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mechazoidal : japan   174

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Talking With Minoru Ikeda, Owner Of Takadanobaba Arcade Mikado: The Allure And Future of Shooting Games | One Million Power
"Video games are a low-risk high-reward business. For example, you buy a “Shanghai” board for 20,000 yen. If it makes 3,000 yen a day, that’s 20,000 yen in just one week. Just recently we had a location test for “Aka to Blue Type-R” at Mikado, and it made about 12,000 yen per day day. I think the price of the board is about 200,000 yen, but if you make that much in a day you’ll already have made up half your cost within a week. So it’s all very feasible as a business. These days there aren’t many games that will bring in 12,000 yen per day. So shooters are still in demand, and I’ve come to feel that they have life in them once again."
arcade  japan  shmups  business  interview 
7 days ago by mechazoidal
Talking with ZUN from the Touhou Series! A Conversation Hell | One Million Power
Lots of reminiscing about shmups from the 90's. Raiden 2's Salaryman Laser!
arcade  games  interview  touhou  shmups  japan  gamedev 
7 days ago by mechazoidal
Rachel Matt Thorn #DreamActNow on Twitter: "A bit of thread on the way pages are laid out in Japanese comics.

When you think of manga page layouts, you may think “dynamic.” Pages tend to pop more than in other comics. It may look like anythin
On modern manga panel layout: "All that’s left are “Ts”, and those Ts do a lot of work. They are the traffic signals. When I’ve tried to explain what I call the “T Rule” in words, it’s gotten really complicated really quickly. Think of it as code using a series of IF THEN statements. In a nutshell, the rule is “Cross the stem of the T before you cross an arm (except when you shouldn’t).” Though hard to explain, almost every Japanese below the age of 60 knows this rule and processes it INSTANTANEOUSLY, yet THEY ARE UTTERLY UNAWARE THAT THEY KNOW SUCH A RULE."
tweets  comics  manga  japan 
january 2018 by mechazoidal
My Japan Trip 2017–2018: Drinking in Japan and Strong Zero
"Don’t import cases of Strong Zero. Make your own chu-his and reverse-engineer Ukon no Chikara. Then send me the recipe."
alcohol  japan 
january 2018 by mechazoidal
The beginning story of “Yakuza” — the battle with video game regulations, and the difficult path Toshihiro Nagoshi chose. [Passion of the Game Designers]
Interestingly enough, he got his start in Virtua (Fighter,Racing) because he'd been a film-school grad and knew how to do camera work.
comics  japan  history  gamedev 
november 2017 by mechazoidal
“Kompu Gacha” Social Game Mechanic Is History, Here’s How It All Went Down [Social Games] | Kantan Games, Inc. - CEO Blog By Dr. Serkan Toto
"Earthquake in Japan’s social gaming industry today: a council of six major Japanese companies in this space today announced they will abolish the controversial “kompu gacha” (complete gacha) function from all of their titles by the end of May. No new games offering the mechanic will be allowed to be published on the major gaming platforms from tomorrow."
games  abuse  gambling  2012  japan 
november 2017 by mechazoidal
What Was Kemono Friends? – David Cabrera – Medium
"This story ends with the closest thing to an apology we’re likely to see from Kadokawa, as after months of bad press the CEO announced on Twitter that he’d been in touch with Yaoyorozu again. While the vague statement doesn’t indicate that either Tatsuki or Yaoyorozu will be working on the next Kemono Friends project, or indeed that anything has changed, the CEO does admit that the company didn’t quite understand the situation.
And that’s where we are today. It’s too early to call what form the next Kemono Friends project will come in, but there is no way Kadokawa went through all that just to sit on the franchise. Rather than whether there will be another Kemono Friends animation, the question which truly remains to be seen is whether fans will ever forgive Kadokawa for what they’ve done. Speaking as a fan of Kemono Friends and someone who’s passionate about creator’s rights… I sure won’t."
anime  japan  from:medium  2017  games 
november 2017 by mechazoidal
MEGARAGE Arcade Live Bar
Drink, Foods, Entertainment, Video games, Taito, Zuntata. Official bar/store of Taito?
