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A game jam from 2018-01-07 to 2018-01-15 hosted by eevee. >>> ✨ 🚨 Discord ✨ 🚨 <<< Hey, you. Yeah, you. I see you there. Settling down with your popcorn and snacks. "I won't watch GDQ all week,&q
python  pygame  gaming  devel  programming 
june 2019 by kme
Monopoly’s Inventor: The Progressive Who Didn’t Pass ‘Go’ - The New York Times
Who should get credit for an invention and how? The Monopoly game raises that question in a particularly compelling way. “Success has many fathers,” goes the adage — to say nothing of the mothers.
gaming  history  settingtherecordstraight 
march 2019 by kme
The Trouble with First Person Shooters is Deeper than First Person Shooting []
When you’re no one, when you are trash, you’re willing to do anything to stop feeling that way. And it isn’t always even about being bullied, sometimes it’s just about being ignored. I wasn’t the first girl to join the wrestling team at my school, but I was the first to get through 4 years of it in high school, and I was the first one to be made a captain. Truth is, I wasn’t a particularly good athlete in other sports, and I wondered why other women — women far more athletic than me — had failed where I succeeded. And, I think the reason is, those girls were a lot more popular and well liked than I was. They had other avenues of self worth; I had nothing. I was willing to tolerate cutting weight, misogyny from other teams, injury and physical pain so long as I didn’t have to keep feeling like trash. (Note: women’s wresting is always becoming more normalized, and I think there were many great female wrestlers who followed me who were both popular and good wrestlers.)

However, most loners and rejects don’t become mass shooters. I didn’t become one, for example. And that’s because, when those of us “who are trash” are grappling for something to help us “not feel like trash,” we all settle on something different. Had I found Zen in middle school, I probably would never have even known what the craving for violence felt like. Had I joined the army, I might actually have killed some people by now. Had I gone into weapons research or programmed drones (not an uncommon profession for MIT grads) my work may have contributed to the deaths of thousands.

People who debate the question “do violent video games make people violent?” are missing the mark; the question is, “why do we want to play violent video games?” Why do we keep making them? What is appealing about about performing 83,000 virtual murders?

I think part of it is the kind of people we respect. To a large degree, we respect people who have served in the military, and I can see how this came from a place that makes sense. People in the military do difficult things, and often risk their lives, and I think initially it was this kind of sacrifice that we respected. However, over time, it became less about valuing sacrifice and more about valuing power. Civilians started wearing military fatigues and wanting to get big guns to for themselves to get part of the respect that the military gets. However, these people hadn’t made the sacrifices that people in the military do.

James Gilligan was the head psychiatrist of the Massachusetts prison system, and spend decades exploring what made the most violent criminals tick. He said this of people who commit armed crimes: “when you sit down and talk with people who repeatedly commit such crimes, what you hear is, ‘I never got so much respect before in my life as I did when I first pointed a gun at somebody.’”

As part of American culture, the feelings of self worth we get from redemptive violence is something we’re unwilling to give up, even at the cost of other people’s lives. And you know, I get it, I really do. I was a fucking avowed pacifist who secretly wanted to join the army, so I’m not throwing any stones here.

Superhero narratives, for instance, I believe to be one of the most toxic influences in our society in part because no one thinks they’re bad. There’s been a push for more super heroes, girl superheroes, gay super heroes, or whatever. But, ultimately, if we continue to hold up “justified” violence as the ultimate and most respectable form of action, people who want respect will keep finding ways to justify their violence.

On a personal level, we need to stop honoring “the good killers.” We don’t need to vilify them; in fact, I think that would be counterproductive. We just need to stop telling their narratives. To the degree that we honor the military, we should honor those who have suffered, and we should honor those who have saved lives. However, we should not try to make “the look and feel” of military clothing and weaponry trendy, and I would argue that, if possible, any medals or other honors should be given out of uniform. Not because there’s anything wrong with the military uniform, but because a bunch of nut jobs are going to play copy cat and dress up in camo to play military make believe on a series of 4th graders.

