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Pete Corey - Playing the Game of Life with Elixir Processes
Explore the concept of life and death with Elixir processes by implementing Conway’s Game of Life where each cell is a living Elixir process.
elixir  conway  game  life 
april 2019 by ianweatherhogg
Implementing a NES Emulator in Rust
Recently, I made an emulator for the Nintendo Entertainment Console(NES) - a game console first released in 1983.
rust  game  emulator  4* 
march 2019 by ianweatherhogg
jaspervdj - Beeraffe
Personal home page and blog of Jasper Van der Jeugt.
game  purescript  4*  design  inspiration 
march 2019 by ianweatherhogg
Pete Corey - Rendering Life on a Canvas with Phoenix Channels
Watch Conway’s Game of Life come to life on an HTML5 canvas using an Elixir umbrella application and Phoenix channels.
elixir  conway  game  life 
december 2018 by ianweatherhogg
Create a gaming virtual machine using VFIO PCI passthrough for KVM | Fedora 20 | How-to guide | stewart a.
This part of the Fedora 20 home server setup howtos will show you how to create a gaming KVM virtual machine by passing through real hardware using the new VFIO PCI passthrough technique. Your VM will achieve near real-world graphic and audio performance.
windows  qemu  libvirt  game  5* 
november 2018 by ianweatherhogg
Parsing NES ROM Headers with nom | bheisler.github.io
Long, long ago (December 2015) I wanted to learn how emulators worked, so I decided to write an NES emulator. Not only that, but I opted to write it in Rust, a language which I had never used before. A crazy idea, to be certain, but once I was done I had indeed learned a great deal about emulators, the NES, and Rust.
Anyway, I’ve been working on that project again lately, doing some maintenance work and upgrades.
rust  game  emulator 
september 2018 by ianweatherhogg
techhazard/remote-gaming: Gaming on the go using steam in-home streaming (but outside your home)
GitHub is where people build software. More than 27 million people use GitHub to discover, fork, and contribute to over 80 million projects.
remote  game  amazon  vpn  windows  client  server 
june 2018 by ianweatherhogg
My Experience with WebAssembly and Rust So Far - Jake Deichert
This is a summary of my experience after making a Rust WebAssembly A* pathfinding demo.
rust  game  development  web  assembly 
april 2018 by ianweatherhogg
Writing An NES Emulator with Rust and WebAssembly – bokuweb – Medium
GitHub is where people build software. More than 27 million people use GitHub to discover, fork, and contribute to over 80 million projects.
rust  cpu  emulator  game  loop 
april 2018 by ianweatherhogg
Kenney · Assets
Kenney game studio creates games and free to use game assets!
game  resource 
april 2018 by ianweatherhogg
Jyothsnasrinivas/eta-android-2048: Android 2048 game using Yampa FRP library in Eta
GitHub is where people build software. More than 27 million people use GitHub to discover, fork, and contribute to over 80 million projects.
eta  android  game 
march 2018 by ianweatherhogg
Writing the second video game for the Micro:bit in Rust
Off the back of it, Nevil, the maker of @ZbitConnect, got in touch, and kindly sent through some of his boards to play with. These boards make it simple to add different attachments to the micro:bit…
bbc  bit  rust  game  micro 
march 2018 by ianweatherhogg
Flafla2 (Adrian Biagioli) / Repositories
GitHub is where people build software. More than 28 million people use GitHub to discover, fork, and contribute to over 80 million projects.
unit  game  github 
march 2018 by ianweatherhogg
Anatomy of a video game - Game development | MDN
I want to be clear that any of the above, or none of them, could be best for your game. The correct decision entirely depends on the trade-offs that you are willing (and unwilling) to make. The concern is mostly with switching to another option. Fortunately, I do not have any experience with this but I have heard it is an excruciating game of Whack-a-Mole.
javascript  mozilla  game  loop  animation  optimization  5* 
january 2018 by ianweatherhogg
Job Talle | 2D Platformer physics
In this tutorial I walk through the process of writing a simple grid based platformer in javascript. The result is a universal platform physics engine you can use as a template for any platformer.
javascript  game  math  physics 
december 2017 by ianweatherhogg
Introduction to Monte Carlo Tree Search - Jeff Bradberry
The subject of game AI generally begins with so-called perfect information games. These are turn-based games where the players have no information hidden from each other and there is no element of chance in the game mechanics (such as by rolling dice or drawing cards from a shuffled deck). Tic Tac Toe, Connect 4, Checkers, Reversi, Chess, and Go are all games of this type. Because everything in this type of game is fully determined, a tree can, in theory, be constructed that contains...
python  algorithm  montecarlo  tree  search  game 
august 2017 by ianweatherhogg
nesdoug – NES Programming with cc65
Thanks for visiting. Come back again, because I will make updates from time to time. All files updated, 02/09/2017. See Update link for details. Vigilante Ninja 2 - my NES game is complete!   Introduction 1. Getting Started 2. How cc65 works 3. Our first program 4. What's a V-blank 5. A little color 6. Sprites…
c  game  programming  helloworld  assembly  language 
august 2017 by ianweatherhogg
rts-blog
rts-blog : A blog about creating an RTS in WebGL
clojure  script  web  gl  game  closure  strategy  5* 
april 2017 by ianweatherhogg
API Reference – Screeps Support Center
Heads up! To gain a better understanding of the game mechanics, check out these articles. Global Objects Game Properties ...
api  game 
april 2017 by ianweatherhogg
Calinou/awesome-gamedev: A collection of free software and free culture resources for making amazing games. (mirror)
awesome-gamedev - A collection of free software and free culture resources for making amazing games. (mirror)
awesome  game  development 
march 2017 by ianweatherhogg
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