alcohol  bar  japan  games  store 
october 2017 by mechazoidal
Gのレコンギスタ ED 「Gの閃光」剣尾山 山頂で歌ってみた
@sasuraiger: "This is G no Senkou being performed on a mountain by a man who Extremely Gets It"
video  music  japan  youtube 
october 2017 by mechazoidal
Your Name. production staff create promo short for Canadian tourism
"As part of the many festivities celebrating the 150th anniversary of Canada’s confederation, the Japanese branch of Destination Canada has collaborated with some of the production staff behind Makoto Shinkai’s Your Name. to create a promotional short for the winter tourism season. The 30-second “Warm, Winter Canada” animation follows Yuya Miyagi and his girlfriend Satsuki as they leave their busy work lives behind for a winter getaway to the Great White North (there’s a lot of snow featured). The locations highlighted include Lake Abraham, Mount Rundle and Niagara Falls, with stops at Vancouver’s Granville Island and Canada Place, plus Toronto’s Nathan Phillips Square."
canada  anime  japan 
september 2017 by mechazoidal
BLOOD AND THUNDER, SKITTLES AND BEER — random fighting game stuff I’ve picked up over the years PART 2: WILLIE WILLIAMS
On "Bear Killer" Willie Williams , inspiration for several fighting game characters
"So, to recap, Willie Williams was a tall African-American Karateka, dedicated to finding the true path of karate and living his art to the fullest, and who also loved wilderness and fought a fucking bear. If you love fighting games, chances are… You love Willie Williams, even if you didn’t know it."
fightman  martial_arts  history  japan 
september 2017 by mechazoidal
Jindai moji | From Wikipedia, the free encyclopedia
"Jindai moji or Kamiyo moji (Japanese: 神代文字 “characters of the Age of the Gods”) are characters said to have been used in ancient Japan. Some have claimed since the mid-Edo period that such ancient characters, for example such as Chikushi characters and Hokkaido characters, have been found in archeological remains, in Kofun and on mountains, but all jindai moji are generally considered to be forgeries.[1] No earthenware with such characters has ever been found."
wikipedia  japan  language 
august 2017 by mechazoidal
Interviewing translator Michael House - Gwern.net
"a veteran translator of the anime industry; he got started answering an online ad by the young AnimEigo, was then hired by Gainax as their in-house translator during the beginning of Neon Genesis Evangelion, and went independent in 2000. The following is his first interview since a 1998 interview with the Japan Association of Translators."
loooots of salt. The production of Eva didn't live up to all of the wild stories told, but it still sounds like no picnic(and he is extremely dismissive of Gainax's work)
interview  anime  history  japan  translation  2011 
july 2017 by mechazoidal
The Mystery of Why Japanese People Are Having So Few Babies - The Atlantic
Economics, of course: a culture that ridicules people who can't find "regular" jobs, increasing usage of temps/freeters by black companies, resulting in entire swaths of young men that can't afford to have homes or families.
culture  japan  economics  employment  from:atlantic  2017 
july 2017 by mechazoidal
Gamasutra: Brandon Sheffield's Blog - Big in the West: Swery, Igarashi, and others discuss the Japanese game industry
"TOKUOKA: I hope we can lower the barriers of localization. There are a lot of people who can translate Japanese into English, so games coming from the outside are OK. Anyone who can write and read the comments on a Steam page can pretty much localize up to a certain extent. There are a lot of Japanese people who can translate English into Japanese. But there are hardly any Japanese people who can translate Japanese into English. In the end, I think we have to rely on people like Dan [who translated this panel]. So I hope the localization area can get improved, so we can send more games like Moppin's out to the world. Or Google Translate will do it."
[...]
"SWERY: Can I say it?
BRANDON: Please don't!
SWERY: “Make Japanese game industry great again.”
BRANDON: Bad.
SWERY: I'm glad I said that."
japan  production  gamedev  games  interview  from:gamasutra 
july 2017 by mechazoidal
Evangelion & le fascinazioni della fantascienza
"@colonydrop Check out this Italian article on Evangelion, SF, & Expo 70. One Angel was based on the Toshiba IHI pavilion "
(On the influence of the 1970 Osaka Universal Exposition Fair on creators and Anno)

(https://mobile.twitter.com/i/web/status/885757725002481664)
anime  sf  history  Japan 
july 2017 by mechazoidal
8-Bit Anime: Cruise Chaser Blassty – ZIMMERIT
"That Blassty has continued to endure is thanks in no small way to the strength of its designs above all else. The particulars of the original game or the details of Hobby Japan’s serialization are easily forgotten, but while Masahisa’s mechanical designs were firmly planted in the ’80s, they’re still strikingly unique decades later. That’s why it’s 2017 but you can still pick up a t-shirt of an SD Blassty or a resin kit at this summer’s Wonder Festival. Good design work can live forever."
