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mcherm : games   103

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Spirit Island | Board Game | BoardGameGeek
A cooperative game with a strong theme and supposedly good play. (But weak to "single person plans everything.)
games  gamedesign  via:reddit 
december 2018 by mcherm
"How I Play Pandemic Blind." A good lesson about making games accessible and thinking about quarterbacking in cooperative games - tabletopgamedesign
Cooperative games that suffer from quarterbacking do so because there is no hidden information. No hidden information is also good in that it allows this blind player to participate. Also, there is a company that makes kits for the blind to play board games.
handicaps  games  gamedesign  via:reddit 
june 2018 by mcherm
Bug – perceptual binding, identity and meaning in a new sort of polyomino game – Nick Bentley Games
Chess pieces have special powers; go shapes do too but emergent powers not specified in the rules. Human perception will join adjacent same-colored pieces into a whole; build a game that exploits that.
games  gamedesign 
june 2018 by mcherm
Life in Blooms: 3rd eyes, minimal life, and one-sided seki – Nick Bentley Games
A hex board variant of go. Each player has two colors and may play one piece of each color on their turn.
games  gamedesign  go 
june 2018 by mcherm
Best games to play with a standard deck of cards - boardgames
Lots of good ideas here, but they failed to mention that bridge is the greatest card game.
games  via:reddit 
may 2018 by mcherm
The Trial of Oregon Promoter Ted Barr
Every Twist and Turn of a case where backgammon was ruled to be a game of skill not of luck.
law  games  personal_net  via:reddit 
april 2018 by mcherm
How Checkers Was Solved - The Atlantic
The man who only lost 6 times, EVER and how checkers was "solved" (exhaustive search of starting and end games that met in the middle).
history  math  games  via:HackerNews 
july 2017 by mcherm
Winning Strategy for Connect-4
The game of Connect-4 is solved. This paper explains the winning strategy.
math  games 
january 2017 by mcherm
For World’s Newest Scrabble Stars, SHORT Tops SHORTER - WSJ
Play shorter words to hold onto nice tiles so you don't randomly draw unplayable stuff.
via:HackerNews  personal_net  games 
may 2016 by mcherm
Study shows computers can detect when a Diplomacy player is about to betray you
Their computer program can tell from your choice of words when you are about to betray them in the game "Diplomacy".
games  via:reddit  ai 
september 2015 by mcherm
Marion Tinsley: Human Perfection at Checkers?
A human checkers champion who lost only 7 games in 45 years(!!!) as undisputed world champion. He went up against a computer and won, repeatedly.
games  ai  via:Wikipedia 
july 2014 by mcherm
Explaining Boardgame Rules | Questing Beast
Explain games from victory condition backward; it provides motivation.
via:reddit  gamedesign  games 
april 2014 by mcherm
» The Price is Wrong Nothing Sacred Games
A self-published game inventor gets 30% of the retail price. He charged $40 and now thinks he should have charged $45.
pricing  games  via:reddit 
november 2013 by mcherm
An observation about why some people don’t like board games (and how to cure them of that terrible affliction) | Nick Bentley Games
Some people don't like board games because winning or losing is too important to them. Play a cooperative game with these people.
games  gamedesign 
october 2013 by mcherm
The Science of Winning Poker
Recently 10x people started playing poker. Game theory analysis for when to bluff got better. Except every example given in the article was known for thousands of years.
via:HackerNews  math  games  poker  gametheory 
july 2013 by mcherm
Magic: The Gathering is Turing complete - Boing Boing
It shows that you can't REALLY ban Turing complete systems, they're just too easy to create by mistake.
