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garrettc : designthinking   260

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Dancing the flip-flop
There’s a particular process I’m fascinated by, and I tell people about it all the time, but recently I realized I’d never actually written it down—so here you go.
art  digital  culture  abstraction  dance  designthinking  inspiration  physics 
january 2019 by garrettc
The Future Will be Technical
"In November, I was given the chance to create non-developer resources for Scuttlebutt. The goal for these would be to make Scuttlebutt understandable to folks who do not identify as “technical”, and to help communicate our culture to the rest of the world."
collaboration  essay  internet  worldwideweb  society  technology  designthinking  culture 
january 2019 by garrettc
Making Engineering Team Communication Clearer, Faster, Better
"Derek Parham specializes turning engineers into great communicators. Here's the framework he used to do it at both Google and on the Hillary Clinton campaign."
management  design  teams  communication  designthinking  review 
january 2019 by garrettc
Benefits of a connected design system
"We’re seeing more and more organisations, big and small, empowering design teams to think more systematically. Couple that with the adoption of declarative JavaScript libraries, such as React and Angular, we’re able to unlock new ways to use web components to design, build and maintain interfaces.

This shift in approach is pulling design and engineering disciplines closer together, aligning workflows, and fundamentally changing the way teams communicate with each other."
designpatterns  designsystems  designthinking  webdesign  webdevelopment  patternlibrary 
january 2019 by garrettc
Population Mountains
The shape of cities, using population data for every 1,000 square meters.
3d  maps  population  visualisation  mapping  inspiration  designthinking 
december 2018 by garrettc
The&Partnership creates new visual identity for RNIB sight loss charity
Designer Marc Donaldson shares the journey of creating a "readable" logo for the organisation, with help from members of the blind and partially-sighted community.
design  accessibility  casestudy  designthinking  branding 
september 2018 by garrettc
Gordon Brander: pattern
"This is my bag of tricks — loose notes, design patterns, rules-of-thumb, methods of enquiry, tools, cheatsheets, gimmicks, leverage points, descriptions of systems, key questions, risks, and unknowns."
reference  inspiration  designthinking  mentoring  design  business  patterns  storytelling  strategy 
august 2018 by garrettc
Weft. — Ethan Marcotte
"I wrote about trying to understand what you’re designing or building before you design or build it"
css  designpatterns  designthinking  designsystems  webdesign  webdevelopment 
august 2018 by garrettc
Catwigs: A conversation with your project
"One very direct, sensible question to ask about an idea is “does it actually solve a problem?”. If it doesn’t, why are you doing it? Valid reasons include “to have fun” or “because I like it”, but what if they’re not there? Like wigs for cats, many ideas do not solve a problem. Cats don’t need wigs."
bbc  game  gamestorming  business  userexperience  designthinking 
july 2018 by garrettc
moon hoon
"moon hoon is a korean architect who also goes by the name 'moonbalsso'. based in seoul, moon hoon is known for his playful and distinctive style of design."
architecture  design  inspiration  designthinking  environment 
june 2018 by garrettc
A Color Exercise for our Brand’s Illustration
"To further streamline our illustration process we decided to conduct an exercise, an experiment of sorts, in color harmonies with our recently updated color palette.

We wanted to treat this exercise as a guideline that would help us use our brand’s unique set of colors effectively and efficiently. With an array of hues, shades and tints to choose from, we knew this exercise would be a time-saver when working with color."
design  colour  designthinking 
june 2018 by garrettc
The Hidden Cost of Touchscreens
"Serious interfaces — those that are repeatedly used by a knowledgeable professional and/or in potentially hazardous situations, should not be touchscreen based. If a touchscreen must be used, it should be embedded alongside a set of fixed, physical buttons that support muscle memory and single actions."
userinterface  designthinking  userexperience  analog  car  automotive  physicalinterface  interface 
may 2018 by garrettc
50% of people cheat at Monopoly, so Hasbro redesigned it for them
“We were literally sitting around thinking, ‘what would really corrupt Monopoly?’ And someone said, ‘what if we cheated?'”
