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jerryking : games   18

Building the ‘Comcast of Gaming’ at Amazon
Sep. 04, 2014 | The Information |By Amir Efrati and Eric P. Newcomer.
Twitch  Amazon  gaming  games 
september 2014 by jerryking
Finns Pitch Frightful Weather as a Competitive Advantage - NYTimes.com
November 15, 2013, 9:02 am 8 Comments
Finns Pitch Frightful Weather as a Competitive Advantage
By MARK SCOTT

In Europe’s crowded technology scene, cities are eager to differentiate themselves from local rivals.

London has its connections with global finance. Berlin has a thriving local arts and music community. And Helsinki has its wintry weather....“Weather is a competitive advantage for us,” said Christian Lindholm, a local entrepreneur, who – like many in Finland’s tech community – spent several years working at Nokia. “Too much good weather would be bad for us.”

The Finnish tech industry is going through a reboot as focus shifts from struggling Nokia, which is selling its cellphone division to Microsoft for $7.2 billion, to some of the country’s smaller companies.

The most recent success is Supercell, the local online gaming company...tech firms are also benefiting from the investment flowing into companies based in and around Helsinki. With a lack of Finnish early-stage investors to back start-ups, much of the funding still comes through government support, including from Tekes, the country’s technology and innovation agency, and other state-backed venture funds.

The government money varies from one-off grants for research and development at universities to six-figure investments aimed at boosting start-ups efforts to market their products in international markets.
cities  competitive_advantage  differentiation  Europe  EU  Finland  Finnish  games  healthcare  Helsinki  mobile_applications  Nokia  start_ups  state-as-facilitator  weather  winter 
november 2013 by jerryking
Four Lessons from Rockstar Games: The Innovator...
September 18, 2013 | Quora | by Ross Simmonds [Life & Pixels]
(1) Give The Customers What They Want - When you focus on giving your customers what they want, the media and customers will do the talking for you. Creating an impact doesn't happen by saying you're going to make one. It happens from actually doing it.
(2) Don't Be Afraid To Break The Rules - In business, it's more important than ever to push boundaries. To be successful, you need to do things that other people question but you know is going to be right for your clients, partners, employees or customers. As the world gets smaller, the importance of pushing boundaries and striving for greatness is at an all-time high. When you're thinking about how your business can generate some additional press or how you could win new business - think differently.
(3) Don't Be Afraid To Kill Your Bad Puppies - It's the idea of killing something that is at the core of what makes you feel uncomfortable....In business, the initial stages of customer research and product development are just one part of the puzzle. As you build your business and establish a client base, you're required to make more decisions as new opportunities arise with your business growth. Decision making quickly becomes a key part of your job as you're forced to make choices on a daily basis...It's our obsession with the past and our own creations that hold our businesses back from continuing to evolve and grow.
(4)Take Pride In The Entire Experience--A great business is one that sweats the little things. It's a business that focuses on the minor details and ensures that their entire business is built on the idea of an experience....At the end of the day, you can get excited about using Instagram for a new promotion or work relentlessly on developing a great content marketing strategy but if your product sucks, you'll fail. The key for business success is to be mindful of these four lessons as you build your business and strive to make it grow.
lessons_learned  culling  customer_satisfaction  execution  detail_oriented  games  rule_breaking  customer_centricity  videogames  kill_rates  Pablo_Picasso  innovators  hard_work  think_differently  stage-gate  attrition_rates 
september 2013 by jerryking
Zynga's Tough Culture Risks a Talent Drain - NYTimes.com
November 27, 2011, 9:26 pmI.P.O./Offerings
Zynga’s Tough Culture Risks a Talent Drain
By EVELYN M. RUSLI
IPOs  Zynga  games  Silicon_Valley  organizational_culture 
november 2011 by jerryking
Another perspective on apps
Nov. 23, 2011 |The Financial Times. p14 |
Bernard Simon.

"Games are the driving force of the app economy," Mr Sharma says, citing sources such as Nielsen, ABI Research and PwC. One chart shows that games make up 60 per cent of apps with the highest revenues. Another shows that playing a mobile app game costs 5 cents an hour, versus 18 cents to watch a film on TV or $6.25 for an hour at the cinema.