CoryDoctorow  computerscience  games  gamedesign 
september 2012 by mcherm
Chess News - Rajlich: Busting the King's Gambit, this time for sure
A chess programmer claims to have "solved" a particular opening in chess. He didn't pursue any paths that got a very low score on board position.
via:slashdot  math  games 
april 2012 by mcherm
Arimaa - Intuitively simple ... intellectually challenging
A boardgame designed to be played with a chess set, but to be very difficult for computers to play well.
games  ai  boardgames  chess  via:xkcd 
march 2012 by mcherm
Mathematical Analysis of Chutes and Ladders
Building the Markov chain for the game of Snakes and Ladders.
math  games  via:reddit 
march 2012 by mcherm
Small-sized rectangular go boards have been fully solved. Here is a paper on the subject
math  games  go 
october 2011 by mcherm
The Linear Theory of Battleship: The Virtuosi
Creating a program to play Battleship by assuming simple linear relationships between various things and calculating the probabilities.
programming  games  via:HackerNews  math  probability 
october 2011 by mcherm
Gaming the System: Rands In Repose
Using games as a way of motivating programmers.
management  games  rands  via:rands 
december 2009 by mcherm
Piracy and the App Store
Publisher of a game on the iPhone App Store measures and finds 80% of users are using pirated verions.
ip-law  copyright  piracy  games  drm  iphone 
october 2009 by mcherm
Free RPG Games
Roleplaying games, including a write-a-game-in-24-hours contest and a large backlog of freely published games. Really cool!
rpg  gaming  roleplaying  gamedesign  games  D&D 
october 2009 by mcherm
Game Utilizes Human Intuition To Help Computers Solve Complex Problems
Someone made a game of the SAT problem, and posted it online. They actually USE the results to help solve chip design problems.
via:boingboing  ai  crowdsourcing  onlinegame  games 
august 2009 by mcherm
Matrix Online goes out with a party, not a whimper - Boing Boing
A mmorpg shuts down. But instead of slowly letting the subscribers dribble away then shutting off the servers, they actually made the shutdown PART OF THE GAME. Brilliant!
games  videogames  via:boingboing  mmorpg 
august 2009 by mcherm
Four crowdsourcing lessons from the Guardian’s (spectacular) expenses-scandal experiment » Nieman Journalism Lab
Simon Willison of the Guardian threw together a website to "crowdsource" input from 20 thousand Guardian readers to process minister expense reports REALLY fast (like couple of days' turnaround for half-a-million pages!!!). He made the site "like a game" to encourage participation, and found details like putting up the ministers' pictures really improved it. For scaling, he ran it on Amazon's EC2 cloud-computing platform. Impressive!
via:reddit  SimonWillison  journalism  games  cloudcomputing  ec2  crowdsourcing 
july 2009 by mcherm
New perspective on EVE Online's latest bank embezzlement - Massively
A bank in an online game (one with a very richest and interesting economy) has been embezzled from by it's CEO who took the ill-gotten-gains and converted to real cash to make a house payment.
onlinegames  games  economics  banking  via:boingboing 
july 2009 by mcherm
Full Commodore 64 Emulator Rejected from App Store | Touch Arcade
Someone writes a commodore 64 emulator for the iPhone, and even manages to secure valid licensing. But Apple rejects it, because it is an emulator. Believe me, this is BAD for the iPhone.
apple  censorship  iphone  software  programming  games  via:slashdot 
june 2009 by mcherm
Matt Mazur » Poker Bot
Confessions of someone who wrote a bot to play online poker.
poker  games  programming  via:HackerNews 
june 2009 by mcherm
User Generated Quests and the Ruby Slippers » Elder Game: MMO game development
A game such as a MMORPG with user-generated content will always fail, because the users will *always* choose minimaxing over good content. I'm not sure I'm willing to believe it, but then that's exactly what the article predicts I would say.
via:boingboing  mmorpg  games  gamedesign  gameprogramming  mypostings 
may 2009 by mcherm
Rubik's Cube Inspired Puzzles Demonstrate Math's "Simple Groups": Scientific American
Rubik's Cube is essentially a puzzle based on group theory. Here, they chose some truly different groups and built puzzles around those.
math  games  onlinegame  via:reddit  ScientificAmerican 
may 2009 by mcherm
Cory Doctorow: Game developers find ways to make industry recession-proof | Technology |
How to build games so employed adults (cash rich) will pay others (time rich) real cash for database entries (in-game items) and allow the game manufacturer to have a cut. Quote: "Don't sue the kids who download your music or movies, rather, see them as the marketing that sells the same media to cash-rich adults".
