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david.parrott : programming   1917

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SHADERed - free and open source shader editor
SHADERed is an IDE that makes developing advanced shaders easier. With this tool, you are not limited to vertex and pixel shaders - your projects can also use compute and geometry shaders.
ide  shaders  programming  graphics  3d 
2 days ago by david.parrott
JetBrains Mono: A free and open source typeface for developers | JetBrains: Developer Tools for Professionals and Teams
Try JetBrains Mono in your IDE. Its simple forms and attention to every detail make coding a nice experience for developers’ eyes, no matter which IDE you choose.
development  font  programming  typography 
24 days ago by david.parrott
Emulating a BBC Micro in Javascript - Part Two — Matt Godbolt’s blog
More notes on what goes on when you emulate a BBC Micro computer in javascript
javascript  bbcmicro  bbc  emulation  emulator  programming 
25 days ago by david.parrott
Emulating a BBC Micro in Javascript — Matt Godbolt’s blog
Some notes on what goes on when you emulate a BBC Micro computer in javascript
javascript  bbcmicro  bbc  emulation  emulator  programming 
25 days ago by david.parrott
The SQL Murder Mystery
Use SQL queries to solve the murder mystery. Suitable for beginners or experienced SQL sleuths.
database  sql  programming  tutorial  game 
5 weeks ago by david.parrott
Brian Rasmussen - What the game industry taught me about performance | Øredev 2019 on Vimeo
Modern games push the hardware to its limits. In this talk we look at some of the techniques used in games and how these ideas map to the world of .NET development.
dotnet  development  programming  performance  simd 
5 weeks ago by david.parrott
Gamedev Tutorials Series | Ming-Lun "Allen" Chou | 周明倫
Here is a list of fundamental tutorials on video game math, physics, and programming. If you like these tutorials, please considering supporting me on Patreon,
programming  3d  graphics  development  tutorial  maths 
5 weeks ago by david.parrott
"16 Shades of Grey" - Building a Psion/EPOC32 Emulator | Ninji's Website
In which I build WindEmu, an emulator for the Psion Series 5mx (a PDA from 1999 running EPOC - the OS that would become Symbian), over the course of just over a week, without access to the actual hardware. Yet another cursed project.
psion  arm  emulation  emulator  programming  development 
7 weeks ago by david.parrott
NES Emulation: The Good, The Bad, and The Tedious
I entered the world of emulator development, starting with the NES.
emulation  nes  rust  nintendo  emulator  programming  development 
7 weeks ago by david.parrott
Writing a CHIP-8 emulator with Rust and WebAssembly
Over the past couple of months I’ve been exploring the potential of WebAssembly. I wanted to try my hand at creating a more complex WebAssembly application, which is why I’ve been spending my evenings working on a CHIP-8 emulator ... and learning Rust!
emulator  rust  emulation  chip8  programming  development 
7 weeks ago by david.parrott
A new cycle-stepped 6502 CPU emulator
TL;DR: The how and why of the new 6502 emulator in the chips project.
6502  emulation  emulator  microcontroller  tutorial  programming 
10 weeks ago by david.parrott
samples/core/tutorials/Unloading at master · dotnet/samples
Sample code and snippets used in the .NET documentation - dotnet/samples
c#  dotnetcore  programming  development  plugin 
october 2019 by david.parrott
How to use and debug assembly unloadability in .NET Core | Microsoft Docs
Learn how to use collectible AssemblyLoadContext for loading and unloading managed assemblies and how to debug issues preventing the unloading success.
c#  dotnetcore  programming  development  plugin 
october 2019 by david.parrott
A plugin system with .NET Core
A lightweight commenting system using GitHub issues.
c#  dotnetcore  programming  development  plugin 
october 2019 by david.parrott
The Total Beginner's Guide to Game AI - Artificial Intelligence - GameDev.net
This article will introduce you to a range of introductory concepts used in artificial intelligence for games (or ‘Game AI’ for short) so that you can understand what tools are available for approaching your AI problems, how they work together, and how you might start to implement them in the language or engine of your choice.
ai  gamedev  games  programming  development 
october 2019 by david.parrott
C++ Fast Track for Games Programming Part 6: Floats | 3D Game Engine Programming
In this tutorial you will learn about using floats in C++ and using delta time to make your game run independent of the frame rate.
c++  3d  game  programming  tutorial 
october 2019 by david.parrott
C++ Fast Track for Games Programming Part 5: Conditions | 3D Game Engine Programming
In this tutorial you will learn about conditions in C++. Using conditions, you will make a ball bounce on the bottom of the screen.
c++  3d  game  programming  tutorial 
october 2019 by david.parrott
C++ Fast Track for Games Programming Part 4: Sprites and Loops | 3D Game Engine Programming
In this tutorial you will learn about drawing sprites. Using loops, you will be able to draw a lot of sprites on the screen at once.
c++  3d  game  programming  tutorial 
october 2019 by david.parrott
C++ Fast Track for Games Programming Part 2: The Template | 3D Game Engine Programming
In the 2nd tutorial in the C++ Fast Track series, you will use a template game project to create a window that can be used to render graphics onto.
c++  3d  game  programming  tutorial 
october 2019 by david.parrott
Custom Binary Serialization in C#
A method for serializing unmanaged C# types into a binary format. Very fast and allocates as little memory as possible.
c#  dotnet  dotnetcore  binary  serialization  development  programming 
september 2019 by david.parrott
Converting between Structs and Byte Arrays – GameDev<T>
When considering high performance networking - or fast file IO - fast methods for converting between structs and byte arrays can come in very handy.
c#  dotnet  programming  development  memory  gamedev 
august 2019 by david.parrott
How to use Span<T> and Memory<T> - Antão Almada - Medium
GitHub is where people build software. More than 27 million people use GitHub to discover, fork, and contribute to over 80 million projects.
c#  dotnet  dotnetcore  programming  development  memory 
august 2019 by david.parrott
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