By valuing the aesthetics of military service, we turn it into a commodity that people try to purchase for their own self aggrandizement.
fps  guns  schoolshooters  violence  massshootings  america  gaming  veteranworship 
march 2018 by kme
[Solution] No 3D acceleration in Windows 8+ :: Bejeweled 3 General Discussions
I actually fixed Bejeweled Twist in Wine on an Intel G45/G43 by setting ScreenMode to DWORD:0.
well I fixed the fatal error window by opening regedit > HKEY_CURRENT_USER > Software > SteamPopCap > Bejeweled 3. I then edited the value ScreenMode from 0 to 1 and I haven't had any crashes since. I still can't enable 3D mode or high graphics however :/
wine  gaming  solution 
may 2017 by kme
In the boys-only market of early video games, Amy Briggs built the first one for girls
In the end, Plundered Hearts wasn’t a top seller but neither was it a failure. It sold roughly 10,000 copies when predecessors had sold 30,000. Gameplay suited both men and women, and keeping any women in gaming was successful for such a hostile time. (More recent studies show that the boy-centric computer marketing of the late 1980s and 1990s so aggressively ejected girls from coding and games that we’re still experiencing tech’s lack of equal representation.)
gaming  textadventures  atari  classicgaming  forgirls 
april 2017 by kme
Murder in virtual reality should be illegal | Aeon Ideas
It’s a small step from here to truly inhabiting the body of another person in VR. But the consequences of such complete identification are unknown, as the German philosopher Thomas Metzinger has warned. There is the risk that virtual embodiment could bring on psychosis in those who are vulnerable to it, or create a sense of alienation from their real bodies when they return to them after a long absence. People in virtual environments tend to conform to the expectations of their avatar, Metzinger says. A study by Stanford researchers in 2007 dubbed this ‘the Proteus effect’: they found that people who had more attractive virtual characters were more willing to be intimate with other people, while those assigned taller avatars were more confident and aggressive in negotiations. There’s a risk that this behaviour, developed in the virtual realm, could bleed over into the real one.
gaming  vr  violence  film  ethics 
november 2016 by kme
How video games unwittingly train the brain to justify killing | Aeon Ideas
A plethora of studies now associate playing such games with greater tolerance of violence, reduced empathy, aggression and sexual objectification. Compared with males who have not played violent video games, males who do play them are 67 per cent more likely to engage in non-violent deviant behaviour, 63 per cent more likely to commit a violent crime or a crime related to violence, and 81 per cent more likely to have engaged in substance use. Other studies have found that engaging in cyberviolence leads people to perceive themselves as less human, and facilitates violence and aggression.
videogames  gaming  violence 
november 2016 by kme
Education Games Aim to Improve Learning But Risk Giving Too Much Screentime - The Atlantic
According to Mobile Gaming 2014, a report by the NPD Group, Americans (two and up) spend more than two hours on mobile gaming every day, which is 57 percent more than 2012. Tweens spend more time per gaming session than any other age group.
gaming  learning  education  screenaddiction 
september 2016 by kme
Choose Your Own Adventure books: How The Cave of Time taught us to love interactive entertainment. []
But the books will never again achieve the massive impact they once had. "These books were the gateway drugs of interactive entertainment," says Swinehart. "The Infocom people and the Choose Your Own Adventure people are hybrid folks. You don't often see people combining the hacker perspective with the literary perspective. You don't see typing and programming mix together that much." David Lebling agrees, "Computers push graphics, books push reading, but there was a brief shining moment when computers pushed reading." And, inversely, during that same time, the Choose Your Own Adventure books pushed programming.
"The most important thing is to get people reading," Montgomery says. "It's not the format. It's not even the writing. It's the reading. And the reading happened because kids were put in the driver's seat. They were the mountain climber, they were the doctor, they were the deep sea explorer. They made choices, and so they read." The Choose Your Own Adventure books were part of a cultural shift that saw entertainment become more interactive. It was a moment when entertainment became, in a way, more like real life. As the introduction to each of the books states:

"Remember—you cannot go back! Think carefully before you make a move! One mistake can be your last … or it may lead to fame and fortune.

"Good luck!"
books  interactivefiction  culture  thewaythingswere  forkids  gaming 
june 2016 by kme
Hotline Miami Soundtrack (Full) - YouTube

Duke says "Hydrogen" is the best track. His commentator says "Miami Disco."

I say it's "Turf."
1980s  gaming  soundtrack  fuckyeah 
march 2015 by kme
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