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Linus's Law - Wikipedia
Linus's Law is a claim about software development, named in honor of Linus Torvalds and formulated by Eric S. Raymond in his essay and book The Cathedral and the Bazaar (1999).[1][2] The law states that "given enough eyeballs, all bugs are shallow";


In Facts and Fallacies about Software Engineering, Robert Glass refers to the law as a "mantra" of the open source movement, but calls it a fallacy due to the lack of supporting evidence and because research has indicated that the rate at which additional bugs are uncovered does not scale linearly with the number of reviewers; rather, there is a small maximum number of useful reviewers, between two and four, and additional reviewers above this number uncover bugs at a much lower rate.[4] While closed-source practitioners also promote stringent, independent code analysis during a software project's development, they focus on in-depth review by a few and not primarily the number of "eyeballs".[5][6]

Although detection of even deliberately inserted flaws[7][8] can be attributed to Raymond's claim, the persistence of the Heartbleed security bug in a critical piece of code for two years has been considered as a refutation of Raymond's dictum.[9][10][11][12] Larry Seltzer suspects that the availability of source code may cause some developers and researchers to perform less extensive tests than they would with closed source software, making it easier for bugs to remain.[12] In 2015, the Linux Foundation's executive director Jim Zemlin argued that the complexity of modern software has increased to such levels that specific resource allocation is desirable to improve its security. Regarding some of 2014's largest global open source software vulnerabilities, he says, "In these cases, the eyeballs weren't really looking".[11] Large scale experiments or peer-reviewed surveys to test how well the mantra holds in practice have not been performed.

Given enough eyeballs, all bugs are shallow? Revisiting Eric Raymond with bug bounty programs:
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october 2019 by nhaliday
Geoff Greer's site: Burnout is in the Mind
I sometimes wonder if burnout is the western version of fan death. When you think about it, burnout makes little sense. People get depressed and tired from… what, exactly? Working too much? Working too hard? Excessive drudgery? Bull. We are working less than ever before. Just over a century ago, the average work week exceeded 60 hours. Today, it’s 33.[1] Past occupations also involved toil and danger far greater than any employment today. Yet burnout is a modern phenomenon. Strange, eh?


I’m not saying those who claim to be burnt-out are faking. I don’t doubt that burnout describes a real phenomenon. What I do doubt is the accepted cause (work) and the accepted cure (time off from work). It seems much more likely that burnout is a form of depression[3], which has a myriad of causes and cures.

It is only after making all this noise about burnout that I feel comfortable suggesting the following: Don’t worry about working too much. The important thing is to avoid depression. People more knowledgable than I have written on that subject, but to sum up their advice: Get out. Exercise. Try to form healthy habits. And stay the hell away from negative media such as cable news and Tumblr.
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september 2019 by nhaliday
Python Tutor - Visualize Python, Java, C, C++, JavaScript, TypeScript, and Ruby code execution
C++ support but not STL

Ten years and nearly ten million users: my experience being a solo maintainer of open-source software in academia:
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september 2019 by nhaliday
How can lazy importing be implemented in Python? - Quora
The Mercurial revision control system has the most solid lazy import implementation I know of. Note well that it's licensed under the GPL, so you can't simply use that code in a project of your own.
- Bryan O'Sullivan
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august 2019 by nhaliday
Sage: Open Source Mathematics Software: You don't really think that Sage has failed, do you?
> P.S. You don't _really_ think that Sage has failed, do you?