Mr Sharma, who came to Canada from India as a child, worked as a technology analyst for Credit Suisse First Boston in San Francisco, before moving to BMO Capital and GMP Securities in Toronto.
mobile_applications  mobile_phones  Bollywood  games  Xtreme_Labs  venture_capital  Toronto  multiculturalism 
november 2011 by jerryking
The games customers play
October 6, 2011 | Report on Small Business | Omar El Akkad.
Gamification can make your brand appealing and addictive

Gamification refers to a strategy whereby interactions with a brand are made more appealing and addictive to consumers by incorporating tricks from the gaming world, such as high-score tables and achievement badges. Are such "achievements" almost completely worthless in the real world? Yes. Do consumers become mindlessly addicted to them anyway? Yes.

2. Think of gamification as a way of creating an Aeroplan-like loyalty program at a tiny fraction of the cost. Many businesses implement loyalty programs such as "get the 10th coffee free" cards. But Zichermann says free stuff is actually at the bottom of the list of what customers want. He uses the acronym SAPS: status, access, power, stuff. Those are the things loyal customers want, in that order. As such, lunch with the owner or a 15-minute head start on a sale for your best customers might be far more effective than a free coffee.

3. Figure out where your product fits into your customers' lives and help make that experience more meaningful.
in_the_real_world  games  Omar_el_Akkad  branding  gamification  loyalty_management  perks  customer_loyalty  customer_insights  hiring-a-product-to-do-a-specific-job  Aeroplan  Aimia  brands 
october 2011 by jerryking
How GE gets information into staffers’ smartphones | Articles
When GE wanted to inform people about its business in health
care management, it could have trotted out a new Web page and e-mailed
announcements to staff, inviting itchy-fingered employees to hit the
delete button. Instead, it created a game for smartphones, targeting
both employees and the general public.
GE  smartphones  games 
september 2011 by jerryking
Web Revival at Kleiner - WSJ.com
AUGUST 29, 2011 | WSJ | By PUI-WING TAM And GEOFFREY A. FOWLER

Kleiner Plays Catch-Up
Venture Capitalists Who Jumped on First Internet Wave Get the Feeling
Again.

leading Kleiner partner John Doerr and Ms. Meeker have been making the
rounds of Silicon Valley Web start-ups and have personally negotiated
stakes in companies.

There's been an "advent of a perfect storm" of "social, local and
mobile" Web companies, and "so we're pursuing that," said Mr. Doerr in
an interview. "It's a new business for Kleiner Perkins, and so we're
getting up every day and fighting to get into the best investments."

Kleiner venture capitalist Bing Gordon spent an hour onstage espousing
his theory of "gamification"—that is, how start-ups can benefit from
using online gaming techniques—to the gathering.

Read more:
http://online.wsj.com/article/SB10001424053111903366504576486432620701722.html#ixzz1WRihTvqa
Kleiner_Perkins  venture_capital  VC  Mary_Meeker  Pui-Wing_Tam  games  John_Doerr  SMAC_stack  gamification 
august 2011 by jerryking
The digital economy: Jobs of the future
Apr 7th 2011 | The Economist | Schumpeter columnist.
mobile phones and other handheld, internet-connected gadgets are now taking off across Africa just as they already have in developing Asia and other regions. Not only will this bring paid cyberjobs within the reach of millions of Africans; it should also, by boosting the demand for mobile-internet access, create a virtuous circle in which growing use of mobile telephony encourages more investment in infrastructure, which in turn puts more people in touch with the growing global digital
economy.
jobs  digital_economy  future  games  Africa  mobile_applications  virtuous_cycles 
july 2011 by jerryking
Understanding China Through the Ancient Game of Wei Qi, or Go - WSJ.com
JUNE 11, 2011 WSJ By KEITH JOHNSON What Kind of Game Is
China Playing? Forget chess. To understand geopolitics in Taiwan or the
Indian Ocean, U.S. strategists are learning from Go.

The object of Go is to place stones on the open board, balancing the need to expand with the need to build protected clusters.

Go features multiple battles over a wide front, rather than a single decisive encounter. It emphasizes long-term planning over quick tactical advantage, and games can take hours. In Chinese, its name, wei qi (roughly pronounced "way-chee"), means the "encirclement game."
China  strategy  games  Go  chess  geopolitics  U.S._military  leadership_development  USAF  multiple_targets 
june 2011 by jerryking
Just Manic Enough - Seeking Perfect Entrepreneurs -
September 18, 2010 | NYTimes.com | By DAVID SEGAL.

John D. Gartner writes in “The Hypomanic Edge” that grandiose thinkers have shaped the business world.(http://www.torontopubliclibrary.ca/detail.jsp?Entt=RDM336389&R=336389)

North York Central Library
Book In Transit In Transit 362.19689 GAR
entrepreneur  games  venture_capital  parenting  books  TPL 
september 2010 by jerryking

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