recentpopularlog in

geetarista : gamedev   268

« earlier  
Corona: Free Cross-Platform 2D Game Engine
Corona is a 2D engine lets you build games & apps for all major platforms including iOS, Android, Kindle, Apple TV, Android TV, macOS, and Windows.
2d  framework  gamedev  games  lua  ios  engine 
6 weeks ago by geetarista
notes/2020-02-14-golang-roguelike.md at master · hunterloftis/notes
Notes about things. Contribute to hunterloftis/notes development by creating an account on GitHub.
golang  gamedev 
6 weeks ago by geetarista
www.reddit.com
r/golang: Ask questions and post articles about the Go programming language and related tools, events etc.
golang  gamedev 
6 weeks ago by geetarista
SanderMertens/flecs: A Multithreaded Entity Component System for C89/99 and C++11
A Multithreaded Entity Component System for C89/99 and C++11 - SanderMertens/flecs
gamedev  ecs  games  golang 
8 weeks ago by geetarista
mlesniak/speedrun: A fast-paced speedrunner game
A fast-paced speedrunner game . Contribute to mlesniak/speedrun development by creating an account on GitHub.
golang  gamedev 
8 weeks ago by geetarista
n64decomp/sm64: A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
A Super Mario 64 decompilation, brought to you by a bunch of clever folks. - n64decomp/sm64
engine  gamedev  mario 
august 2019 by geetarista
Video Game Preservation
An archive of commercial video game source code. Video Game Preservation has 89 repositories available. Follow their code on GitHub.
games  history  gamedev 
august 2019 by geetarista
How to write a game engine in pure C: Part 2 – The Graphic initialization – PRDeving
If you haven't read the other posts, go now: Part 1: the state manager Part 2: the graphic initialization Part 3: the engine entity   We have a state manager now but a game without graphic representation and user interaction has nothing to do in 2019. In this new chapter we will initialize the 'human'…
gamedev  c 
july 2019 by geetarista
GitHub - lettier/3d-game-shaders-for-beginners: 🎮 A step-by-step guide on how to implement SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
🎮 A step-by-step guide on how to implement SSAO, depth of field, lighting, normal mapping, and more for your 3D game. - lettier/3d-game-shaders-for-beginners
3d  gamedev  graphics  shaders  opengl 
may 2019 by geetarista
Lallassu/gizmo: 2D Pixel Destruction Game written in Go.
2D Pixel Destruction Game written in Go. Contribute to Lallassu/gizmo development by creating an account on GitHub.
golang  2d  gamedev 
march 2019 by geetarista
24 hours of game development in Rust
In this post I'll talk about a small game I've been developing in about 24 hours in total (mostly in a few hour blocks during evenings or…
rust  gamedev 
march 2019 by geetarista
amzeratul/halley: A lightweight game engine written in modern C++
A lightweight game engine written in modern C++. Contribute to amzeratul/halley development by creating an account on GitHub.
engine  gamedev 
february 2019 by geetarista
rage8885/OpenSC2K: OpenSC2K - An Open Source remake of Sim City 2000 by Maxis
OpenSC2K - An Open Source remake of Sim City 2000 by Maxis - rage8885/OpenSC2K
simcity  gamedev 
february 2019 by geetarista
photonstorm/phaser: Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. - photonstorm/phaser
gamedev  html5  javascript  canvas 
february 2019 by geetarista
GitHub - klaussilveira/qengine: Retro game engine for developers that enjoy creating games like it's 1997.
Retro game engine for developers that enjoy creating games like it's 1997. - klaussilveira/qengine
gamedev 
january 2019 by geetarista
Heaps.io
Heaps Game Engine and tools. Heaps.io has 8 repositories available. Follow their code on GitHub.
gamedev  engine 
november 2018 by geetarista
SolarLune/dngn: A Golang library for random map generation for games.
A Golang library for random map generation for games. - SolarLune/dngn
golang  gamedev  maps  generator 
november 2018 by geetarista
Ray Tracing - Part 1 - Graphics and GPU Programming - GameDev.net
We investigate the basics of ray tracing and render some spheres.
gamedev  raytracing  graphics  gpu 
october 2018 by geetarista
Build a Multiplayer Game in Go with PubNub | PubNub
How to create your own mutliplayer race game with PubNub and the Go programming language.
golang  gamedev  pubnub 
october 2018 by geetarista
GitHub - videogamepreservation/descent: Descent (1995) by Parallax Software Corp.
Descent (1995) by Parallax Software Corp. Contribute to videogamepreservation/descent development by creating an account on GitHub.
gamedev 