After almost exactly 10 years of working on the Sage project, I absolutely do think it has failed to accomplish the stated goal of the mission statement: "Create a viable free open source alternative to Magma, Maple, Mathematica and Matlab.".     When it was only a few years into the project, it was really hard to evaluate progress against such a lofty mission statement.  However, after 10 years, it's clear to me that not only have we not got there, we are not going to ever get there before I retire.   And that's definitely a failure.   
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july 2019 by nhaliday
Call graph - Wikipedia
I've found both static and dynamic versions useful (former mostly when I don't want to go thru pain of compiling something)

best options AFAICT:

C/C++ and maybe Go:

I had to go through some extra pain to get this to work:
- if you use Homebrew LLVM (that's slightly incompatible w/ macOS c++filt, make sure to pass -n flag)
- similarly macOS sed needs two extra backslashes for each escape of the angle brackets

another option: doxygen

both static and dynamic in one tool

both static and dynamic in one tool

more up-to-date forks: and
old docs:
I've had some trouble getting nice output from this (even just getting the right set of nodes displayed, not even taking into account layout and formatting).
- Argument parsing syntax is idiosyncratic. Just read `pycallgraph --help`.
- Options -i and -e take glob patterns (see pycallgraph2/{tracer,globbing_filter}.py), which are applied the function names qualified w/ module paths.
- Functions defined in the script you are running receive no module path. There is no easy way to filter for them using the -i and -e options.
- The --debug option gives you the graphviz for your own use instead of just writing the final image produced.

more up-to-date fork:
one way to good results: `pyan -dea --format yed $MODULE_FILES > output.graphml`, then open up in yEd and use hierarchical layout


I believe all the dynamic tools listed here support weighting nodes and edges by CPU time/samples (inclusive and exclusive of descendants) and discrete calls. In the case of the gperftools and the Java option you probably have to parse the output to get the latter, tho.

IIRC Dtrace has probes for function entry/exit. So that's an option as well.

old pin:
Graph the import dependancies in an Objective-C project
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july 2019 by nhaliday
Errors in Math Functions (The GNU C Library)
For C99, there are no specific requirements. But most implementations try to support Annex F: IEC 60559 floating-point arithmetic as good as possible. It says:

An implementation that defines __STDC_IEC_559__ shall conform to the specifications in this annex.


The sqrt functions in <math.h> provide the IEC 60559 square root operation.

IEC 60559 (equivalent to IEEE 754) says about basic operations like sqrt:

Except for binary <-> decimal conversion, each of the operations shall be performed as if it first produced an intermediate result correct to infinite precision and with unbounded range, and then coerced this intermediate result to fit in the destination's format.

The final step consists of rounding according to several rounding modes but the result must always be the closest representable value in the target precision.

[ed.: The list of other such correctly rounded functions is included in the IEEE-754 standard (which I've put w/ the C1x and C++2x standard drafts) under section 9.2, and it mainly consists of stuff that can be expressed in terms of exponentials (exp, log, trig functions, powers) along w/ sqrt/hypot functions.

Fun fact: this question was asked by Yeputons who has a codeforces profile.]
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july 2019 by nhaliday
Home is a small, engineless sailboat (2018) | Hacker News
Her deck looked disorderly; metal pipes lying on either side of the cabin, what might have been a bed sheet or sail cover (or one in the same) bunched between oxidized turnbuckles and portlights. A purple hula hoop. A green bucket. Several small, carefully potted plants. At the stern, a weathered tree limb lashed to a metal cradle – the arm of a sculling oar. There was no motor. The transom was partially obscured by a wind vane and Alexandra’s years of exposure to the elements were on full display.


Sean is a programmer, a fervent believer in free open source code – software programs available to the public to use and/or modify free of charge. His only computer is the Raspberry Pi he uses to code and control his autopilot, which he calls pypilot. Sean is also a programmer for and regular contributor to OpenCPN Chart Plotter Navigation, free open source software for cruisers. “I mostly write the graphics or the way it draws the chart, but a lot more than that, like how it draws the weather patterns and how it can calculate routes, like you should sail this way.”

