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Playing Dungeons & Dragons Together for 30 Years - The Atlantic, Jun 2019
Every week, The Friendship Files features a conversation between The Atlantic’s Julie Beck and two or more friends, exploring the history and significance of their relationship.
theAtlantic  friendship  games 
june 2019 by pierredv
Fortnite: a parents' guide to the most popular video game in schools | Games | The Guardian Mar 2018
"Fortnite: Battle Royale, a bright, brash multiplayer shooter. Released in September 2017, it is now one of the biggest online games out there, attracting mounting concern from the mainstream media.

With more than 200m players worldwide, the chances are either your children or their friends are already passionate fans. For some, that fandom may well be bordering on obsession. Should you be worried? Here’s what you need to know about the game."
games  videogames  TheGuardian 
may 2019 by pierredv
The Grizzled | Board Game | BoardGameGeek
Reco by Deniz Ertan, ". The only reason why I did not include this in my previous email is because it works best with more than two players. It does have a two-player version that is perfectly acceptable, but it's not the best variant. "
games  board-games 
july 2017 by pierredv
Cards Against Humanity
"Cards Against Humanity is a party game for horrible people. Unlike most of the party games you've played before, Cards Against Humanity is as despicable and awkward as you and your friends.

The game is simple. Each round, one player asks a question from a black card, and everyone else answers with their funniest white card."
games  humor  satire  irony 
december 2016 by pierredv
How victory for Google’s Go AI is stoking fear in South Korea - New Scientist Mar 2016
“AlphaGo actually does have an intuition,” Google co-founder Sergey Brin told New Scientist hours after his firm’s series-clinching third victory, which he’d flown in to witness. “It makes beautiful moves. It even creates more beautiful moves than most of us could think of.”
This ability to make beauty has left many shaken. “This is a tremendous incident in the history of human evolution – that a machine can surpass the intuition, creativity and communication, which has previously been considered to be the territory of human beings,” Jang Dae-Ik, a science philosopher at Seoul National University, told The Korea Herald.
Google  AI  games  AlphaGo  NewScientist  beauty  intuition  automation  Korea 
april 2016 by pierredv
Quantum Moves - on scienceathome.org
"Play Quantum Moves and contribute to cutting-edge physics research. Your task is to find clever ways of manipulating and moving atoms. By playing, you help physicists in the epic task of building a real quantum computer. This is your chance to push the boundaries of science!"
Via http://www.nature.com/news/human-mind-excels-at-quantum-physics-computer-game-1.19725, April 2016
quantum-mechanics  games 
april 2016 by pierredv
Human mind excels at quantum-physics computer game - Nature news Apr 2016
"With particles that can exist in two places at once, the quantum world is often considered to be inherently counterintuitive. Now, a group of scientists has created a video game that follows the laws of quantum mechanics, but at which non-physicist human players excel (J. J. W. H. Sørensen et al. Nature 532, 210–213; 2016)."

https://www.scienceathome.org/games/quantum-moves/game
quantum-mechanics  games  NatureJournal 
april 2016 by pierredv
ButtonMasher: The gamers who only want to explore virtual worlds - New Scientist
Question: If someone takes a stunning photograph in an algorithmically created virtual world, who owns the copyright?
NewScientist  photography  travel  games  videogames  VR  virtualworlds 
september 2015 by pierredv
ReRoll: drone-scanning the planet to make the biggest game world ever | VG247
"Ambition is to be admired, even when it involves mapping the entire planet’s land-mass for the sake of creating a videogame world. ReRoll’s base concept is staggering; and will see developer Pixyul use unmanned senseFLY drones and other techniques to laser scan the Earth, with a view to digitally re-creating it in an apocalyptic RPG setting. You have to admit; on paper it sounds like a madman’s dream."
