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mcherm : gaming   122

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Interpretation of D&D Ability Score Levels
Fairly funny. Might be useful to a brand new player.
D&D  gaming  via:reddit 
may 2019 by mcherm
The Muscle Wizard
A Pathfinder guide for making a big strong wizard who hits people with a sword.
pathfinder  gaming  via:reddit 
april 2019 by mcherm
D&D 5e | OrcPub
A site with some useful information from D&D 5th Edition.
gaming  D&D  reference 
february 2019 by mcherm
Signs in the Wilderness: Mystery plot hooks: foreshadowing without railroading
Leave clues about little phrases that don't mean anything at first then, once you see where the plot is going, give them meaning.
gaming  via:reddit 
september 2018 by mcherm
Tabletop Audio - Ambiences and Music for Tabletop Role Playing Games
10 minute background ambient music specifically for role playing games.
gaming  audio  useful 
june 2017 by mcherm
Your Game: The Fear Factor – Monte Cook Games
Some ideas on how to create fear in a role playing game. Mostly: make them deal with the unknown.
may 2017 by mcherm
The explosive growth of the 300-person “megagame” | Ars Technica
A popular new type of game gets a large group together for a day to play a LARP / boardgame / Diplomacy session. Sounds really fun.
gaming  ArsTechnica  via:ArsTechnica 
september 2016 by mcherm
How would you handle a murder mystery? [3.5] : loremasters
My advice on how to run a murder mystery in a gaming campaign.
mypostings  blogworthy  gaming  rpg 
december 2014 by mcherm
Anon is asked to draw his tabletop party. - Imgur
Someone who drew really good illustrations of his gaming party's characters after each session.
gaming  personal_net  via:reddit 
july 2014 by mcherm
Archives of Nethys - Home
A collection of pathfinder information. Nice for browsing magic items, feats and such.
pathfinder  GamingIdeas  gaming 
january 2014 by mcherm
11 ways to be a better roleplayer - LOOK, ROBOT
Everyone writes articles on how to be a better GM. This is advice on how to be a better player.
via:reddit  gaming 
october 2013 by mcherm
Gamers solve decade old HIV puzzle in ten days
They had a protein folding problem (for HIV) and hadn't been able to solve it for 10 years. They gave it to the online "Foldit" game and they solved it!
gaming  science  gamification  chemistry 
october 2013 by mcherm
Planning for war: how the EVE Online servers deal with a 3,000 person battle
An interesting solution to server overload: they simply slow down the simulation when the servers get overloaded. The user experience is time dilatation during extreme events like a massive battle. Frankly, it's probably a GOOD user experience.
gaming  eveonline  performance  gamedesign  gamedev  via:HackerNews 
january 2013 by mcherm
RPGLife maps
Some maps for gaming. Great ship details, some nice city maps (without keys).
maps  GamingIdeas  rpg  gaming  via:reddit 
september 2012 by mcherm
The Dungeon Master Experience - Archive
A series of 75 articles on how to do gamemastering.
gaming  gamemastering  GamingIdeas  via:reddit 
july 2012 by mcherm - Advice: Character XP for an Absent Player?
Lots of people endorse and get strong reasons for a policy of leveling everyone together based on plot instead of using experience points.
gamemastering  gaming  rpg 
may 2012 by mcherm
Pathfinder Roleplaying Game Reference Document
Core rules (online) for the Pathfinder role-playing game.
gaming  refs  pathfinder 
april 2012 by mcherm
Riddles and Answers in Dungeons and Dragons |
A mechanic for doing riddles in a RPG. In order from worst int to best, players get to guess the answer (knowing it is great). If wrong hangman hints (# of words/letters right) are revealed for next guesser.
gaming  rpg  via:reddit 
september 2011 by mcherm
Let’s See What Happens, Part Two: The Secrets Deck
Great explanation of how a GM can use a secrets deck.
gaming  roleplaying 
august 2011 by mcherm
101 Curious Items
A big list of different small magical items to find in a fantasy campaign. Really good ideas here.
gaming  GamingIdeas 
june 2011 by mcherm
Putting the “Magic” in Magic Items
Some advice on how to create magic items in a role playing game so that they're memorable rather than a commodity.
roleplaying  gaming  gamemastering  via:reddit 
april 2011 by mcherm
The Alexandrian » Blog Archive » Three Clue Rule
"Always plant at least 3 clues to every important mystery" and other GM suggestions for running a mystery.
gaming  rpg  via:reddit 
february 2011 by mcherm
rpgchart4.gif (GIF Image, 1208x1052 pixels)
A decision tree to tell you which role playing game you should play.
gaming  via:reddit 
january 2011 by mcherm
Seeking play-testers for my indie RPG : rpg
My feedback on a role playing game someone posted to reddit.
gaming  mypostings  gamedesign  via:reddit 
january 2011 by mcherm
magic items : rpg
A collection of ideas for interesting fantasy gaming magic items.