from the comments:
Have also read both; they're fascinating in different ways. Paul Lutus has a boat full of technology (diesel engine, laptop, radio, navigation tools, and more) but his book is an intensely - almost uncomfortably - personal voyage through his psyche, while he happens to be sailing around the world. A diary of reflections on life, struggles with people, views on science, observations on the stars and sky and waves, poignant writing on how being at sea affect people, while he happens to be sailing around the world. It's better for that, more relatable as a geek, sadder and more emotional; I consider it a good read, and I reflect on it a lot.
Captain Slocum's voyage of 1896(?) is so different; he took an old clock, and not much else, he lashes the tiller and goes down below for hours at a time to read or sleep without worrying about crashing into other boats, he tells stories of mouldy cheese induced nightmares during rough seas or chasing natives away from robbing him, or finding remote islands with communites of slightly odd people. Much of his writing is about the people he meets - they often know in advance he's making a historic voyage, so when he arrives anywhere, there's a big fuss, he's invited to dine with local dignitaries or captains of large ships, gifted interesting foods and boat parts, there's a lot of interesting things about the world of 1896. (There's also quite a bit of tedious place names and locations and passages where nothing much happens, I'm not that interested in the geography of it).
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july 2019 by nhaliday
The End of the Editor Wars » Linux Magazine
Moreover, even if you assume a broad margin of error, the pollings aren't even close. With all the various text editors available today, Vi and Vim continue to be the choice of over a third of users, while Emacs well back in the pack, no longer a competitor for the most popular text editor.
I believe Vim is actually more popular, but it's hard to find any real data on it. The best source I've seen is the annual StackOverflow developer survey where 15.2% of developers used Vim compared to a mere 3.2% for Emacs.

Oddly enough, the report noted that "Data scientists and machine learning developers are about 3 times more likely to use Emacs than any other type of developer," which is not necessarily what I would have expected.

[ed. NB: Vim still dominates overall.]

Time To End The vi/Emacs Debate:

Vim, Emacs and their forever war. Does it even matter any more?:
Like an episode of “Silicon Valley”, a discussion of Emacs vs. Vim used to have a polarizing effect that would guarantee a stimulating conversation, regardless of an engineer’s actual alignment. But nowadays, diehard Emacs and Vim users are getting much harder to find. Maybe I’m in the wrong orbit, but looking around today, I see that engineers are equally or even more likely to choose any one of a number of great (for any given definition of ‘great’) modern editors or IDEs such as Sublime Text, Visual Studio Code, Atom, IntelliJ (… or one of its siblings), Brackets, Visual Studio or Xcode, to name a few. It’s not surprising really — many top engineers weren’t even born when these editors were at version 1.0, and GUIs (for better or worse) hadn’t been invented.


… both forums have high traffic and up-to-the-minute comment and discussion threads. Some of the available statistics paint a reasonably healthy picture — Stackoverflow’s 2016 developer survey ranks Vim 4th out of 24 with 26.1% of respondents in the development environments category claiming to use it. Emacs came 15th with 5.2%. In combination, over 30% is, actually, quite impressive considering they’ve been around for several decades.

What’s odd, however, is that if you ask someone — say a random developer — to express a preference, the likelihood is that they will favor for one or the other even if they have used neither in anger. Maybe the meme has spread so widely that all responses are now predominantly ritualistic, and represent something more fundamental than peoples’ mere preference for an editor? There’s a rather obvious political hypothesis waiting to be made — that Emacs is the leftist, socialist, centralized state, while Vim represents the right and the free market, specialization and capitalism red in tooth and claw.

How is Emacs/Vim used in companies like Google, Facebook, or Quora? Are there any libraries or tools they share in public?:
In Google there's a fair amount of vim and emacs. I would say at least every other engineer uses one or another.

Among Software Engineers, emacs seems to be more popular, about 2:1. Among Site Reliability Engineers, vim is more popular, about 9:1.
People use both at Facebook, with (in my opinion) slightly better tooling for Emacs than Vim. We share a master.emacs and master.vimrc file, which contains the bare essentials (like syntactic highlighting for the Hack language). We also share a Ctags file that's updated nightly with a cron script.

