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Ezekiel Aquino
Ezekiel Aquino (Studio) Amsterdam
graphical  portfolio  generative  web 
5 weeks ago
Rare Volume
We are a design and technology studio that brings to life environments, events, and digital platforms.
portfolio 
6 weeks ago
Frank · Home
We connect brand and interface with visual identity.
portfolio 
6 weeks ago
Independent–Design
Independent is a design company in the SF bay area that specializes in branding, art direction, editorial and print design, websites and digital platforms and creative strategy for clients that strive for modern culture.
portfolio 
december 2019
Silence
Silence est un studio de design et de direction artistique fondé par Maxime Belzunce et Vincent Hauzanneau.
portfolio 
december 2019
Job Talle | Layered voxel rendering
Voxels scenes can be rendered using layered voxel rendering by splitting the scene into image layers and pre-shading the voxels. The method is trivial to implement and surprisingly performant. This article walks through the process and demonstrates a procedural island generator using this technique.
voxel  landscape  island  generation  noise  heightmap 
november 2019
(v2) Adobe Photoshop · Unity-Technologies/PostProcessing Wiki
Post Processing Stack. Contribute to Unity-Technologies/PostProcessing development by creating an account on GitHub.
color  grading  lut  unity  photoshop 
november 2019
METAVARI — ABSURDA, Out now on One Way Static Records
Metavari is the moniker of electronic musician, Nathaniel David Utesch. Distributed worldwide by Deathwish, Inc. and Light in the Attic Records.
website  inspiration 
september 2019
kitao/pyxel: A retro game engine for Python
A retro game engine for Python. Contribute to kitao/pyxel development by creating an account on GitHub.
pixel  retro  8bit  game  engine  github  python  pico8 
september 2019
Simple C++ asynchronous timer class
Simple C++ asynchronous timer class. GitHub Gist: instantly share code, notes, and snippets.
c++  async  thread 
september 2019
Home · ssloy/tinyrenderer Wiki
A brief computer graphics / rendering course. Contribute to ssloy/tinyrenderer development by creating an account on GitHub.
3d  graphics  opengl  programming  rendering  renderer  software  cpu 
august 2019
Sharper Mipmapping using Shader Based Supersampling
Mipmapping is ubiquitous in real time rendering, but has limitations. This article is going to go into what mipmapping is, how it’s used, and how it can be made better. Warning: this page has about…
filtering  graphics  lod  bias  mipmap  mipmapping  MSAA  shader  texturing 
august 2019
Fast texture uploads using pixel buffer objects. Improved upload of a 768x1366 texture from 16-20ms to 1-3ms (we can improve the performance a bit more by using GPU default pixel formats)
Fast texture uploads using pixel buffer objects. Improved upload of a 768x1366 texture from 16-20ms to 1-3ms (we can improve the performance a bit more by using GPU default pixel formats) - VideoSurface.cpp
opengl  bpo  pixel  buffer  object 
july 2019
jasonwebb/morphogenesis-resources: Comprehensive list of resources on the topic of digital morphogenesis (the creation of form through code). Includes links to major articles, code repos, creative projects, books, software, and more.
Comprehensive list of resources on the topic of digital morphogenesis (the creation of form through code). Includes links to major articles, code repos, creative projects, books, software, and more. - jasonwebb/morphogenesis-resources
nature  morphogenesis  code  github  git  reference  overview 
may 2019
TheOnlyCaky/libmp3: Basic C++ mp3 library used to parse a mp3's metadata to grab basic file information and is also able to extract the embedded artwork.
Basic C++ mp3 library used to parse a mp3's metadata to grab basic file information and is also able to extract the embedded artwork. - TheOnlyCaky/libmp3
mp3  id  tag  header  c++ 
april 2019
hyzor/BachelorsThesis
Contribute to hyzor/BachelorsThesis development by creating an account on GitHub.
gpu  grid  spatial  index  compute  shader  hash  particles  gpgpu 
march 2019
Quaternion structure for HLSL
Quaternion structure for HLSL. GitHub Gist: instantly share code, notes, and snippets.
hlsl  quaternion 
march 2019
How to Simulate and Render Blobs
Simulate and render blobs with these 45 easy steps!
softbody  blobs  unity  softbodies  simulation  render  paper 
march 2019
LotteMakesStuff/SimplePhysicsDemo: A simple lil demo showing a jobified physics system
A simple lil demo showing a jobified physics system - LotteMakesStuff/SimplePhysicsDemo
c#  job  system  unity  example  github  project  physics  unity3d 
march 2019
canvasfilters/filters.js at master · kig/canvasfilters
Canvas image filters. Contribute to kig/canvasfilters development by creating an account on GitHub.
github  math  image  processing  sampling  blur 
february 2019
SebLague/Path-Creator: Path creation asset for Unity game development
Path creation asset for Unity game development. Contribute to SebLague/Path-Creator development by creating an account on GitHub.
unity  unity3d  github  path  spline 
february 2019
xraxra/IMP: billboard imposter baking for Unity
billboard imposter baking for Unity. Contribute to xraxra/IMP development by creating an account on GitHub.
billboard  imposter  unity  unity3d  github 
january 2019
avseoul.net
Sehyun av Kim's(also know as 'visualozik') official portfolio web page
unity  portfolio 
november 2018
Sharing HTML5 canvas images to directly to Facebook (Example)
A protip by lukasz-madon about facebook, s3, amazon, and javascript.
facebook  sharing  fb 
june 2018
Dynamically change Facebook open graph meta data with JavaScript - drib
Learn how to share different text and images for the same url with JavaScript and Facebook open graph metadata!
fb  sharing  facebook 
june 2018
Gaijin Engineer in Tokyo – Alejandro Wainzinger – Medium
Being a foreign software engineer in Tokyo has its ups and downs. If you work in a company of foreigners you’re mostly shielded from the experience, but if you work in an actual Japanese company…
japan  culture  engineer  tokyo  job 
march 2018
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