game  gaming  boardgame  designthinking 
may 2018 by garrettc
Journey of a Single Line
"Wacław Szpakowski was a trained architect who dedicated an inordinate amount of his own free time to hand-drawing elaborate mazes and patterns using only a single line."
design  drawing  geometry  art  inspiration  designthinking 
may 2018 by garrettc
Dark theme in a day
Excellent write-up of rethemeing an app with the latest CSS.
css  designthinking  theme  webdevelopment  appdevelopment  webdesign 
may 2018 by garrettc
Artificial Senses
"My fundamental idea was to create images of different sensorial inputs of the machine. These graphics function as a visual database of the data stream the computer generates."
art  data  sensors  visualisation  designthinking  inspiration 
may 2018 by garrettc
Design systems
"I think a lot of people are collecting patterns and calling the resulting collection a design system. No. That’s a pattern library. You still need to have a framework for how to use those patterns."
designpatterns  patternlibrary  designsystems  designthinking  webdevelopment  appdevelopment 
may 2018 by garrettc
From Purpose to Patterns
At the heart of every well functioning design system are effective design principles. In this talk Alla Kholmatova shares insights from her long-term research on what makes effective design principles, how to define them, and how principles translate into design patterns in practice.
designpatterns  designthinking  designsystems  webdesign  webdevelopment  appdesign  appdevelopment  patternlibrary  efficiency  bestpractice  research  business 
may 2018 by garrettc
Designing a Data Visualization Dashboard Like It was a Game
"Here, I’ll focus in on specific attributes of charts and analytical applications that, if viewed as game elements, could enable new approaches for how to design, navigate and manipulate analytical applications such as data dashboards. Some of the mechanics I think are most adaptable from the discourse of games into the discourse of data visualization are: maps, items, crafting and guild halls."
design  games  visualisation  data  designthinking  gaming 
april 2018 by garrettc
What Video Games Have to Teach Us About Data Visualization
"Games can provide a useful metaphor for how to deal with some of the challenges of making effective data visualization products. But to understand how game concepts can improve data visualization, we need to better understand the structure of games and identify those kinds of games which most relate to the exploratory data visualization experience."
design  games  visualisation  data  designthinking  gaming 
april 2018 by garrettc
The Fast and Slow of Design
"Working fast is alluring for every board-room executive. Especially if, over the course of months, speed (and failure) results in faster product releases, more revenue, bigger and faster growth. Capitalism, right? However, I'm of the opinion that speed – and those arbitrary deadlines – create an unhealthy balance that can eventually lead to the demise of the company. Moving fast and breaking things tends to be at the expense of paying attention to slower, subtle, more stable, 'boring' aspects of a system.

So what happens when we focus on the entire system? How can we create sustainable, balanced design systems that serve our companies and products for the long term?"
designsystems  designthinking  business  change 
april 2018 by garrettc
A chat with the Orwellian mastermind in charge of the UK town known as Scarfolk
"Scarfolk is a quaint town in the north west of England. At first glance it appears perfectly ordinary. Neighbours chat to each other over hedges while children play in the quiet, suburban streets. Yet this provincial place has received a lot of media attention over the past five years. Rumours have surfaced claiming that the town has not progressed since 1979 and the local council's poster production points to a community that is stuck in the 1970s. It's Nice That decided to find out more about the local society and its notorious designs."
parody  surveillance  society  design  inspiration  designthinking 
march 2018 by garrettc
The Circular Design Guide
"What if you could redesign everything? The Circular Design Guide is a collaboration between IDEO and the Ellen MacArthur Foundation. It's an action-oriented set of methods, mindsets and thought starters to help innovators design circular solutions that are fit for the future."
business  design  designthinking  gui  methodology  inspiration 
march 2018 by garrettc
Machines for Living In: Le Cobusier’s Pivotal “Five Points of Architecture”
"Le Corbusier was a painter, writer, architect and planner, but he was also an adept promoter of novel designs and theories. So when he debuted his Maison Dom-Ino concept home, it boasted a light and elegant form, but was also cleverly named — its title referenced the look and modularity of gaming “dominoes” (with dots extruded to form columns) as well as “domus,” the Latin word for house."