october 2018 by geetarista
felixangell/strife: a simple 2d game framework
a simple 2d game framework. Contribute to felixangell/strife development by creating an account on GitHub.
golang  gamedev 
september 2018 by geetarista
kitlang/kit: Kit: a magical, high performance programming language, designed for game development.
Kit: a magical, high performance programming language, designed for game development. - kitlang/kit
gamedev 
september 2018 by geetarista
GoogleCloudPlatform/open-match: Flexible, extensible, and scalable video game matchmaking.
Flexible, extensible, and scalable video game matchmaking. - GoogleCloudPlatform/open-match
golang  matchmaking  gamedev 
september 2018 by geetarista
ncw/johnroids: Johnroids is an old style asteroids game implemented in go, gopherjs and go/wasm
Johnroids is an old style asteroids game implemented in go, gopherjs and go/wasm
golang  gamedev 
july 2018 by geetarista
Home – Improbable
The technology company behind the SpatialOS games development platform.
gamedev  ar  graphics  simulation 
may 2018 by geetarista
ByteArena/box2d: Box2D.go - Go port of Box2D - a 2D Physics Engine for Games.
GitHub is where people build software. More than 27 million people use GitHub to discover, fork, and contribute to over 80 million projects.
golang  gamedev  engine 
may 2018 by geetarista
GitHub - phoboslab/Impact: HTML5 Game Engine
GitHub is where people build software. More than 27 million people use GitHub to discover, fork, and contribute to over 80 million projects.
gamedev  engine 
may 2018 by geetarista
id-Software/Quake-III-Arena: Quake III Arena GPL Source Release
GitHub is where people build software. More than 27 million people use GitHub to discover, fork, and contribute to over 80 million projects.
gamedev  quake 
april 2018 by geetarista
Spencer KR — Why I'm Using a 30 Year Old Development Method in...
Tumblr is a place to express yourself, discover yourself, and bond over the stuff you love. It's where your interests connect you with your people.
gamedev 
april 2018 by geetarista
kieranhj/pop-beeb: Prince of Persia port to BBC Master
GitHub is where people build software. More than 27 million people use GitHub to discover, fork, and contribute to over 80 million projects.
gamedev 
april 2018 by geetarista
ValveSoftware/GameNetworkingSockets: Reliable & unreliable messages over UDP. Message fragmentation & reassembly, bandwidth estimation, encryption.
GitHub is where people build software. More than 27 million people use GitHub to discover, fork, and contribute to over 80 million projects.
gamedev  networking 
march 2018 by geetarista
Predigame
Predigame Instructional Platform
programming  learning  gamedev 
march 2018 by geetarista
GoogleCloudPlatform/agones: Dedicated Game Server Hosting and Scaling for Multiplayer Games on Kubernetes
GitHub is where people build software. More than 27 million people use GitHub to discover, fork, and contribute to over 80 million projects.
kubernetes  gamedev  golang 
march 2018 by geetarista
lowlevel86/3D-Game-Programming: 3D using bitblting in Windows.
GitHub is where people build software. More than 28 million people use GitHub to discover, fork, and contribute to over 80 million projects.
3d  gamedev 
march 2018 by geetarista
GitHub - glouw/littlewolf: The tiny wolfenstein like software graphics engine
The tiny software graphics and game engine. Contribute to glouw/littlewolf development by creating an account on GitHub.
3d  c  engine  gamedev 
february 2018 by geetarista
pixeldothorse/pixeldothorse
Contribute to pixeldothorse development by creating an account on GitHub.
golang  gamedev 
february 2018 by geetarista
etodd/deceiver: Launch your spider drone at walls, ceilings, and enemy heads in this pre-apocalyptic philosophical shooter. Explore a vast cyberpunk city. Shoot things in the face. Question your basic beliefs.
deceiver - Launch your spider drone at walls, ceilings, and enemy heads in this pre-apocalyptic philosophical shooter. Explore a vast cyberpunk city. Shoot things in the face. Question your basic beliefs.
gamedev 
february 2018 by geetarista
Go Packages we developed for our games
List the Go packages we developed and used for our games.
golang  gamedev 
february 2018 by geetarista
GitHub - mxgmn/WaveFunctionCollapse: Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics.
WaveFunctionCollapse - Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics.
graphics  art  procedural  generative  algorithms  gamedev 
february 2018 by geetarista
« earlier      
per page:    204080120160

Copy this bookmark:





to read