following emulators:

* Nintendo Game Boy
* Nintendo Game Boy Color
* Sega Master System
* Sega Game Gear
nintendo  gameboy  sega  mastersystem  gamegear  emulator  emulation 
january 2018 by david.parrott
Experiments In NES JIT Compilation |
Inspired by the always-incredible work on Dolphin, I decided to write myself an NES emulator called Corrosion a couple years ago. I managed to get it working well enough to play basic games, and then put the project aside. This post is not about the emulator itself, but rather the JIT compiler I added to it last year and the upgrades to said JIT compiler I’ve made over the past few weeks.
jit  rust  nes  emulation  emulator  programming  nintendo  assembly  dynarec 
august 2017 by david.parrott
Mesen - NES and Famicom Emulator
Mesen is a high-accuracy NES and Famicom emulator and NSF player for Windows.
nintendo  nes  emulation  emulator 
november 2016 by david.parrott
mGBA is an open-source Game Boy Advance emulator, copyright © 2013–2015 Jeffrey Pfau. This project is not affiliated in any way with Nintendo. Game Boy Advance is a registered trademark of Nintendo Co., Ltd.
emulator  gameboy  nintendo  emulation  gba 
september 2016 by david.parrott
A program to use Nintendo controllers on PC
nintendo  wii  input  windows  pc 
september 2016 by david.parrott
Dolphin Emulator - GameCube/Wii games on PC
Official website of Dolphin, the GameCube and Wii emulator. Download the latest version (5.0-381) now or ask questions on our forums for help.
nintendo  gamecube  wii  emulator  emulation  opensource  software 
august 2016 by david.parrott
Managed Library for Nintendo's Wiimote | Coding4Fun Articles | Channel 9
In this article, Brian Peek demonstrates how to connect to and use the Nintendo Wiimote from C# and VB.NET. The final output is an easy-to-use managed API for the Wiimote that can be used in any
c#  development  download  games  gaming  nintendo  opensource  programming  software  wii  windows  library  dotnet 
june 2016 by david.parrott
Little Sound Dj
Little Sound Dj, the leading Game Boy music editor.
audio  gameboy  nintendo  music  mod  tracker  software  programming  development 
may 2016 by david.parrott
NES Graphics – Part 3 | [ blog]
Guide to the NES graphics continued. Screen splits, pseudo parallax, bank switching.
nes  nintendo  graphics  games  programming  retro  development 
april 2016 by david.parrott
NES Graphics – Part 2 | [ blog]
Guide to the NES graphics continued. Scrolling and sprites.
nes  nintendo  graphics  games  programming  retro  development 
april 2016 by david.parrott
NES Graphics – Part 1 | [ blog]
Guide to the NES's graphics format. How backgrounds are made of 4 components - nametables, CHR, palettes, attributes.
nes  nintendo  graphics  games  programming  retro  development 
april 2016 by david.parrott
NES emulator development guide
"A guide for programmers writing their own NES/FC emulator software. Provides many code optimization tips (with focus placed on the x86-based personal computing platform). Provides lists of features to implement in an emulator intended for public-domain release. Created in an effort to improve the quality of the user's NES gaming experience."
programming  games  emulator  emulation  nintendo  nes  6502  via:ddribin  development 
august 2015 by david.parrott
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