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garrettc : psychology   80

Why we suck at “solving wicked problems” | More Beyond
"Problems: Wicked, complex, intractable or adaptive  … whatever we choose to call them, we seem to suck at solving them and we often get profoundly overwhelmed and stuck."
IFTTT  Pocket  economics  psychology  bias  society  problemsolving 
december 2018 by garrettc
BICEPS
"There are six core needs researchers find are most important for humans at work. Not all are equally important to everyone. You might find that equity and belonging are most important to you, but choice and status are most important to your employee. Getting to know them and coaching to them is a shortcut to making others feel understood and valued (aka inclusivity). "
career  hiring  jobs  management  psychology 
december 2018 by garrettc
DoesTheDogDie.com - Anxiety Prevention for Movies, TV, Book and Video Games
Does seeing a dog die on screen make you cry? Clowns freak you out? Does a kid die? We track over 50 anxiety inducing triggers in movies, TV, books and video games. Search our database before going to the theater!
video  book  film  movies  reference  society  psychology  anxiety 
august 2018 by garrettc
Why the Myers-Briggs test is totally meaningless
It's no more scientifically valid than a BuzzFeed quiz.
psychology  mbti  society  business  personality 
april 2018 by garrettc
Thinking and making; your vision and theirs
"Feels like everyone I talk to at the moment working within the digital realm is concerned with the same thing in different forms. Some people want to ‘make things’ other people already count themselves as ‘makers’. Some people are ‘crafting’ and a few people out there admit to ‘hobbies’. Some people want to get into small scale ‘manufacture’. It all seems to’ve happened over the past few years, this need to produce something physical.

I’m starting to think what people are really after is some form of control over their own output."
creativity  psychology 
january 2018 by garrettc
Reminder: Blue Monday Isn't Real
"It's like adding the colour red to 34mph, to 50GB and expecting to get a recipe for beans."
science  psuedoscience  debunking  bluemonday  psychology  society 
january 2018 by garrettc
The Polak Game, Or: Where Do You Stand?
This article describes the origins and uses of a classroom and workshop activity called "The Polak Game" or "Where do you Stand?". Over a dozen years of use to date, the game has provided a user-friendly structure for facilitating quite far-reaching conversation among foresight students and clients. Duration is flexible, but typically runs 30-60 minutes. It represents an effective and accessible approach to introducing "images of the future" as a basic property of both cultures and individuals, and so to pave the way for more advanced tools and frameworks.
design  designthinking  psychology  ethics  society  workshop  game 
january 2018 by garrettc
The 36 Questions That Lead to Love
A series of personal questions used by the psychologist Arthur Aron to explore the idea of fostering closeness through mutual vulnerability.
psychology  love  romance  society  questions 
november 2017 by garrettc
Social Proof: Your Secret Weapon for Better Marketing
"If you want to make customers feel confident in their purchase, or convince them to try your product, social proof is an immensely powerful tool."
psychology  socialmedia  marketing  business 
october 2017 by garrettc
The Good Life
"What is best in life? How should we live, and behave towards other people? And what are our ethical duties and responsibilities as software engineers, in a world where software controls everything?"
technology  society  psychology  ethics  business 
october 2017 by garrettc
UX for Lizard Brains
Design with your users’ lizard brains in mind to create intuitive interfaces.
webdesign  webdevelopment  ooux  userexperience  psychology 
october 2017 by garrettc
Types of AI: From Reactive to Self-Aware
Computing advances have fueled the evolution of AI. Here's a look at the 4 types of artificial intelligence.
artificialintelligence  computing  science  psychology 
october 2017 by garrettc
How Technology is Hijacking Your Mind — from a Former Insider
"I’m an expert on how technology hijacks our psychological vulnerabilities. That’s why I spent the last three years as a Design Ethicist at Google caring about how to design things in a way that defends a billion people’s minds from getting hijacked."