socialcomputing  CoryDoctorow  via:boingboing  economics  games  gamedesign  videogames  insightful 
april 2009 by mcherm World of Warcraft Maps
A map of World of Warcraft using the Google Maps design (and API).
worldofwarcraft  maps  games 
march 2009 by mcherm
Spore API
An API has been released for spore.
via:boingboing  games  spore  personal_net 
march 2009 by mcherm
Gamasutra - Features - Intelligent Mistakes: How to Incorporate Stupidity Into Your AI Code
To make an easier computer opponent you can't just modify the perfect shot by a random factor or just minimize computation time... people find that too odd: sometimes they even think it's cheating. Instead, you may need to calculate the perfect move then do EXTRA calculation to determine how to (intentionally) make stupid (but realistic) mistakes.
gamedev  games  gamedesign 
march 2009 by mcherm
Peg Solitaire and Group Theory from Interactive Mathematics Miscellany and Puzzles
Group theory can prove how the common solitaire peg-jumping game ends. Either in the middle or on the ends. Actually, the reasoning is simple enough (I think) to be done without group theory.
via:reddit  games  math  gametheory 
december 2008 by mcherm
Ian Stewart on Minesweeper
Determining whether a minesweeper position might actually be valid is an NP-complete problem. Article also explains what P, non-P, and NP mean.
math  algorithms  programming  computerscience  games  via:CodingHorror 
november 2008 by mcherm
Lost Garden: The Princess Rescuing Application: Slides
A wonderful presentation (PowerPoint) that describes how to use lessons from the world of computer games to help in designing computer applications.
programming  design  gamedesign  gameprogramming  games  softwaredevelopment  webdesign  webdevelopment  via:NedBatchelder 
november 2008 by mcherm
…in Spaaace!
A very simple, silly setting space-opera role playing game in which everything is resolved by players betting against the GM.
GregStolze  games  rpg 
july 2008 by mcherm - Java based multiplayer games
A site with online strategy games. Rachel is currently addicted.
rachel  games  onlinegame  boardgames 
april 2008 by mcherm
Teaching, Playing, and Programming: Games for Programmers: Jotto
The story of a game of "Jotto" (that's Mastermind with words).
funny  games  via:raganwald  marriage 
april 2008 by mcherm
the physics arXiv blog » Blog Archive » Rubik’s cube proof cut to 25 moves
New proof that Rubik's cube can always be solved in 25 or fewer moves. (It's known to take at least 20 for some configurations.) Interesting (but fairly standard) use of computer proof techniques.
math  proof  games 
march 2008 by mcherm
RPGnet : Review of Gloom
A game with lots of ambiance (little strategy) but sounds kinda neat.
via:boingboing  games  personal_net 
february 2008 by mcherm
VASSAL Engine Web Site
An engine for building board games. I should investigate.
boardgames  games  java  todo 
february 2008 by mcherm
Funagain Games
An excellent place to purchase board games.
shopping  games  boardgames 
december 2007 by mcherm
Games that can educate: SimCity donated to OLPC project
Like the title says: SimCity was donated to the OLPC project.
olpc  games  gaming 
december 2007 by mcherm
Card Shuffling
Some comments on what happens when you perform various kinds of perfect shuffles on a deck of cards. Apparently 52 is a rather magic number for some things.
math  random  cards  games 
december 2007 by mcherm
Casual Gameplay Design Competition #2 — "Grow"
A flash game. You are a seed. Learn to grow different kinds of plants and find your true oak tree.
onlinegame  games  flash  fun 
november 2007 by mcherm
World War II Weapon: Monopoly With Real Money
Versions of Monopoly given to prisoners of war in German camps included hidden files, maps, and real local money.
history  games  via:boingboing 
november 2007 by mcherm
Poker Bots on the Rise: A Guest Blog - Freakonomics - Opinion - New York Times Blog
Bots have gotten good enough that they'll soon be playing online poker and beating all the humans. What will that do to the online gambling industry? Perhaps hurt it worse than the best that the US congress can muster.
games  gametheory  via:boingboing 
november 2007 by mcherm
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