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tinyrenderer - Support c++ code for a short computer graphics course
graphics  programming  3d  opengl  tutorial  rendering  development 
march 2016 by david.parrott
3D Tutorial — CoreS2 Software Solutions
This tutorial is meant as an introduction to programming 3D computer graphics. You will learn how to program a 3D rasterizer (one of many different approaches to implementing 3D computer graphics): this isn't about programming a game or using the latest HTML5 features. It is, however, meant as a way to introduce you to how 3D computer graphics work "under the hood". Essentially this tutorial walks you through what OpenGL and DirectX have implemented in their respective code-base (and drivers), without system or library specific overhead.
3d  javascript  rendering  tutorial  software  web  html5 
november 2012 by david.parrott
Proland
Proland is a C++/OpenGL library for the real-time rendering of multi-resolution terrains (up to whole planets), the real-time management and edition of vector data (representing for instance roads or rivers), the rendering of atmosphere and clouds, the rendering and animation of the oceans, and the rendering of forests.
3d  c++  programming  rendering  library  opensource  development 
may 2012 by david.parrott
WebGL Path Tracing
Path tracing is a realistic lighting algorithm that simulates light bouncing around a scene.  This path tracer uses WebGL for realtime performance and supports diffuse, mirrored, and glossy surfaces.
3d  html5  canvas  opengl  webgl  pathtracing  rendering 
august 2011 by david.parrott
< H X A 7 2 4 1 > : MiniLight minimal global illumination renderer
MiniLight is a minimal global illumination renderer. It is primarily an exercise in simplicity. But that makes it a good base and benchmark for development and experimentation. And it just might be the neatest renderer around (on average, about 650 lines). There are translations into several programming languages.
3d  graphics  language  opensource  programming  raytracing  rendering  development 
november 2010 by david.parrott
The Witness
An exploration-puzzle game on an uninhabited island. The development blog.
blog  design  development  game  gaming  games  engine  graphics  indie  programming  rendering 
november 2010 by david.parrott

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