games  RF-mirror-worlds  scanning  terrain  Pixyul 
july 2015 by pierredv
Virtual worlds so good they'll change our grasp on real life - tech - 20 May 2015 - Control - New Scientist
"A London start-up called Improbable is powering this live demonstration. Rather than make single servers simulate a whole sector of the virtual world, it computes individual elements using connected "worker" programs, running across a network of servers." "The workers are like a swarm of bees or ants doing little things," says Herman Narula, Improbable's CEO. Acting together, they can achieve more than any individual server. The approach allows for low-cost simulations in which realistic interactions are ubiquitous. - "At the University of Oxford's Institute for New Economic Thinking, David Pugh and his team are planning to use Improbable to create a sophisticated model of the entire UK housing market, among other things." - "Improbable's technology has medical applications too. "You could simulate cancer growth at scale, by simulating all of the cancer cells that are growing," says Bonabeau."
NewScientist  mirror-worlds  RF-mirror-worlds  simulation  games  economics 
july 2015 by pierredv
Trade your gun for milk: enter the scarcity games – Will Wiles – Aeon
"... an exquisite example of what Jesper Juul ... calls ‘the paradox of failure’, arguably the central mystery at the heart of computer games as a medium. The paradox has three parts: 1. We generally avoid failure. 2. We experience failure when playing games. 3. We seek out games, although we will experience something that we normally avoid." - "Juul calls video games ‘the art of failure’ – the singular art form that sets us up for failure and allows us to experience and experiment with it." - "In a strange way, the survival genre is a sort of disempowerment fantasy, and this opens up genuinely fascinating narrative possibilities, at last breaking away from the technicolour militarist bloodbaths that dog the reputation of computer games." - "Perhaps this combination of exquisite attention to environmental detail and nature, combined with the harshness of the game machinery, can be interpreted as a new strain of romanticism in game design."
games  AeonMagazine  scarcity  narrative  essays 
march 2015 by pierredv
ButtonMasher: Photorealism takes gaming deeper - tech - 08 July 2014 - New Scientist
"A wave of new games use a technique called photogrammetry to produce digital replicas of the real world. The technique can be used to recreate rooms, objects, streets and even whole cities, says Krzysztof Plonka of special-effects studio Better Reality in Poland." … "Canadian studio Pixyul wants to take the technique to its limit – scanning the whole world using drones and reconstructing it inside a game. The first section, ReROLL, features an exact reconstruction of downtown Montreal and will be released next year. The studio plans to release new areas one by one, starting with North America, though it will have to wait for aviation authority approval for some." … "Photogrammetry works by gathering hundreds of photographs of an object or scene taken from multiple angles and combining them into a 3D model. Common points between photos are joined up to create a basic shell and this virtual object is then skinned with the overlapping images."
NewScientist  photogrammetry  RF-mirror-worlds  games  videogames 
october 2014 by pierredv
Obsession engineers: Mind control the Candy Crush way - tech - 29 May 2014 - New Scientist
"We have been aware of some basic ingredients of habit-forming games since at least the 1990s. . . So what did Candy Crush get so right?" Ludic loop ingredients: = engineered randomness = jackpot moments, aka random windfalls: variable-ratio schedule of reinforcement = think we're mastering the game "Both EyeWire and Google image-tagging involve tasks that would normally be outsourced to paid workers. But suck your workers into a ludic loop and the labour is free."
NewScientist  games  psychology  addiction  outsourcing  reinforcement 
june 2014 by pierredv
Straight White Male: The Lowest Difficulty Setting There Is – Whatever
"In the role playing game known as The Real World, “Straight White Male” is the lowest difficulty setting there is."
satire  games  opinion  culture  humor 
may 2012 by pierredv
Ian Bogost - Gamification is Bullshit
"gamification is marketing bullshit, invented by consultants as a means to capture the wild, coveted beast that is videogames and to domesticate it for use in the grey, hopeless wasteland of big business, where bullshit already reigns anyway"
...
