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kintopp : design   40

Transparent Textures
Standing on the shoulders of Subtle Patterns. Built and maintained by @mikehearn. Current pattern: not selected. via Pocket
design  resources  textures  webdev 
5 weeks ago by kintopp
Marvel - The design platform for digital products
Announcing the Marvel API - What will you build? Read more Why Marvel Design Wireframing Prototyping Handoff Collaboration Integrations Enterprise Pricing Sign in via Pocket
design  interactive  interface  tools  ui  ux 
september 2018 by kintopp
Framer - Interactive Design and Prototyping Tool
Framer is for Mac only. Get notified when we launch a Windows version. Thanks for subscribing. We’ll keep you posted! via Pocket
design  osx  prototype  software 
may 2018 by kintopp
CSS Grid and Grid Inspector in Firefox — Mozilla
CSS Grid simplifies existing layout patterns and adds new possibilities for graphic design. It’s a layout framework — without the framework. via Pocket
css  demos  design  webdev 
october 2017 by kintopp
Applications Of Machine Learning For Designers – Smashing Magazine
As a designer, you will be facing more demands and opportunities to work with digital systems that embody machine learning. To have your say about how best to use it, you need a good understanding about its applications and related design patterns. via Pocket
design  ux  ml 
may 2017 by kintopp
ArchBook: Architectures of the Book -- Table of Contents
A “Table of Contents,” or sometimes simply “Contents,” is a sequenced list of the divisions of a book, most commonly the chapters. It typically provides a division number and title correlated with the first page number of that division. via Pocket
books  design  history  typography 
december 2016 by kintopp
Grid layout is a much needed step-change for CSS | Matt Hinchliffe, Front-End Developer
Making website layouts can be hard. We’ve performed CSS gymnastics to achieve layouts that can seem so simple on first appearances, re-appropriating floats, table layout and absolute positioning into every possible combination. via Pocket
css  design 
november 2016 by kintopp
Choosing The Right Prototyping Tool – Smashing Magazine
When it comes to creating prototypes, so many tools and methods are out there that choosing one is no easy task. via Pocket
design  tools 
september 2016 by kintopp
CFP Critical Making: Design and the Digital Humanities
Visual theorist and design historian Johanna Drucker, in SpecLab: Digital Aesthetics and Projects in Speculative Computing, defines the digital humanities as “the study of ways of thinking differently about how we know what we know and how the interpretative task of the humanist is redefined in t via Pocket
cfp  design 
february 2016 by kintopp
Semiology of Graphics: Diagrams, Networks, Maps: Jacques Bertin: 9781589482616: Books
In the preface to the 1983 translation of the Semiology I emphasized the book''s importance as a guide to the future, for it seemed clear that we were on the cusp of an explosion in the use of graphical methods for both the exploration and communication of complex data. This prediction came true. via Pocket
books  design  visualization 
january 2016 by kintopp
Physics and the Future of Books
It’s hard to see the future of the book when our current model is centuries old. To look ahead, we have to look within—at the materials and forms now at our disposal. A review of some key digital media properties suggests how we might design books for the kinds of readers we are all becoming. via Pocket
books  design  ebooks 
september 2015 by kintopp
Flinto for Mac – The prototyping tool designers have been waiting for.