design  designthinking  architecture  history  inspiration 
february 2018 by garrettc
Optical illusions on the Web
An article series discussing different optical illusions & mechanical toys, and how to recreate them on the Web
illusion  opticalillusion  science  perception  css  designthinking  webdesign 
february 2018 by garrettc
The Web’s Grain
"What would happen if we stopped treating the web like a blank canvas to paint on, and instead like a material to build with?'
designthinking  webdesign  webdevelopment 
february 2018 by garrettc
Everything Easy is Hard Again
"I thought it would be useful remind everyone that the easiest and cheapest strategy for dealing with complexity is not to invent something to manage it, but to avoid the complexity altogether with a more clever plan."
webdesign  designthinking  design  history  worldwideweb 
february 2018 by garrettc
How I design with CSS grid
A great overview of the process *before* writing code. Sketching is your friend.
css  grid  designthinking  webdesign  webdevelopment  process  sketching 
february 2018 by garrettc
Teaching CSS grid to newcomers
A history of layout on the web, how the browser works, and how grid works.
css  grid  webdesign  webdevelopment  designthinking  education 
february 2018 by garrettc
Kate O'Neill on Twitter
"I gave a talk quite a long time ago to print designers concerned about digital. I explained that UX is nothing new - if they’ve ever been lucky enough to choose paper or a leaflet format, or design a poster and check if the copy was visible from the other side of the room, then they’ve been dealing with UX. "
userexperience  designthinking 
february 2018 by garrettc
Design ops for design systems
"Seeing as the event was all about design leadership, there was inevitably some talk of design ops. But I noticed that the term was being used in two different ways."
webdesign  business  designops  designthinking  efficiency 
february 2018 by garrettc
How Design for One Turns Into Design for All
Historically, products made for people with different physical, cognitive and sensory abilities have been ugly and woefully designed. Not anymore.
accessibility  design  designthinking  inspiration 
january 2018 by garrettc
The King vs. Pawn Game of UI Design
"If you want to improve your UI design skills, have you tried looking at chess? I know it sounds contrived, but hear me out. I’m going to take a concept from chess and use it to build a toolkit of UI design strategies. By the end, we’ll have covered color, typography, lighting and shadows, and more. But it all starts with rooks and pawns."
webdevelopment  webdesign  userinterface  designthinking 
january 2018 by garrettc
Laws of UX
Laws of UX is a collection of the key maxims that designers must consider when building user interfaces.
design  principles  reference  userinterface  userexperience  webdevelopment  webdesign  appdevelopment  designthinking 
january 2018 by garrettc
10 New Principles Of Good Design
Dieter Rams’s design principles get a 21st-century update.
design  designthinking  inspiration  society  politics 
january 2018 by garrettc
Good design
Dieter Rams’s ten principles for good design (sometimes referred to as the ‘Ten commandments’).
design  designthinking  dieterrams  inspiration 
january 2018 by garrettc
The KJ-Technique: A Group Process for Establishing Priorities
UIE's researchers have one favorite technique for helping designers collaborate better with each other: The KJ-Method. UIE routinely uses the KJ-Method to help teams find patterns in large amounts of unorganized data. It quickly helps groups establish design priorities and reach consensus.
exercise  process  workshop  designthinking  business 
january 2018 by garrettc
Dude, you broke the future!
"n this talk, author Charles Stross will give a rambling, discursive, and angry tour of what went wrong with the 21st century, why we didn't see it coming, where we can expect it to go next, and a few suggestions for what to do about it if we don't like it."
designthinking  future  socialsoftware  society  facebook  twitter 
january 2018 by garrettc
The Polak Game, Or: Where Do You Stand?
