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Haskell Dice of Doom - Part 1 – Derek McLoughlin
Conrad Barski's Land of Lisp develops a simple board game from chapter 15 onwards, as an example of using functional-style programming in Common Lisp. The game, Dice of Doom, uses a hexagonally-tiled board where two or more players occupy various cells on the board and can attack each other subject to some rules. In this series we'll rewrite the game using Haskell.
haskell  game  random  helloworld  lisp  5*  artificial  intelligence 
september 2014 by ianweatherhogg

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