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Blog
Dragan Djuric and his writings
blogs  clojure  numerical  math  matrix  bayes  cuda  gpu 
january 2018 by ianweatherhogg
Job Talle | 2D Platformer physics
In this tutorial I walk through the process of writing a simple grid based platformer in javascript. The result is a universal platform physics engine you can use as a template for any platformer.
javascript  game  math  physics 
december 2017 by ianweatherhogg
Designing Flexible Pie Charts With CSS and SVG — Smashing Magazine
You can design flexible, maintainable pie charts with CSS transforms and hacking animation-delay or SVG stroke-dasharray. Lea Verou shows how.
css  statistics  math 
november 2015 by ianweatherhogg
Recreational Maths in Python - Alan Zucconi
Learn how Python can be used to calculate numerical sequences of arbitrary length. This tutorial also covers parallel computations.
python  math 
november 2015 by ianweatherhogg
Particle Emitter with C++, SDL2, and OpenGL
Zachary Young is a musician, a graphic designer, and programming hobbyist. He creates music that truly enthralls the listener in a studio or live setting. He specializes in guitar/vocal arrangements of your favorites as well as jazz chord solo classics.
cpp  open  gl  sdl  shader  vector  math  physics 
september 2015 by ianweatherhogg
Pong made with C++ and SDL2 on Linux – Beginner Game Design
Zachary Young is a musician, a graphic designer, and programming hobbyist. He creates music that truly enthralls the listener in a studio or live setting. He specializes in guitar/vocal arrangements of your favorites as well as jazz chord solo classics.
cpp  sdl  helloworld  game  design  loop  math  geometry 
september 2015 by ianweatherhogg
Beats. From Physclips
interference beats and Tartini tones
music  math 
september 2015 by ianweatherhogg
Video Game Physics Tutorial Part II: Collision Detection | Toptal
What happens when two rigid bodies intersect in your video game simulation? Nothing! Unless you have a working collision detection system.

Toptal is pleased to have our very own Nilson Souto present this second installment of our three-part series on video game physics. Read on to learn about the algorithms underlying all of your favorite games.
video  game  physics  c  cpp  collision  math  4* 
september 2015 by ianweatherhogg
Video Game Physics Tutorial - Part I: Rigid Body Dynamics | Toptal
Today's video games offer an incredibly realistic, immersive experience, due in large part to their true-to-life simulations of physical phenomena. By far the most commonly simulated effects are those of Rigid Body Dynamics.

Toptal is pleased to have our very own Nilson Souto present this first installment of our three-part series on video game physics. Read on to learn about the algorithms underlying all of your favorite games.
physics  game  cpp  c  math  vector 
september 2015 by ianweatherhogg
24 days of Rust - from_fn | siciarz.net
Zbigniew Siciarz - Python and Django programmer, webdeveloper, open standards enthusiast. I make the internetz.
rust  vector  math  matrix 
june 2015 by ianweatherhogg
24 days of Rust - nalgebra | siciarz.net
Zbigniew Siciarz - Python and Django programmer, webdeveloper, open standards enthusiast. I make the internetz.
rust  math  algebra  matrix  vector 
june 2015 by ianweatherhogg
Taste of Rust pt. 2
PudgePackets programming blog
rust  matrix  math 
may 2015 by ianweatherhogg
Reactive LDA Library | Kifi Engineering Blog
ReactiveLDA is a lightweight implementation of the LDA algorithm. It is written in Scala, and uses Akka actors to perform parallel Gibbs sampling.
scala  akka  math  statistics 
april 2015 by ianweatherhogg
Permutations: an exercise - Harry Garrood
My personal website. Blog posts, portfolio, and contact information.
haskell  quick  check  helloworld  algorithm  math  4* 
march 2015 by ianweatherhogg
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