from:zimmerit  anime  games  history  japan 
july 2017 by mechazoidal
How is Ruby Different in Japan? — Appfolio Engineering
"That's one reason you see a lot of Japanese government sponsorship for mruby. American audiences often ask, "why would you want an embedded Ruby?" But for the Japanese, it's a lot of how they were already using Ruby. Ruby has great memory usage and embeds pretty well. mruby embeds really well. But embedded Ruby and mruby aren't a big part of the English-speaking Ruby world."
ruby  japan  mruby  programming 
june 2017 by mechazoidal
A Year in the Metabolist Future of 1972 — Failed Architecture
"And while it was presented as the house of the future, the capsule design was in fact based 
upon the interpretation of several references
 and traditions from Japanese culture. [...] Today the Nakagin is but a vibrant reminder of a path that was not followed, a sculptural ode to an unrealised future. [...] Contrary to the Metabolist idea of a living structure, the capsules were never updated. Materials have not withstood the test of time, indeed, they weren’t supposed to. The problems only increase by the day: leaks, rust and corrosion. The idea of mutation never took root: reality deviated from the anticipated future, both that of the building and of society. It seems that today, its cultural-historical value is not widely appreciated, making the next few decades all the more uncertain for Nakagin."
japan  architecture  design 
june 2017 by mechazoidal
NAMCO MUSEUM ONLINE - Enter Uketsuke Komachi, the female receptionist...
"Enter Uketsuke Komachi, the female receptionist robot built in 1985 by Namco. You may recognize her from the PlayStation 1 version of the Namco Museum series. Over 30 years later, she still stands stalwart as Namco’s receptionist. I’ve also included some rare scans of her design documents! Fun fact: the tiny robot featured in the second picture was Kujie-kun, who would serve visitors tea."
games  japan  history  robotics  tumblr  namco 
june 2017 by mechazoidal
Interview: “Rez” creator Tetsuya Mizuguchi’s unusual life evolves humanity. “Creativity is NOT born from limitation.”
"After watching him cancel his dentist appointment on the spot and say, ”I’ll keep you company as long as you need, “ we realized “Tetsuya Mizuguchi is a character we didn’t properly understand.”

As the result of his absurd life, like a mass of such energy, Mr. Mizuguchi arrived at “Rez Infinite.” Still, this is only “the first step” he has finally been able to take in his 30 years as a creative. What will Mr. Mizuguchi imagine next, now that he has been able to shake off the “constraints” that have long restrained him?"

PR: note page 4, "Developing 'Rez Infinite' with a small team" for organizational concepts for creative studios.
There are also a lot of linked videos, and references to Japan IT/CG culture that are great seeds for future research
vr  interview  sega  gamedev  history  piperesearch  japan  longread 
june 2017 by mechazoidal
How Dangen Aims to Connect Indies With the Devs That Inspired Them - IGN
"Introducing the new publisher whose mission is to get more awesome Western indie titles into the hands of Japanese gamers."
"How to compete with big marketing budgets and do a lot with a little? Their central concept is quite brilliant.

“What are we going to do for them that other people aren’t doing? The first thing is, we want to tie them into top level Japanese talent,” Judd explains. “And by that I mean, let’s say you are doing a Castlevania-like game, how cool would it be to have somebody who was, like, a famous creator who made a Castlevania game play your game or talk about your game or participate in some part of the development of your game? "
"“We’ve seen numbers where it’s, like, an increase of 400% in Japanese sales if you just localise it,” Ramachandran adds. “It’s all you do.”"
from:ign  games  japan  indie  publishing 
june 2017 by mechazoidal
VENDING MACHINES | Benedikt Partenheimer
"Japanese architecture is marked by vending machines. You can find them on almost every street corner and they have become an integral part of Japanese culture. Especially at night they become a visible reference of energy consumption and likewise emanate an absurd surreal and sad beauty. [...] Japanese vending machines consume about as much energy as one nuclear power plant produces. The Series calls attention to energy consumption and consumerism – do we need all the machines we create and do we want to live in a world that is becoming more and more “convenient”?"