Beyond the essentials, there's a group for Emacs users at Facebook that provides tips, tricks, and major-modes created by people at Facebook. That's where Adam Hupp first developed his excellent mural-mode (ahupp/mural), which does for Ctags what iDo did for file finding and buffer switching.
For emacs, it was very informal at Google. There wasn't a huge community of Emacs users at Google, so there wasn't much more than a wiki and a couple language styles matching Google's style guides.,%2Fm%2F01yp0m
And it is still that. It’s just that emacs is no longer unique, and neither is Lisp.

Dynamically typed scripting languages with garbage collection are a dime a dozen now. Anybody in their right mind developing an extensible text editor today would just use python, ruby, lua, or JavaScript as the extension language and get all the power of Lisp combined with vibrant user communities and millions of lines of ready-made libraries that Stallman and Steele could only dream of in the 70s.

In fact, in many ways emacs and elisp have fallen behind: 40 years after Lambda, the Ultimate Imperative, elisp is still dynamically scoped, and it still doesn’t support multithreading — when I try to use dired to list the files on a slow NFS mount, the entire editor hangs just as thoroughly as it might have in the 1980s. And when I say “doesn’t support multithreading,” I don’t mean there is some other clever trick for continuing to do work while waiting on a system call, like asynchronous callbacks or something. There’s start-process which forks a whole new process, and that’s about it. It’s a concurrency model straight out of 1980s UNIX land.

But being essentially just a decent text editor has robbed emacs of much of its competitive advantage. In a world where every developer tool is scriptable with languages and libraries an order of magnitude more powerful than cranky old elisp, the reason to use emacs is not that it lets a programmer hit a button and evaluate the current expression interactively (which must have been absolutely amazing at one point in the past).

more general comparison, not just popularity:
Differences between Emacs and Vim:
- Adrien Lucas Ecoffet,

Because it is hard to use. Really.

However, the second part of this sentence applies to just about every good editor out there: if you really learn Sublime Text, you will become super productive. If you really learn Emacs, you will become super productive. If you really learn Visual Studio… you get the idea.

Here’s the thing though, you never actually need to really learn your text editor… Unless you use vim.


For many people new to programming, this is the first time they have been a power user of… well, anything! And because they’ve been told how great Vim is, many of them will keep at it and actually become productive, not because Vim is particularly more productive than any other editor, but because it didn’t provide them with a way to not be productive.

They then go on to tell their friends how great Vim is, and their friends go on to become power users and tell their friends in turn, and so forth. All these people believe they became productive because they changed their text editor. Little do they realize that they became productive because their text editor changed them[1].

This is in no way a criticism of Vim. I myself was a beneficiary of such a phenomenon when I learned to type using the Dvorak layout: at that time, I believed that Dvorak would help you type faster. Now I realize the evidence is mixed and that Dvorak might not be much better than Qwerty. However, learning Dvorak forced me to develop good typing habits because I could no longer rely on looking at my keyboard (since I was still using a Qwerty physical keyboard), and this has made me a much more productive typist.

Technical Interview Performance by Editor/OS/Language:
[ed.: I'm guessing this is confounded to all hell.]

The #1 most common editor we see used in interviews is Sublime Text, with Vim close behind.

Emacs represents a fairly small market share today at just about a quarter the userbase of Vim in our interviews. This nicely matches the 4:1 ratio of Google Search Trends for the two editors.


Vim takes the prize here, but PyCharm and Emacs are close behind. We’ve found that users of these editors tend to pass our interview at an above-average rate.

On the other end of the spectrum is Eclipse: it appears that someone using either Vim or Emacs is more than twice as likely to pass our technical interview as an Eclipse user.


In this case, we find that the average Ruby, Swift, and C# users tend to be stronger, with Python and Javascript in the middle of the pack.


Here’s what happens after we select engineers to work with and send them to onsites:

[Python does best.]

There are no wild outliers here, but let’s look at the C++ segment. While C++ programmers have the most challenging time passing Triplebyte’s technical interview on average, the ones we choose to work with tend to have a relatively easier time getting offers at each onsite.