psychology  ethics  userexperience  society  userinterface  usercentereddesign 
june 2017 by garrettc
The Backfire Effect
This is a comic about the backfire effect.
comic  psychology  bias  society 
may 2017 by garrettc
Teller Reveals His Secrets
The smaller, quieter half of the magician duo Penn & Teller writes about how magicians manipulate the human mind
magic  psychology  writing 
may 2017 by garrettc
The Best Retrospective for Beginners
"Are you new to facilitating retrospectives? Then you’re probably wondering how to best get started. For what it’s worth, here’s my “Given that I know nothing about you or the team’s situation here’s my best shot at a multi-purpose, easy to facilitate retrospective plan”"
retrospective  agile  business  productivity  psychology  development  projectmanagement 
january 2017 by garrettc
Iceland knows how to stop teen substance abuse but the rest of the world isn’t listening
In Iceland, teenage smoking, drinking and drug use have been radically cut in the past 20 years. Why won’t other countries follow suit?
drugs  health  iceland  alcohol  society  psychology 
january 2017 by garrettc
Lessons learned
Nice Twitter thread with interesting life lessons.
psychology  society  list  lessons 
january 2017 by garrettc
The Myth of Multitasking Exercise – Revisited
"Bestselling author and small business speaker Dave Crenshaw shares the updated version of The Myth of Multitasking exercise."
business  multitasking  psychology  exercise 
january 2017 by garrettc
Tuckman’s Stages of Team Development
In 1965, Bruce Tuckman derived that all newly formed teams go through similar stages, before they can perform well together. He laid it out in his paper "Developmental Sequence in Small Groups"
agile  teams  management  business  productivity  psychology 
december 2016 by garrettc
Ask to understand: A list of questions for the curious designer
It’s not the first time that I’ve been guilty of not providing enough meaningful rationale for a particular design decision I would have made. What I’ve noticed is that this stems from me not asking…
design  designthinking  psychology 
november 2016 by garrettc
Ethics of emotional intelligence in UX research
There’s no doubt that emotional intelligence plays an important role in UX. But along with all the benefits of having a user-centered strategy, there’s also the potential for unintended abuse of your knowledge and understanding of your customers.
research  userexperience  psychology  pamoja 
september 2016 by garrettc
Cognitive bias cheat sheet
1: Information overload sucks, so we aggressively filter.
2: Lack of meaning is confusing, so we fill in the gaps.
3: Need to act fast lest we lose our chance, so we jump to conclusions.
4: This isn’t getting easier, so we try to remember the important bits.
psychology  sociology  cognitive  cognitivebias  brain 
september 2016 by garrettc
'Why I'm Thankful My Father Was Never There For Me'
'What becomes of those of us who have no father to be formed by?'
society  psychology  youth 
august 2016 by garrettc
User Memory Design: How To Design For Experiences That Last
Curt Arledge explains why designing for experience is overrated and why we should strive to think more like user memory designers.
design  psychology  userexperience  webdesign 
august 2016 by garrettc
The Imposter’s Handbook | Big Machine
Pretty brilliant idea: "Imposter Handbook", for teaching self-taught devs what they missed by not doing a CS degree
programming  education  science  psychology 
august 2016 by garrettc
Mental Models I Find Repeatedly Useful
"A mental model is just a concept you can use to help try to explain things (e.g. Hanlon’s Razor — “never attribute to malice that which is adequately explained by carelessness.”). There are tens of thousands of mental models, and every discipline has their own set that you can learn through coursework, mentorship, or first-hand experience.
