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Demos, Prototypes, and MVPs | Jacob Kaplan-Moss
Demos are essentially functional sales collateral. They're a bit of functional code perhaps backed up with static work like mockups or slides. They face potential customers: they exist to help close a deal.



A prototype is similar to a demo in scope. But the audience and the goal make them fundamentally different. A prototype is used to prove that a product, feature, or approach is viable. They can be very rough, even barely working, as long as they serve their purpose. Demos, the other hand, usually need to look good; they're part of a sales pitch.
prototyping  research 
11 weeks ago by dirtystylus
Techniques | Technology Radar | ThoughtWorks
HOLD: 10X ENGINEERS

The old term 10x engineer has come under scrutiny these past few months. A widely shared Twitter thread essentially suggests companies should excuse antisocial and damaging behaviors in order to retain engineers who are perceived as having immense individual output. Thankfully, many people on social media made fun of the concept, but the stereotype of the "rockstar developer" is still pervasive. In our experience, great engineers are driven not by individual output but by working in amazing teams. It's more effective to build teams of talented individuals with mixed experiences and diverse backgrounds and provide the right ingredients for teamwork, learning and continuous improvement. These 10x teams can move faster, scale more quickly and are much more resilient — without needing to pander to bad behaviors.
techculture  dataviz  management  agency  research  agency:thoughtworks 
november 2019 by dirtystylus
Google released research on what makes a good boss – do you agree? | Money | The Guardian
1 A good coach
Good bosses help employees through problems and use them as learning points.

2 Empowers the team instead of micromanaging
If your boss frequently tells you how to do small tasks that you are completely qualified to do on your own – like how to write an email – then you may have a micromanager on your hands. A good manager should empower you to use the skills that got you the job instead of trying to do everything for you.

3 Creates an inclusive team environment, and shows concern for success and wellbeing
If your boss leaves you feeling terrified of going to the toilet or asking questions, they probably haven’t done a great job at creating an inclusive team environment.

Google has refined its findings on this trait over time, showing that good managers ensure people feel comfortable to introduce new ideas, and don’t feel scared to ask questions or admit mistakes.

4 Productive and focused on results
Good bosses help out where necessary and make sure that you know what you are working towards.

5 A good communicator
This one is pretty self-explanatory: a good manager should be good at sharing information, and good at listening, too.

6 Supports career development and discusses performance
This means doing more than just giving criticisms or showing interest in an employee’s prospects – Google’s research has shown it has to be coupled with feedback that helps an employee work towards their goals.

7 Has a clear strategy for the team
A good boss let’s you know what is expected of you, and what you need to do to get there.

8 Has the technical skills needed to advise the team
Ideally, your boss should know how to do the job that they are asking you to do. If they are new, they will take time understanding the team before they make big changes.

9 Collaborates across the organization
Good managers don’t just have a good relationship with the people they manage, but other people in the organization, too.

10 Is a strong decision maker
Google has a lot of information on its website about how bosses should make informed decisions. In reality, most people just want their boss to make decisions quickly enough that they can go home on time and their work isn’t wasted.
google  research  management  leadership  techculture 
october 2019 by dirtystylus
Siva Vaidhyanathan🗽🤘🏽 on Twitter: "Once again @CaseyNewton did remarkable reporting and vivid writing about the plight and futility of Facebook content moderators. Once again he ignored the vital work that a woman did long before his. Even the
“Once again @CaseyNewton did remarkable reporting and vivid writing about the plight and futility of Facebook content moderators. Once again he ignored the vital work that a woman did long before his. Even the “further reading” list omits @ubiquity75 and her Behind the Screen.”
contentmoderation  twitterthread  facebook  womenintech  attribution  research 
june 2019 by dirtystylus
New research clouds the belief that one kind of spending is better than another.
They found that the difference in satisfaction conferred between the different purchase types was both incredibly small and not statistically significant. “Although both experiential and material expenditures were positively associated with life satisfaction, we found no significant evidence supporting the greater return from experiential purchases,” they wrote—in other words, yes, spending money was correlated with greater happiness. But one kind of spending did not seem to result in greater, or less, happiness.
spending  personalfinance  happiness  experiencesvsstuff  research 
august 2017 by dirtystylus
Myth #13: Icons enhance usability - UX Myths
icons contrary to intuition, do not necessarily help the user find a menu item better than a text label alone
design  icons  ux  research  navigation  usabilitytesting  ui 
february 2017 by dirtystylus

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