art  photos  japan 
june 2017 by mechazoidal
Confronting “Karōshi”: Actions to Prevent Death from Overwork | Nippon.com
by an actual Japanese labor lawyer: "Lastly, citizens must be involved in changing work culture. This requires standing up for the rights of workers by engaging with corporations and the government, sharing their views, and criticizing antiquated and unfair labor practices. The public also needs to recognize its own culpability and work locally to engender change by fostering consumer habits that do not place an undue burden on workers in the service industry."
japan  labor  culture  business  history 
june 2017 by mechazoidal
華やかになるBitSummitと失われゆくアイデンティティ。不透明な選考が生んだ影 : ゲームキャスト iPhone
"a great article that touches on smtg I've always worried abt: Japanese indie festivals being dominated by overseas… "
japan  indie  games  2017 
may 2017 by mechazoidal
Taisho x Alice Vol. 1 Now Available | Figuratively Speaking
apparently a one-man shop picked this game up for release, to get some sweet JLOP grant money(something like a Cool Japan investment fund). The resulting product is hilariously bad, and the community has copiously documented it.
localization  japan  games 
may 2017 by mechazoidal
Urban kchoze: Japanese zoning
Explaining the differences to that of North America:
"1- Zoning is a national law, not a municipal by-law
2- There are only 12 different zones
3- Zones still restrict uses, but they tend to allow a "maximum" use instead of an exclusive use for each zone
4- Japanese zoning doesn't differentiate the types of residential use
5- It includes rational rather than arbitrary height limits
6- Cities still conserve the right to require certain geometric criteria"
cities  housing  japan  analysis 
may 2017 by mechazoidal
The Real-World Problems Behind Persona 5 | USgamer
Covering: protests, social media, challenging superiors, karoshi, and Abe's nationalistic imagery(while noting that the lgbtq aspects are still a little tone deaf)
The comments are also excellent on pointing out some of the other topics: college acceptance, foreigners, "Koizumi children", and bullying.
japan  culture  games  article  from:usgamer 
may 2017 by mechazoidal
The forgotten origins of JRPGs on the PC | PC Gamer
"But while Japanese computer RPGs might feel like a tiny footnote compared to the greater legacy of Dragon Quest and, soon after, Final Fantasy, they are an important part of what makes golden-era JRPGs great. Whether it's subtle technical differences like the PC-8801's higher screen resolution allowing for more visual flair or the way early Japanese developers experimented with basic RPG ingredients, each small step played an important role in defining Japanese roleplaying games for generations after."
games  history  japan  rpg  gamedev 
april 2017 by mechazoidal
Issui Enomoto, Photographer, Taxi driver
"Japanese Taxi Driver Creates Dreamy Multiple Exposures of the City While Looking for Passengers"
photos  art  japan  artist 
april 2017 by mechazoidal
How the Yakuza went nuclear - Telegraph
"One worker said, “When I tried to quit, the people employing me mentioned the name of a local yakuza group. I got the hint. If Tepco didn’t know what was going on, I believe they should have.” Former Tepco executives, workers, police officials, as well as investigative journalist, Katsunobu Onda, author of TEPCO: The Dark Empire, all agree: Tepco have always known they were working with the yakuza; they just didn’t care. "
article  crime  japan  nuclear  fukushima  2012 
april 2017 by mechazoidal
パチモク PACHIMOKU
"A unique back-pack-type”winged”musical device operated by electric finger snappers.Two tones: high and low"
by MAYWADENKI , of course
video  youtube  wearable  japan  music 
april 2017 by mechazoidal
魚コード説明動画 Nacord
The best electrical adapter
by MAYWADENKI , of course
video  youtube  gear  japan 
april 2017 by mechazoidal
ねらわれた学園 (School In The Crosshairs)
sasuraiger: this trailer cuts away right before all the awesome parts

(this is by the Hausu director)
trailer  video  youtube  japan 
april 2017 by mechazoidal
How This Startup is Getting Japanese Moms Back to Work [Podcast]
"Miwa Tanaka, CEO of Waris, is working to make things better for working women in Japan. Although things are slowly changing, most Japanese women still must leave the workforce when they have children. The Waris platform helps them get back on track, either as a freelancer or by restarting their career. We talk about her startup, of course, but we also talk about the difficulties women still face, the kinds of roles they are traditionally placed into, and the traditional employment structures and roles are changing. "
japan  business  startups  transcript  audio  interview 
march 2017 by mechazoidal
Doing Business In Japan | Kalzumeus Software
Patrick McKenzie(patio11) sums up everything you would want to know about working/lving(in terms of running a business) in Japan.