"I've suggested the term "exploitationware" as a more accurate name for gamification's true purpose, for those of us still interested in truth"
marketing  bullshit  games  via:mattclark 
august 2011 by pierredv
To win at rock-paper-scissors, put on a blindfold | Not Exactly Rocket Science | Discover Magazine
"Rock-paper-scissors seems deceptively simple. Pairs of opponents display one of three hand gestures. Paper covers rock, rock blunts scissors, and scissors cut paper. It’s so straightforward that children the world over learn to play it. But this is not just a game of chance. Played at the highest level, it becomes a game of psychological strategy, one that justifies five-figure trophies in large competitions and even the publication of strategy guides."
"Cook found that the players drew with each other more often when one of them could see (36.3% of the matches) than when both were blindfolded (33.3% of them). The latter figure was exactly the proportion of draws you’d expect if the players were choosing randomly; the former was significantly higher than chance."
statistics  strategy  games  via:gmsv 
july 2011 by pierredv
Peaceful World of Warcraft Player Hits Max Level Without Kills = The Escapist : News April 2011
"Fighting enemies is a big part of World of Warcraft. It even has "war" right there in the name, so you'd think whipping out a sword or spell from time to time to roast an evil turtle would be a requirement. Alas, it isn't, as a player recently hit the current level max of 85 without killing a single virtual foe."
via:richardbanks  pacifism  war  games 
april 2011 by pierredv
Game on: When work becomes play - tech - 12 January 2011 - New Scientist
"The realms of space invaders and spreadsheets are merging: are you ready to play your entire life as a game? "
games  work  productivity  play  NewScientist 
january 2011 by pierredv
Microsoft's Ambivalence About Kinect Hackers - BusinessWeek
"Yet a number of critics say the relationship between Microsoft and Kinect-loving geeks is already strained, and that Microsoft's early reactions to their playful tinkering suggest it could squander a once-in-a-generation opportunity"
microsoft  hacking  development-software  games  x:businessweek 
january 2011 by pierredv
Watch Out, Big Cable: Xbox Live Now Bigger Than Comcast: Video «
"Xbox Live users are increasingly turning to the service to watch live and on-demand video. According to Microsoft, users spends an average of 40 hours a week on the service, and and over the past year, the amount of time those users have spent watching TV and movie content has grown 157 percent"
microsoft  xbox  games  media 
october 2010 by pierredv
Playing Video Games May Contribute To Keyhole Surgery Skills
A small US study suggests that surgeons who played video games have better keyhole surgery skills than those that did not.
healthcare  skill  medicine  games 
may 2010 by pierredv
In China, a yearning to buy Park Place | csmonitor.com
"Monopoly and other Western board games lure yuppies tired of video-gaming's isolation"
csmonitor  games  culture  trends  china 
december 2009 by pierredv
Papercraft Self Portrait - Art Portfolio for Eric Testroete
"I made this as my costume for Halloween 2009. It was kind of inspired by big-head mode seen in videogames. I really wanted to get the faceted geosphere look with wireframe"
via AdamShepp on FB
art  games  3D  via:fb  design 
november 2009 by pierredv
Top 10: The architecture of computer games (part I) | News | Architects Journal
"Architects’ Journal selects the finest architecture from the worlds of computer and video games"
And even some wit
architecture  games  videogames  design  humor 
june 2009 by pierredv
An affinity for rules? Germany has a grip on the business of inventing brainy new board-games
Survey of board games - "Eurogames" vs "Ameritrash"
Also link to web site:boardgamegeek.com
entertainment  games  via:economist 
september 2008 by pierredv
The Escapist : Zero Punctuation: Super Mario Galaxy
Wheee - fast-talking, trash-talking animated review of Mario Galaxy
games  humor  via:digg 
january 2008 by pierredv
The Escapist : Zero Punctuation: Tabula Rasa
fast-paced video crit of new MMPORG - very witty
humor  games  video  via:digg 
october 2007 by pierredv
ReDistricting Game
Doug Thomas, Chris Swain - via JDA, Annenberg
games  politics 
may 2007 by pierredv
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