The Rise of Microsoft Visual Studio Code:
This chart shows the rates at which each editor's users pass our interview compared to the mean pass rate for all candidates. First, notice the preeminence of Emacs and Vim! Engineers who use these editors pass our interview at significantly higher rates than other engineers. And the effect size is not small. Emacs users pass our interview at a rate 50… [more]
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june 2019 by nhaliday
Interview with Donald Knuth | Interview with Donald Knuth | InformIT
Andrew Binstock and Donald Knuth converse on the success of open source, the problem with multicore architecture, the disappointing lack of interest in literate programming, the menace of reusable code, and that urban legend about winning a programming contest with a single compilation.

Reusable vs. re-editable code:
- Konrad Hinsen
I think whether code should be editable or in “an untouchable black box” depends on the number of developers involved, as well as their talent and motivation. Knuth is a highly motivated genius working in isolation. Most software is developed by large teams of programmers with varying degrees of motivation and talent. I think the further you move away from Knuth along these three axes the more important black boxes become.
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june 2019 by nhaliday
Fossil: Home
VCS w/ builtin issue tracking and wiki used by SQLite
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may 2019 by nhaliday
Frama-C is organized with a plug-in architecture (comparable to that of the Gimp or Eclipse). A common kernel centralizes information and conducts the analysis. Plug-ins interact with each other through interfaces defined by the kernel. This makes for robustness in the development of Frama-C while allowing a wide functionality spectrum.


Three heavyweight plug-ins that are used by the other plug-ins:

- Eva (Evolved Value analysis)
This plug-in computes variation domains for variables. It is quite automatic, although the user may guide the analysis in places. It handles a wide spectrum of C constructs. This plug-in uses abstract interpretation techniques.
- Jessie and Wp, two deductive verification plug-ins
These plug-ins are based on weakest precondition computation techniques. They allow to prove that C functions satisfy their specification as expressed in ACSL. These proofs are modular: the specifications of the called functions are used to establish the proof without looking at their code.

For browsing unfamiliar code:
- Impact analysis
This plug-in highlights the locations in the source code that are impacted by a modification.
- Scope & Data-flow browsing
This plug-in allows the user to navigate the dataflow of the program, from definition to use or from use to definition.
- Variable occurrence browsing
Also provided as a simple example for new plug-in development, this plug-in allows the user to reach the statements where a given variable is used.
- Metrics calculation
This plug-in allows the user to compute various metrics from the source code.

For code transformation:
- Semantic constant folding
This plug-in makes use of the results of the evolved value analysis plug-in to replace, in the source code, the constant expressions by their values. Because it relies on EVA, it is able to do more of these simplifications than a syntactic analysis would.
- Slicing
This plug-in slices the code according to a user-provided criterion: it creates a copy of the program, but keeps only those parts which are necessary with respect to the given criterion.
- Spare code: remove "spare code", code that does not contribute to the final results of the program.
- E-ACSL: translate annotations into C code for runtime assertion checking.
For verifying functional specifications:

- Aoraï: verify specifications expressed as LTL (Linear Temporal Logic) formulas
Other functionalities documented together with the EVA plug-in can be considered as verifying low-level functional specifications (inputs, outputs, dependencies,…)
For test-case generation:

- PathCrawler automatically finds test-case inputs to ensure coverage of a C function. It can be used for structural unit testing, as a complement to static analysis or to study the feasible execution paths of the function.
For concurrent programs:

- Mthread
This plug-in automatically analyzes concurrent C programs, using the EVA plug-in, taking into account all possible thread interactions. At the end of its execution, the concurrent behavior of each thread is over-approximated, resulting in precise information about shared variables, which mutex protects a part of the code, etc.
Front-end for other languages

