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Home | ISBNdb
Their database (at least on authors) is trash.
books  isbn  searchengine  library  api 
28 days ago by kme
Gods, Guns, & Fear - Jan P. Oller - Google Books
So weird. It's like a robot wrote this book. Or a human copy-pasted a bunch of shit together just to hit a page count.
AuthorHouse was founded to meet the growing needs of authors in response to the unreliable nature of the traditional publishing industry. Our goal is to put authors in control of the book publishing process and help them achieve success on their own terms.


https://isbndb.com/publisher/Authorhouse
https://isbndb.com/author/Jan%20P.%20Oller
books  bots  horseebooks 
28 days ago by kme
Alternatives to Amazon? They exist. - Bibliology
Try these independent companies:

Marketplaces: Biblio (of course), Antiqbook, Livre Rare Book, Maremagnum, Powell’s Books, ABAA.org*, Tomfolio*, and IOBA.org*

Meta Searches: AddALL, viaLibri, Marelibri, 2017 update: BookGilt

Inventory Software: BookHound, BookTrakker

Website Providers: Bibliopolis

Book Order Management: Art of Books, Indaba
books  usedbooks  retailers  onlinestores  shopping  alternativeto  amazon 
october 2019 by kme
Choose Your Own Adventure books: How The Cave of Time taught us to love interactive entertainment. [http://www.slate.com/]
But the books will never again achieve the massive impact they once had. "These books were the gateway drugs of interactive entertainment," says Swinehart. "The Infocom people and the Choose Your Own Adventure people are hybrid folks. You don't often see people combining the hacker perspective with the literary perspective. You don't see typing and programming mix together that much." David Lebling agrees, "Computers push graphics, books push reading, but there was a brief shining moment when computers pushed reading." And, inversely, during that same time, the Choose Your Own Adventure books pushed programming.
"The most important thing is to get people reading," Montgomery says. "It's not the format. It's not even the writing. It's the reading. And the reading happened because kids were put in the driver's seat. They were the mountain climber, they were the doctor, they were the deep sea explorer. They made choices, and so they read." The Choose Your Own Adventure books were part of a cultural shift that saw entertainment become more interactive. It was a moment when entertainment became, in a way, more like real life. As the introduction to each of the books states:

"Remember—you cannot go back! Think carefully before you make a move! One mistake can be your last … or it may lead to fame and fortune.

"Good luck!"
books  interactivefiction  culture  thewaythingswere  forkids  gaming 
june 2016 by kme

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