mypostings  gaming  via:reddit 
november 2010 by mcherm
Adelfarn - A Fantasy Town Setting
A very richly detailed fantasy town. Well balanced (various power levels), MANY interesting citizens, LOTS of great details.
gaming  fantasy  worldbuilding 
november 2010 by mcherm
Non-Combat Gameplay: Myths & Reality
Great examples of how fantasy gamers can avoid killing everything in sight.
gaming  rpg  via:reddit 
november 2010 by mcherm » Blog Archive » Using genetic algorithms to find Starcraft 2 build orders
About how a guy used a genetic algorithm to produce an effective set of "orders" in a game.
gaming  programming  geneticalgorithm  via:reddit 
november 2010 by mcherm
The Humble Indie Bundle (pay what you want for five awesome indie games)
An incredibly good idea. 5 great independent games being offered at "name your price". Also you can donate a percentage (from 0 to 100%) to charity rather than going to the developers. Every single person with the slightest interest in computer games should buy this NOW.
via:boingboing  gaming 
may 2010 by mcherm
Stock Characters In Your RPGs « The Spirits of Eden
Idea: reuse NPCs over again in new games... where the same PCs are playing. Eventually they become odd, recurring characters. Sounds interesting.
gaming  gamemastering 
march 2010 by mcherm
Breaking Out of Scientific Magic Systems
A really good article on designing the magic system for a role-playing game. Points out that we normally treat magic as a sort of science, but it could be more natural and less controlled which would be closer to the flavor of magic in mythology.
worldbuilding  magic  gaming  rpg  via:reddit 
february 2010 by mcherm
Potion Ingredients
From an old D&D manual I have, here's an online list of possible potion ingredients.
gaming  D&D 
february 2010 by mcherm
Pixel Poppers: Status and Signals: Why Hardcore Gamers Are Afraid Of Easy Mode
Fans of a movie want everyone else to see it. Fans of video games often do NOT want an "easy mode". The reason (although they don't realize it) is so they can use the game as a status signal. But that is VERY harmful to the gaming industry. They should add "easy" modes.
sociology  videogames  psychology  brain  via:HackerNews  gaming  mypostings 
january 2010 by mcherm
The Boing Boing Guide to the 2010 Indie Games Student Showcase Boing Boing
Some student-made games that won an independent game contest. Really quite impressive!
videogames  boingboing  via:boingboing  gaming  gamedev 
january 2010 by mcherm
Need a random shop?
A list of 100 random shop types for a fantasy role playing game.
gaming  gameresources 
january 2010 by mcherm
Zynga Threatens Mafia Wars Auto Play Script Over Copyright Violations... | Techdirt
The company that makes the "Mafia Wars" online game doesn't like the fact that someone makes a Greasemonkey script for auto-playing the game. Which is fine... they don't have to like it. But they sued that person for copyright infringement... and I don't think there was any.
gaming  onlinegames  law  ip-law  copyright  copyrightabuse  censorship  techdirt  via:HackerNews  greasemonkey 
december 2009 by mcherm
You Want to Do What?! The Art of Improv in GMing (Part 4) – Dungeon Mastering – D&D blog, DM tips, Dungeons and Dragons Tools
Some hints on gamemastering. This is part of a series, and you should read the whole series... it is quite good.
gaming  via:reddit 
december 2009 by mcherm
Random Lee Twenty Dice Roller for Google Wave
A decent wave robot that rolls dice for gaming.
wave  rpg  dice  gaming 
december 2009 by mcherm
Dungeon Mastering
A website with some pointers and resources for dungeon mastering.
roleplaying  D&D  gaming 
november 2009 by mcherm
Google Wave: we came, we saw, we played D&D - Ars Technica
You can play role playing games on Google Wave. Well, somewhat.
gaming  wave  rpg  via:HackerNews  ArsTechnica 
october 2009 by mcherm
Free RPG Games
Roleplaying games, including a write-a-game-in-24-hours contest and a large backlog of freely published games. Really cool!
rpg  gaming  roleplaying  gamedesign  games  D&D 
october 2009 by mcherm
Dungeons and Dragons Online: behold the power of free - Ars Technica
D&D online MMORPG languishes for years at $15/month for subscriptions. They re-tune it to be offered for free, with subscriptions giving advantages and the option to purchase in-game stuff. The participation rate skyrockets. More people (in absolute terms) are subscribers now, and many non-subscribers are buying more than $15/month of stuff too. Is this a model for other expensive online services?
ArsTechnica  via:ArsTechnica  free  gaming  D&D  socialcomputing  mmorpg  blogworthy 
october 2009 by mcherm
How badly designed reputation systems create in-game mafias - Boing Boing
Because you can get marked as untrustworthy by people, a group banded together to shake down new users by threatening to mark them with negative karma.
gaming  socialcomputing  sims  via:boingboing 
october 2009 by mcherm
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