- Frama-Clang
This plug-in provides a C++ front-end to Frama-C, based on the clang compiler. It transforms C++ code into a Frama-C AST, which can then be analyzed by the plug-ins above. Note however that it is very experimental and only supports a subset of C++11
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may 2019 by nhaliday
One week of bugs
If I had to guess, I'd say I probably work around hundreds of bugs in an average week, and thousands in a bad week. It's not unusual for me to run into a hundred new bugs in a single week. But I often get skepticism when I mention that I run into multiple new (to me) bugs per day, and that this is inevitable if we don't change how we write tests. Well, here's a log of one week of bugs, limited to bugs that were new to me that week. After a brief description of the bugs, I'll talk about what we can do to improve the situation. The obvious answer to spend more effort on testing, but everyone already knows we should do that and no one does it. That doesn't mean it's hopeless, though.


Here's where I'm supposed to write an appeal to take testing more seriously and put real effort into it. But we all know that's not going to work. It would take 90k LOC of tests to get Julia to be as well tested as a poorly tested prototype (falsely assuming linear complexity in size). That's two person-years of work, not even including time to debug and fix bugs (which probably brings it closer to four of five years). Who's going to do that? No one. Writing tests is like writing documentation. Everyone already knows you should do it. Telling people they should do it adds zero information1.

Given that people aren't going to put any effort into testing, what's the best way to do it?

Property-based testing. Generative testing. Random testing. Concolic Testing (which was done long before the term was coined). Static analysis. Fuzzing. Statistical bug finding. There are lots of options. Some of them are actually the same thing because the terminology we use is inconsistent and buggy. I'm going to arbitrarily pick one to talk about, but they're all worth looking into.


There are a lot of great resources out there, but if you're just getting started, I found this description of types of fuzzers to be one of those most helpful (and simplest) things I've read.

John Regehr has a udacity course on software testing. I haven't worked through it yet (Pablo Torres just pointed to it), but given the quality of Dr. Regehr's writing, I expect the course to be good.

For more on my perspective on testing, there's this.

Everything's broken and nobody's upset:
From the perspective of a user, the purpose of Hypothesis is to make it easier for you to write better tests.

From my perspective as the primary author, that is of course also a purpose of Hypothesis. I write a lot of code, it needs testing, and the idea of trying to do that without Hypothesis has become nearly unthinkable.

But, on a large scale, the true purpose of Hypothesis is to drag the world kicking and screaming into a new and terrifying age of high quality software.

Software is everywhere. We have built a civilization on it, and it’s only getting more prevalent as more services move online and embedded and “internet of things” devices become cheaper and more common.

Software is also terrible. It’s buggy, it’s insecure, and it’s rarely well thought out.

This combination is clearly a recipe for disaster.

The state of software testing is even worse. It’s uncontroversial at this point that you should be testing your code, but it’s a rare codebase whose authors could honestly claim that they feel its testing is sufficient.

Much of the problem here is that it’s too hard to write good tests. Tests take up a vast quantity of development time, but they mostly just laboriously encode exactly the same assumptions and fallacies that the authors had when they wrote the code, so they miss exactly the same bugs that you missed when they wrote the code.

Preventing the Collapse of Civilization [video]:
- Jonathan Blow

NB: DevGAMM is a game industry conference

- loss of technological knowledge (Antikythera mechanism, aqueducts, etc.)
- hardware driving most gains, not software
- software's actually less robust, often poorly designed and overengineered these days
- *list of bugs he's encountered recently*:
- knowledge of trivia becomes [ed.: missing the word "valued" here, I think?]more than general, deep knowledge
- does at least acknowledge value of DRY, reusing code, abstraction saving dev time
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may 2019 by nhaliday
When to use C over C++, and C++ over C? - Software Engineering Stack Exchange
You pick C when
- you need portable assembler (which is what C is, really) for whatever reason,
- your platform doesn't provide C++ (a C compiler is much easier to implement),
- you need to interact with other languages that can only interact with C (usually the lowest common denominator on any platform) and your code consists of little more than the interface, not making it worth to lay a C interface over C++ code,
- you hack in an Open Source project (many of which, for various reasons, stick to C),
- you don't know C++.
In all other cases you should pick C++.


