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Explaining event loop in 100 lines of code
Event loops are ubiquitous. Check out the article to learn how to implement an event loop in Python in less than 100 lines of code.
event  loop  python 
10 weeks ago by ianweatherhogg
An image viewer using Smithay's Client Toolkit | Smithay project
Small tutorial of using Smithay's Client Toolkit by example, building a small image viewer as a Wayland client.
wayland  rust  gui  event  loop 
may 2018 by ianweatherhogg
Writing An NES Emulator with Rust and WebAssembly – bokuweb – Medium
GitHub is where people build software. More than 27 million people use GitHub to discover, fork, and contribute to over 80 million projects.
rust  cpu  emulator  game  loop 
april 2018 by ianweatherhogg
Anatomy of a video game - Game development | MDN
I want to be clear that any of the above, or none of them, could be best for your game. The correct decision entirely depends on the trade-offs that you are willing (and unwilling) to make. The concern is mostly with switching to another option. Fortunately, I do not have any experience with this but I have heard it is an excruciating game of Whack-a-Mole.
javascript  mozilla  game  loop  animation  optimization  5* 
january 2018 by ianweatherhogg
LVM on loopback devices | OpsTips
An actionable guide on how to use LVM without formatting physical disks and just using loopback devices
dd  loop  image  lvm  mount  file  system  partition 
november 2017 by ianweatherhogg
Make a HTML5 Canvas Game with Physics by David Lettier
Using FuntionalJS, PhysicsJS, PubSubJS, and EaselJS, we develop a HTML5 canvas game called Dubul Rubul.
javascript  game  loop  html  five  canvas  physics  4* 
december 2016 by ianweatherhogg
Introducing sd-event
Posts and writings by Lennart Poettering
systemd  event  loop 
november 2015 by ianweatherhogg
Principles Of HTML5 Game Design
A few ideas of how to implement different visual effects in canvas-based HTML5 games. E.g. you'll learn the implementation details of visual effects.
html  five  game  design  loop  5*  helloworld 
november 2015 by ianweatherhogg
Game Engine Draw Interpolation with Frame Independent Animation – SDL2/C++ – Beginner Game Design
Zachary Young is a musician, a graphic designer, and programming hobbyist. He creates music that truly enthralls the listener in a studio or live setting. He specializes in guitar/vocal arrangements of your favorites as well as jazz chord solo classics.
cpp  game  loop  sdl  helloworld 
september 2015 by ianweatherhogg
Pong made with C++ and SDL2 on Linux – Beginner Game Design
Zachary Young is a musician, a graphic designer, and programming hobbyist. He creates music that truly enthralls the listener in a studio or live setting. He specializes in guitar/vocal arrangements of your favorites as well as jazz chord solo classics.
cpp  sdl  helloworld  game  design  loop  math  geometry 
september 2015 by ianweatherhogg
Understanding the Node.js Event Loop | NodeSource - Enterprise Node.js Training, Support, Software & Consulting, Worldwide
NodeSource is the Enterprise Node.js Company providing Node.js Training, Support, Software & Consulting, Worldwide
node  event  driven  loop 
june 2015 by ianweatherhogg
Thoughts on the Javascript game loop. | gamealchemist
The game loop is the heart of the video game : each 'pulse', any video game calls a function that will :  handle user input.  update the world of the game.  draw the world on the screen. the looping function is called run and is called by a timer, typically 60 times a second. Quite often…
javascript  game  loop 
october 2014 by ianweatherhogg
Haskell OpenGL animation done right: using closures and channels instead of IORef’s | dmytrish
There is a lot of Haskell OpenGL tutorials on the web introducing to basic OpenGL drawing in Haskell. I've read about a dozen of them, but none are highlighting an important issue right: how to react to user's input? The tutorials either omit this topic, or fall back to ugly and non-idiomatic IORefs to return…
haskell  game  open  gl  loop 
may 2014 by ianweatherhogg
many-to-many broadcast stream
many-to-many broadcast stream - Gist is a simple way to share snippets of text and code with others.
gist  clojure  stream  processing  pubsub  thread  loop  lazy  sequence 
may 2014 by ianweatherhogg
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