japan  business  startups  reference 
march 2017 by mechazoidal
firebombar
A Macross 7 themed bar in Osaka!
japan  bar  anime 
march 2017 by mechazoidal
PC Engine Creator Memories | Game Preservation Society
One of the original PC Engine designers: "I'll guess I’ll say that if it wasn’t the PC Engine, NEC Home Electronics wouldn’t have existed for as long as it did for those five years. The thing to remember is that when it was founded, the center of the home electronics business was quickly moving towards Taiwan and Southeast Asia. If the business was to stay within Japan, it had to be capable of producing something that couldn’t be made anywhere else."
nec  pc_engine  gamedev  history  japan  interview 
february 2017 by mechazoidal
Kobayashi Kiyochika | Wikipedia
"endless ideas for anyone making comics, games or films"
art  artist  japan  wikipedia 
february 2017 by mechazoidal
Anime Archaeology: Kichijoji’s ARTMIC Building – ZIMMERIT
I didn't know ARTMIC was an acronym! (ART and Modern Idealogy for Creation)
"Founded in 1978 by former Tatsunoko producer Toshimitsu Suzuki, the design studio had actually existed for years before hitting its stride during the OVA boom. Shinji Aramaki and Kenichi Sonoda may be the two most famous employees to have called ARTMIC home, but it was also home to Hideki Kakinuma and Rey Lumeno, two unappreciated artists now largely forgotten. [...] But the building they worked in — which looks a lot like any other Japanese residential building, were it not for the bright blue coloring — still stands in Kichijoji, Tokyo."
anime  design  japan  history  from:zimmerit 
december 2016 by mechazoidal
The Pizzicato Five Discography: Introduction
Cheat Sheet: Pizzicato Five’s Best Five Albums
Bossa Nova 2001 (1993)
Happy End of the World (1998)
This Year’s Girl (1991)
Overdose (1994)
Playboy Playgirl (1999)
music  list  japan  post 
december 2016 by mechazoidal
An Eternal Thought in the Mind of Godzilla: Carl Gustav Horn on Shin Godzilla (plus my additional thoughts...) PART ONE
"I say that my most selfish desire as an otaku is for the artists I like to challenge themselves and grow. Shin Godzilla has indulged that selfishness. An admirable, thrilling, sobering work first of all for a fan of Hideaki Anno and Shinji Higuchi, even before one considers it as a Godzilla film or kaiju film."
japan  culture  history  godzilla  multipart 
october 2016 by mechazoidal
Making Monsters For My Friends: An Interview with Cory Privitera – ZIMMERIT
" I met with Cory Privitera, former member of the US Army and children’s hospital employee, now living in Tokyo where he makes monsters. Small, vinyl monsters. [sofubi] "
art  japan  article  interview  from:zimmerit 
september 2016 by mechazoidal
How Japan Invented Los Angeles — and Reinvented American Style - Los Angeles Review of Books
A review of neojaponisme's "Ametora: How Japan Saved American Style", on the rise of VAN Jacket based on 1967 Ivy League style.
fashion  japan  books  review  style  history 
september 2016 by mechazoidal
Contemporary Visual Producting 2012-2013
A multipart lecture/interview series :"This year, under the subtitle of The Innovators of New Animations, we will invite those who have made unique attempts in the animation industry. " in English, also intended as an archive for international audiences

pt1: ufotable's founder on creation of "Machi-Asobi" festival in Tokushima City
pt2: founder of DoGA speaks about its/his history, along with the "CG Animation Cup" and getting more recognition of CG for indie productions.
pt3: founding of BONES
pt4: executive of Nico-Nico speaks on a micropayment-ish system used in Nicovideo?
pt5: creator of Anime!Anime! on its history, and on anime business around the world
interview  production  anime  japan  business  multipart  piperesearch  education 
september 2016 by mechazoidal
CYBER NINJA (1988) Fox Lorber Mondo Pop Trailer
"See what critics are saying about Cyber Ninja, the debut film from Zeiram director Keita Amemiya."
video  history  japan  film  youtube 
august 2016 by mechazoidal
Kanji stroke order diagrams
"Type a single kanji in the box and press the button to see a graphic[of the kanji's stroke order]. [...] The kanji information used to make the above graphics comes from the KanjiVG project"
interactive  japan  tool  日本語  language 
july 2016 by mechazoidal
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