At the same time, I have to say that @Toll's answers (for one obvious example) have things just about backwards in most respects. Reasonably written C++ will generally be at least as fast as C, and often at least a little faster. Readability is generally much better, if only because you don't get buried in an avalanche of all the code for even the most trivial algorithms and data structures, all the error handling, etc.


As it happens, C and C++ are fairly frequently used together on the same projects, maintained by the same people. This allows something that's otherwise quite rare: a study that directly, objectively compares the maintainability of code written in the two languages by people who are equally competent overall (i.e., the exact same people). At least in the linked study, one conclusion was clear and unambiguous: "We found that using C++ instead of C results in improved software quality and reduced maintenance effort..."


(Side-note: Check out Linus Torvads' rant on why he prefers C to C++. I don't necessarily agree with his points, but it gives you insight into why people might choose C over C++. Rather, people that agree with him might choose C for these reasons.)

Why would anybody use C over C++? [closed]:
Joel's answer is good for reasons you might have to use C, though there are a few others:
- You must meet industry guidelines, which are easier to prove and test for in C.
- You have tools to work with C, but not C++ (think not just about the compiler, but all the support tools, coverage, analysis, etc)
- Your target developers are C gurus
- You're writing drivers, kernels, or other low level code
- You know the C++ compiler isn't good at optimizing the kind of code you need to write
- Your app not only doesn't lend itself to be object oriented, but would be harder to write in that form

In some cases, though, you might want to use C rather than C++:
- You want the performance of assembler without the trouble of coding in assembler (C++ is, in theory, capable of 'perfect' performance, but the compilers aren't as good at seeing optimizations a good C programmer will see)
- The software you're writing is trivial, or nearly so - whip out the tiny C compiler, write a few lines of code, compile and you're all set - no need to open a huge editor with helpers, no need to write practically empty and useless classes, deal with namespaces, etc. You can do nearly the same thing with a C++ compiler and simply use the C subset, but the C++ compiler is slower, even for tiny programs.
- You need extreme performance or small code size, and know the C++ compiler will actually make it harder to accomplish due to the size and performance of the libraries
- You contend that you could just use the C subset and compile with a C++ compiler, but you'll find that if you do that you'll get slightly different results depending on the compiler.

Regardless, if you're doing that, you're using C. Is your question really "Why don't C programmers use C++ compilers?" If it is, then you either don't understand the language differences, or you don't understand compiler theory.


- Because they already know C
- Because they're building an embedded app for a platform that only has a C compiler
- Because they're maintaining legacy software written in C
- You're writing something on the level of an operating system, a relational database engine, or a retail 3D video game engine.
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may 2019 by nhaliday
In Computers We Trust? | Quanta Magazine
As math grows ever more complex, will computers reign?

Shalosh B. Ekhad is a computer. Or, rather, it is any of a rotating cast of computers used by the mathematician Doron Zeilberger, from the Dell in his New Jersey office to a supercomputer whose services he occasionally enlists in Austria. The name — Hebrew for “three B one” — refers to the AT&T 3B1, Ekhad’s earliest incarnation.

“The soul is the software,” said Zeilberger, who writes his own code using a popular math programming tool called Maple.
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january 2017 by nhaliday
renamed to

very similar thing by Rob Pike:
Hi, Camlistore author here.
Andrew Gerrand worked with me on Camlistore too and is one of the Upspin authors.

The main difference I see is that Camlistore can model POSIX filesystems for backup and FUSE, but that's not its preferred view of the world. It is perfectly happy modeling a tweet or a "like" on its own, without any name in the world.

Upspin's data model is very much a traditional filesystem.

Also, upspin cared about the interop between different users from day 1 with keyservers etc, whereas for Camlistore that was not the primary design criteria. (We're only starting to work on that now in Camlistore).

But there is some similarity for sure, and Andrew knows both.
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october 2016 by nhaliday
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