This article describes the origins and uses of a classroom and workshop activity called "The Polak Game" or "Where do you Stand?". Over a dozen years of use to date, the game has provided a user-friendly structure for facilitating quite far-reaching conversation among foresight students and clients. Duration is flexible, but typically runs 30-60 minutes. It represents an effective and accessible approach to introducing "images of the future" as a basic property of both cultures and individuals, and so to pave the way for more advanced tools and frameworks.
design  designthinking  psychology  ethics  society  workshop  game 
january 2018 by garrettc
Game developer’s guide to graphical projections (with video game examples), Part 1: Introduction
TL;DR: This article series explains one of the fundamentals of drawing: how to draw three-dimensional things correctly. It’s an essential skill for artists, but it’s also a great first topic for…
design  drawing  development  games  designthinking  programming  graphics 
december 2017 by garrettc
Design Principles
Design Principles are a set of considerations that form the basis of any good product.
design  guide  inspiration  patterns  principles  designthinking 
december 2017 by garrettc
An Event Apart: Prototyping The Scientific Method of Business
"In his Prototyping: The Scientific Method of Business presentation at An Event Apart in Denver, Daniel Burka described how to use different forms of prototyping to create value for businesses based on his work with Google Ventures. Here's my notes from his talk: "
conference  design  designthinking  prototype  business 
december 2017 by garrettc
Seeing Spaces
Bret Victor's 2014 talk and comic explaining the idea of a "seeing space," like a workshop or maker space, but for enabling understanding instead of building.
architecture  design  inspiration  designthinking  visualisation 
december 2017 by garrettc
Dynamicland, seeing spaces, and design studio
Seeing the Dynamicland tweets, I had to revisit Bret Victor’s “Seeing Spaces”, feeling I had missed a central idea.
augmentedreality  virtualreality  society  maker  programming  visualisation  designthinking  learning  education 
december 2017 by garrettc
Airbnb Debuts A Toolkit For Inclusive Design
Working with media startup News Deeply, Airbnb has created questions for designers to ask themselves if they want to check their biases.
society  equality  designthinking  airbnb 
december 2017 by garrettc
Storyframes before wireframes
"Browsing a well-crafted interface is like reading a great story. As designers, why are we not incorporating screenwriting techniques more often into our process?"
storytelling  webdesign  designthinking  wireframes  writing  copywriting 
december 2017 by garrettc
Aspire to Ever-Fatter Markers
A design career is a progression from thin markers to fat markers.
career  creativity  designthinking  metaphor 
december 2017 by garrettc
UX trends for 2018
UX trends for 2018, including artificial intelligence, chatbots, design tools, process and other topics designers are writing and thinking about.
design  userexperience  usercentereddesign  designthinking  trends  2018 
december 2017 by garrettc
HOW TO MAKE SENSE OF ANY MESS
Information Architecture for Everybody. Based on a book by Information Architect, Abby Covert.
book  informationarchitecture  designthinking 
december 2017 by garrettc
Jobs-to-Be-Done in Your UX Toolbox
Steph Troeth rallies the workshop elves around an idea for revolutionising their worksheets and giving them a new way to think about approaching each job. One thing’s for certain, as Christmas approaches there’s always plenty of jobs to be done.
jobstobedone  userexperience  designthinking 
december 2017 by garrettc
Webinar Recap: Scaling UX Teams at Atlassian
A quick peek into Atlassian's journey from 6 to nearly 200 designers in 5 years.
userexperience  designthinking  business  webdevelopment  webdesign  atlassian 
december 2017 by garrettc
Making of Off the Staff
In depth look at the tools and ideas that went into making visualisations of music scores.
music  data  visualisation  designthinking  inspiration 
november 2017 by garrettc
Left to our own devices.
"For me, the real value of a device lab isn’t in testing. A device lab is a design tool."
webdesign  webdevelopment  responsivedesign  defensivedesign  designthinking  testing 
november 2017 by garrettc
Interactive marginalia
"The presence or absence or part-of-speech of every word under a hyperlink matters in hypertext fiction:
annotation  html  literature  worldwideweb  hypertext  designthinking  inspiration 
november 2017 by garrettc
The 50 Best Superhero Movies of All Time
In between the releases of ‘Thor: Ragnarok’ and ‘Justice League’, ‘The Ringer’ developed an intricate formula to see how the Batmans, Supermans, Avengers, X-Men, and many more stack up against each other.
comics  film  designthinking  inspiration  movies  cinema  heroes  villains 
november 2017 by garrettc
Apple at Its Best
"Apple’s original competitive advantage — the integration of hardware and software — is more durable than disruption theory would suggest."
