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garrettc : philosophy   38

The In Our Time Listeners' Top 10
The top ten programmes as suggested by In Our Time's audience, to mark the 750th edition.
list  podcast  bbc  radio  education  science  history  art  philosophy 
december 2017 by garrettc
Does This Need to be Said
3 questions to ask yourself before you speak... 1. Does this need to be said. 2. Does this need to be said by me. 3. Does this need to be said by me NOW!" ~Craig Ferguson
advice  comedy  philosophy  society  equality  funny 
february 2017 by garrettc
Beyond humans, what other kinds of minds might be out there?
From algorithms to aliens, could humans ever understand minds that are radically unlike our own?
science  philosophy  intelligence  artificialintelligence  space  aliens 
october 2016 by garrettc
Thou shalt not commit logical fallacies
Logical fallacies are often sneakily used by politicians and the media to fool people. Don't be fooled! This website has been designed to help you identify and call out dodgy logic wherever it may raise its ugly, incoherent head.
logic  philosophy  reference  society 
july 2015 by garrettc
degrassé
- adj. entranced and unsettled by the vastness of the universe, experienced in a jolt of recognition that the night sky is not just a wallpaper but a deeply foreign ocean whose currents are...
philosophy  words  language  space  exploration 
september 2014 by garrettc
ZEN PENCILS - 137. RICHARD FEYNMAN: The beauty of a flower
Marvellous visual representation of Feynman's famous discourse on the beauty of a flower to a scientist.
philosophy  science  nature  art 
november 2013 by garrettc
HTML Design Principles
"In case of conflict, consider users over authors over implementors over specifiers over theoretical purity. In other words costs or difficulties to the user should be given more weight than costs to authors; which in turn should be given more weight than costs to implementors; which should be given more weight than costs to authors of the spec itself, which should be given more weight than those proposing changes for theoretical reasons alone. Of course, it is preferred to make things better for multiple constituencies at once."
w3c  philosophy  designthinking  webdesign  webdevelopment 
november 2013 by garrettc
xkcd: Sphere
We are all trapped on the surface of a sphere.
astronomy  philosophy  cartoon  funny 
august 2013 by garrettc
Rhetological Fallacies
Errors and manipulations of rhetoric and logical thinking.
philosophy  visualisation 
march 2012 by garrettc
24 ways: The Articulate Web Designer of Tomorrow
Simon Collison on the ever evolving language of web design.
webdesign  inspiration  article  philosophy 
december 2010 by garrettc
The Cult of Done Manifesto
"2: Accept that everything is a draft. It helps to get it done."
gtd  productivity  inspiration  philosophy  work  manifesto 
november 2009 by garrettc
Dieter rams. 10 design principles.
What is design? 10 simple and clear principles from Dieter Rams.
design  philosophy  designthinking  inspiration 
november 2009 by garrettc
A Shaker Approach to Web Site Design
A paper postulating that the three key attributes of Shaker artifacts: Simplicity, elegance and quality, along with the overriding Shaker emphasis on utility, can serve as the guiding principles for designing and developing World Wide Web sites.
webdesign  usability  simplicity  inspiration  philosophy 
august 2009 by garrettc
Debunking Homeopathy
Science-Based Medicine disassemble 51 “Facts” about homeopathy.
science  philosophy  debunking  skepticism  homeopathy  medicine  logic  pseudoscience 
may 2009 by garrettc
iPhone-Likeness
Whilst talking about iPhone apps John Gruber comes up with a perfect UI design maxim: "Figure out the absolute least you need to do to implement the idea, do just that, and then polish the hell out of the experience."
johngruber  iphone  apple  mac  design  philosophy 
november 2008 by garrettc
Pixar’s Brad Bird on Fostering Innovation
"It seems counterintuitive, but for imagination-based companies to succeed in the long run, making money can’t be the focus."
advice  apple  art  business  creativity  culture  design  development  economics  environment  ideas  inspiration  lessons  management  philosophy  process  leadership  lifehack 
may 2008 by garrettc
Passage
A game of 5 minutes, very very poignant. It surprised me how much I was affected by it. You must play it before reading the creators statement though.
art  cool  culture  game  interesting  life  philosophy 
january 2008 by garrettc
How to be an Empathic Web Designer
"Part of being a web designer is trying to understand and make sense of how people are using your design. Therefore, being empathic, or having the ability to share and understand the feelings of another, is a valuable trait to have."
design  interface  philosophy  userexperience  webdevelopment 
september 2007 by garrettc
Laws of Development
Laws, axioms and rules pertaining to mainstream software/web development
architecture  design  computer  geek  programming  software  philosophy  humour  fun  interesting  webdevelopment 
july 2007 by garrettc
The BBC’s Fifteen Web Principles
Developed as part of the BBC2.0 project. Good advice for anyone building sites.
accessibility  advice  bbc  bestpractice  guide  howto  inspiration  interaction  philosophy  strategy  principles  webdevelopment  webstandards  tips 
april 2007 by garrettc
The Big Here
You live in the big here. Wherever you live, your tiny spot is deeply intertwined within a larger place, imbedded fractal-like into a whole system called a watershed, which is itself integrated with other watersheds into a tightly interdependent biome.
article  awareness  blog  community  culture  education  geography  information  nature  philosophy  science  social  environment  maps 
july 2006 by garrettc
Dark Miracle
A travelogue by Joshua Ellis about visiting the Trinity test site, home of the Manhattan Project.
art  blog  culture  death  government  history  information  philosophy  politics  reading  science  research  nuclear  atomic  bomb  journalism 
april 2006 by garrettc
Shirky: A Group Is Its Own Worst Enemy
How groups rise and fall, and the dynamics contained within. From Clay Shirky's 2003 talk at etech.
article  community  culture  discussion  learning  network  paper  philosophy  productivity  psychology  research  social  socialsoftware  society  sociology  collaboration  group  leedsgeekup09  ogn16 
march 2006 by garrettc
Less as a competitive advantage
6 things from 37Signals to make you a better company. Less truly is more
business  design  howto  management  philosophy  programming  reference  software  theory  webdevelopment  tools 
october 2005 by garrettc
adaptive path » how i learned to stop worrying and relinquish control
The web changes existing business, and creates new ones. You just have to learn that it's not about the company anymore
business  control  culture  ideas  internet  philosophy  technology  trends  usability  webdevelopment 
june 2005 by garrettc

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