There is a much smaller set of concepts, however, that come up repeatedly in day-to-day decision making, problem solving, and truth seeking. As Munger says, “80 or 90 important models will carry about 90% of the freight in making you a worldly‑wise person.”"
psychology  society  thinking  problemsolving  mentalmodels 
august 2016 by garrettc
Miller's number 7 ± 2: Psychology Myth Busting #2
"The point was that 7 was a limit for the discrimination of unidimensional stimuli (pitches, loudness, brightness, etc.) and also a limit for immediate recall, neither of which has anything to do with a person’s capacity to comprehend printed text."
userexperience  userinterface  webdesign  webdevelopment  psychology 
november 2014 by garrettc
The Debunking Handbook
The Debunking Handbook, a guide to debunking misinformation, is now freely available to download. Although there is a great deal of psychological research on misinformation, there's no summary of the literature that offers practical guidelines on the most effective ways of reducing the influence of myths. The Debunking Handbook boils the research down into a short, simple summary, intended as a guide for communicators in all areas (not just climate) who encounter misinformation.
debunking  science  ebooks  books  society  psychology 
november 2014 by garrettc
Guiding The Player’s Eye
How the Half Life 2 designers guided players through the world.
design  psychology  game  gaming  halflife2  userexperience 
november 2014 by garrettc
Brain gems for decision-makers
A free resource for research gems about how we think
psychology  science  research  userexperience  usertesting 
march 2014 by garrettc
The High Cost of Free
"What would you tweet if every tweet cost you a dollar?"
psychology  web  social  society  economics  time 
may 2012 by garrettc
Chinese web design patterns: how and why they’re different
Chinese web design patterns: how and why they’re different, fascinating.
psychology  design  designthinking  webdesign  culture  society  china 
february 2012 by garrettc
The Psychologist’s View of UX Design
"I take research and knowledge about the brain, the visual system, memory, and motivation and extrapolate UX design principles from that."
webdesign  psychology  userexperience  research  webdevelopment 
july 2011 by garrettc
How Online Companies Get You to Share More and Spend More
Wired look at how companies like Zynga, Netflix, Amazon and Facebook get people to share their personal data.
advertising  business  psychology  datamining 
july 2011 by garrettc
The Wisdom of Communities
Luke Wroblewski's notes on Derek Powazek's Wisdom of Communities talk at An Event Apart Seattle.
community  socialsoftware  group  social  society  psychology 
june 2011 by garrettc
Novices Orienteer, Experts Teleport
"User expertise exists on two levels. If you’re an avid photographer, your domain expertise in photography will be quite high: that is, you’ll be familiar with the terms and techniques of the trade. Each of us is likely a domain expert in a few areas, and a complete novice in others. A second aspect is technical expertise. Familiarity with how computers, the internet, and search engines work significantly impacts how users seek information."
wayfinding  userexperience  search  userinterface  navigation  psychology 
may 2011 by garrettc
The Web Is a Customer Service Medium
The fundamental question of the web is "WWIC?". And now you'll have to read it to find out what that means.
culture  publishing  socialsoftware  society  psychology 
january 2011 by garrettc
Horoscoped
Visualisation of common words in horoscopes. And proof of meaningless homogeneity
infographics  psychology  statistics  horoscope  visualisation  astrology 
january 2011 by garrettc
Dark Patterns: Black Hat, Anti-Usability Design Patterns
"Naming and shaming sites that use black hat, anti-usability design patterns."
usability  patterns  webdevelopment  webdesign  userexperience  psychology  tricks 
august 2010 by garrettc
You should follow me on Twitter
Dustin Curtis' experiment reveals that the smallest copy changes can make a difference.
twitter  communication  psychology  webdesign  copywriting 
march 2010 by garrettc
Seven Psychological Principles Con Artists Exploit
"Inherent human vulnerabilities need to be taken into account when designing security systems/processes, suggests a study that looks at a dozen confidence tricks from the UK TV show The Real Hustle to determine recurring behavioural patterns con artists use to exploit victims."
psychology  science  reference  lifehack  security  crime 
december 2009 by garrettc
Humanising data: introducing “Chernoff Schools” for Ashdown
Chernoff Faces are algorithmically generated faces to display complex statistics. BERG are have been playing with idea of "Chernoff Schools" for the Ashdown project. Clever.