apple  iphone  iphoneX  designthinking  userexperience  delighters 
november 2017 by garrettc
The 5 Steps of Successful Customer Journey Mapping
Five key steps comprise a standardized framework for customer-journey mapping that can be scaled to any scope or timeline.
journeymapping  research  designthinking  userexperience 
november 2017 by garrettc
UX Mapping Methods Compared: A Cheat Sheet
Understand similarities and differences among empathy maps, customer-journey maps, experience maps, and service blueprints.
designthinking  userexperience  research  customerservice  journeymapping  tools  business 
november 2017 by garrettc
Better Form Design: One Thing Per Page (Case Study)
You can improve your form design with a simple pattern named "One Thing Per Page". Learn how to split up a complex process into multiple smaller pieces.
webdesign  usability  userexperience  webdevelopment  designthinking  forms 
november 2017 by garrettc
A Dao of Product Design
Encourage people to shine in their brilliance, but make sure your product also helps them avoid being petty or awful.
design  designthinking  inspiration  bestpractice  society  equality 
november 2017 by garrettc
The Juvet Agenda
Artificial intelligence? It’s complicated. It’s the here and now of hyper-efficient algorithms, but it’s also the heady possibility of sentient systems.
artificialintelligence  society  machinelearning  designthinking 
october 2017 by garrettc
The London Render Search
James Bridle on "scalies", the stock art people that architects use in renders to give a sense of scale.
art  design  designthinking  architecture  inspiration 
september 2017 by garrettc
What Would Augment Reality? (1-10)
"As the technology industry buzzes about Augmented Reality (AR) applications and hardware, I thought it would be worthwhile to apply Scott Jenson's value > pain theorem to AR gear. That is, "what value would exceed the pain of charging and wearing augmented reality headsets each day?" Are there enough compelling use cases to make AR a daily necessity?"
augmentedreality  designthinking  userexperience 
august 2017 by garrettc
Spaceships by Lars Stieger
Buildings photographed to evoke futuristic spaceships.
architecture  art  photography  designthinking  inspiration  sciencefiction 
august 2017 by garrettc
Rain Chains & Musical Drains: Downspout Alternatives Put Drainage on Display
Good design is in the details, as they say, and great architectural design details are often site-specific, responding to local contexts and regional conditions. In places like the Pacific Northwest where rain is a defining factor of everyday life, designing for drainage is naturally essential but it also represents an opportunity to get creative. And one way to do that is with a kind of drain pipe alternative called a “rain chain.”
design  architecture  designthinking  inspiration  home 
august 2017 by garrettc
Notebook of Leonardo da Vinci ('The Codex Arundel')
Notebook of Leonardo da Vinci ('The Codex Arundel'). A collection of papers written in Italian by Leonardo da Vinci (b. 1452, d. 1519), in his characteristic left-handed mirror-writing (reading from right to left), including diagrams, drawings and brief texts, covering a broad range of topics in science and art, as well as personal notes. The core of the notebook is a collection of materials that Leonardo describes as 'a collection without order, drawn from many papers, which I have copied here, hoping to arrange them later each in its place according to the subjects of which they treat' (f. 1r), a collection he began in the house of Piero di Braccio Martelli in Florence, in 1508. To this notebook has subsequently been added a number of other loose papers containing writing and diagrams produced by Leonardo throughout his career. Decoration: Numerous diagrams.
art  book  history  science  design  designthinking 
july 2017 by garrettc
Ron Cobb’s Semiotic Standards for Alien
"a series of signs designed by the graphic artist Ron Cobb (although this sheet is a digitised version based on his hand drawn originals). Ron Cobb was the man responsible for imagining and designing all the human technology in the first and second Alien films. HR Giger of course was famously responsible for the monster itself, and Ridley Scott apparently kept the two men apart so that their particular visions would not become compromised or tainted by the others ideas…

These signs were intended for “all commercial trans-stellar and heavy element transport craft” and are wonderful examples of graphic design. Conceived when the film was in pre-production sometime during the mid/ late 1970’s, they have a graphic simplicity and an almost contemporary feel that would not look out of place in todays CGI-tastic adventures."
alien  aliens  design  semiotics  communication  language  designthinking  cinema  film 
july 2017 by garrettc
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