Navigate between screens using transitions you design, controlled by simple taps, or direct manipulation swipe gestures. The movement of your finger is fed into your transition to create a slick, natural animation. No janky weirdness. Adding scrolling areas to your screens couldn’t be easier. via Pocket
design  gui  ios  tools  ui 
september 2015 by kintopp
GlyphCollector - Type Revival Tool
GlyphCollector is a small application for Mac OS X developed by Gábor Kerekes to be used in typeface revival projects, both as a production and research tool. via Pocket
design  tools  typography 
august 2015 by kintopp
How to Design 'Applied Filters' (42% Get It Wrong) - Articles - Baymard Institute
Yet during our usability study on and benchmark of Product Lists & Filtering it became evident that if a site only utilize one of these patterns, users had a subpar filtering experience when compared to those sites that utilized both design patterns in combination. via Pocket
design  search  ux 
june 2015 by kintopp
Create your own app for the iPhone or iPad | PencilCase
Get a free 14-day trial. No credit card required. PencilCase is not a DIY app maker that restricts designs to templates or web content. You have complete control over your apps. And your limitation is your imagination. via Pocket
design  ios  tools 
june 2015 by kintopp
The Psychology of UX
Ever since I found the blog 'What Makes Them Click' [1] by Susan Weinschenk, I've been fascinated with her writing. I'm a natural analyst, much to some people's dismay, as I mentally poke and prod people till I really understand what drives people to behave the way they do. via Pocket
design  theory  ux 
may 2015 by kintopp
Natural language: The de-facto interface convention for social robotics | Robohub
Pepper robot, by Aldebaran.Social Robotics: The UX of Natural Language A very smart and snotty journalist told me that he had spoken with Aldebaran’s Pepper system when he was in Boston. Much to his chagrin, the robot didn’t reply when the journalist spoke to it. via Pocket
design  interface  language  ux 
february 2015 by kintopp
Robot Check
"David Rose has written a spectacular book. While glass slabs have already entered every nook and cranny of our lives, Rose paints a much more compelling future where we are deeply engaged with enchanted objects. via Pocket
books  design  interface  iot  ux 
february 2015 by kintopp
IBM Design Language
Make it look sharp and feel vibrant From colors to code, create beautiful software with a visceral impact Get the resources via Pocket
design  report  ux 
january 2015 by kintopp
A Guide To Conducting A Mobile UX Diagnostic - Smashing Magazine
Today’s mobile users have increasing expectations, they are intolerant of faults in their mobile experiences1, and they complain about bad mobile experiences on social media and through word of mouth. How do you make sure that your mobile experience meets or exceeds users’ expectations? via Pocket
design  ux 
december 2014 by kintopp
301 Moved Permanently
1. Set your Options 2. Select Details to Display 3. Expand Canvas 4. Control the position of your specs5. Spec Away! Save valuable time, lots of time! Spec with a few easy clicks. via Pocket
design  gui  tools  ui 
december 2014 by kintopp
LukeW | Designing for Large Screen Smartphones
As smartphones continue to get larger but our hands don’t, what kinds of design solutions can ensure mobile interactions remain comfortable, quick, and easy on our thumbs? Here's a few options to consider... via Pocket
design  ux 
december 2014 by kintopp
Six ways to think about an "infinite canvas" - Tools of Change for Publishing
This is part of an ongoing series related to Peter Meyers’ project “Breaking the Page: Transforming Books and the Reading Experience.” We’ll be featuring additional material in the weeks ahead. (Note: This post originally appeared on A New Kind of Book. It’s republished with permission. via Pocket
design  ebook  ux  books 
september 2014 by kintopp
Media Queries
Hirondelle USA Pack Japan news Muumilaakso nanoc The University of Vermont Erik Ford Designmodo Incredible Types A List Apart via Pocket
design  webdev 
september 2014 by kintopp
Up and Down the Ladder of Abstraction
"In science, if you know what you are doing, you should not be doing it. In engineering, if you do not know what you are doing, you should not be doing it. Of course, you seldom, if ever, see either pure state." How can we design systems when we don't know what we're doing? via Pocket
analysis  design  interactive  methodology  theory  visualization 
july 2014 by kintopp
Designing Books in the Digital Age (Craig Mod) | Book: A Futurist's Manifesto
Craig Mod is a writer, (book) designer, publisher, and developer (in whatever order makes sense for that day). Previously, he worked with Flipboard to make real many of the things he thinks and writes about here. You can find Craig on Twitter at: @craigmod. via Pocket
books  design  ebooks 
september 2012 by kintopp
Books in the Age of the iPad — Craig Mod
Good Riddance. As the publishing industry wobbles and Kindle sales jump, book romanticists cry themselves to sleep. But really, what are we shedding tears over? via Pocket
books  design  ebooks 
september 2012 by kintopp
LukeW | An Event Apart: Designing Meetings to Work
At An Event Apart in Chicago, IL 2012 Kevin Hoffman outlined how to get the most of meetings by applying a series of framework for meeting design. Here’s my notes from his talk: Designing Meetings to Work for Design. via Pocket
design  management 
september 2012 by kintopp
Visual Business Intelligence - Dieter Rams’ Ten Principles for Good Design
On Monday of this week I travelled from Berkeley across the Bay Bridge into San Francisco to have dinner with a friend who was staying at a hotel next to the Museum of Modern Art, so I decided to go a little early and enjoy the current exhibits. via Pocket
design  theory 
december 2011 by kintopp

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