data  design  psychology  education  infographics  identity  chernofffaces 
november 2009 by garrettc
Why Your Friends Have More Friends Than You Do
"You are more likely to be friends with someone who has more friends than with someone who has fewer friends."
psychology  statistics  maths  friends  culture  society  sociology  paradox  mathematics 
november 2009 by garrettc
Programmers are Tiny Gods
"Like designers, if you give a programmer a problem with parameters, they’ll apply every bit of genius they have to solve it in the best possible way. If you tell them how to do it, you’ll suffer the wrath of an angry God."
programming  psychology  communication  funny 
january 2009 by garrettc
Patterns for user reputation
Yahoo! have released a family of related Reputation patterns to the Yahoo Design Pattern Library.
design  howto  inspiration  psychology  ranking  reputation  socialnetworking  socialsoftware  userexperience  yahoo  patterns 
june 2008 by garrettc
The history of Galaxy Zoo
Nice article about what makes that site so fascinating.
research  space  galaxy  article  science  psychology 
may 2008 by garrettc
twistori
Twitter based social experiment which anonymously displays tweets around the words love, hate, think, believe, feel and wish. Compelling.
aggregator  ajax  api  art  culture  design  emotion  entertainment  inspiration  networking  psychology  visualisation  mashup 
april 2008 by garrettc
Human-to-Human Design
A good website is built on two basic truths—that the internet is an interactive medium and that the end user is in fact human.
article  business  branding  community  design  interface  usability  marketing  psychology  strategy  webdevelopment 
july 2007 by garrettc
"Maybe" is one option too many
The argument for reducing options in online rating systems.
methodology  psychology  rating  userexperience  usability  technology  userinterface 
june 2007 by garrettc
How Ads Really Work: Superfans and Noobs
"The obvious way to make the most money possible is to plaster your sites in as many ads as your visitors can stand. But if you look at your traffic, chances are you'll lose little by turning ads off completely for your biggest fans."
advertising  branding  business  community  ideas  information  marketing  money  psychology  search 
june 2007 by garrettc
A micro-study of tagging
"One of the social gimmicks at the IA Summit in March was oversized name tags so people could tag themselves (and each other). I starting taking pictures of people's name tags with the vague notion that there might be something interesting about them."
tagging  folksonomy  ia  socialsoftware  society  psychology 
august 2006 by garrettc
Why face-to-face still matters!
"We email. We wiki. We blog. We IM. We convince ourselves that as long as we can write well, these are all good forms of communication. Perhaps in some ways even better ... and we are wrong."
blog  business  collaboration  community  people  productivity  psychology  research  science  society  relationships 
april 2006 by garrettc
Procrastination
A scientific paper on procrastination, what it is, it's causes, and how to overcome it. I need this.
gtd  productivity  psychology  reference  skills  writing  procrastination  lifehack 
april 2006 by garrettc
Shirky: A Group Is Its Own Worst Enemy
How groups rise and fall, and the dynamics contained within. From Clay Shirky's 2003 talk at etech.
article  community  culture  discussion  learning  network  paper  philosophy  productivity  psychology  research  social  socialsoftware  society  sociology  collaboration  group  leedsgeekup09  ogn16 
march 2006 by garrettc
Simple ways to make yourself far cleverer
Make yourself up to 40% smarter within seven days by following some simple suggestions and varying your daily routine. Sounds interesting and spammish all at the same time
interesting  psychology  article  intelligence  iq  guardian  newspaper 
march 2006 by garrettc
A social analysis of tagging
Rashmi Sinha explores why people tag, the psychology behind feedback and reinforcement .
blog  culture  del.icio.us  flickr  folksonomy  psychology  social  cognitive  sociology  software  tagging 
january 2006 by garrettc
Bloom's Taxonomy
There are three types of learning: Cognitive, Affective, and Pyschomotor
education  ideas  interesting  learning  reading  reference  research  writing  psychology  teaching 
august 2005 by garrettc

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