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ianweatherhogg : ray   31

Calling Rust From Python | bheisler.github.io
Hello! This is a detailed example of exposing Rust code to other languages (in this case, Python). Most articles I’ve seen that cover this topic uses really trivial example functions, skipping over a lot of the complexity. Even the better ones out there typically don’t have a pre-existing, reasonably complex program to work with. I’m going to start with trivial functions and build my way up to being able to define a scene for my raytracer in Python using a series of calls to Rust, th...
rust  ffi  python  windows  ray  trace  5* 
june 2018 by ianweatherhogg
Writing a Raytracer in Rust - Part 1 - First Rays | bheisler.github.io
Hello! This is part one of a short series of posts on writing a simple raytracer in Rust. I’ve never written one of these before, so it should be a learning experience all around.
So what is a raytracer anyway? The short version is it’s a computer program that traces the paths of simulated rays of light through a scene to produce high-quality 3D-rendered images. Despite that, it also happens to be the simplest way to render 3D images.
rust  ray  trace 
june 2018 by ianweatherhogg
Things you can do with Python and POV-Ray - __del__( self )
This post presents Vapory, a library I wrote to bring POV-Ray’s 3D rendering capabilities to Python. POV-ray is a popular 3D rendering software which …
python  pov  blender  open  gl  physics  simulation  library  ray  trace 
november 2014 by ianweatherhogg
Blog Archive - __del__( self )
Blog Archive 2014 Viennese Mazes: what they are, and how to make one
Apr 27 2014 posted in Mathematics, Mazes, Puzzle, Python, Viennese Transcribing …
blogs  python  math  ffmpeg  video  music  calculus  5*  physics  simulation  pov  ray  trace 
may 2014 by ianweatherhogg

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