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robertogreco : 8-bit   8

raquel meyers
"My name is Raquel Meyers and I’m a spanish artist based in Göteborg (Sweden).
I define my practice as keyboard slöjd (drawing/crafting by typing). My background is photography, performance, installations, video, animation, web and graphic design.

I’m interested in the mix of traditional techniques like embroidery (work-table) and old technologies from the 1970s and 1980s, like the early home computers (Commodore 64) and Teletext (Text-Tv). Both shared the grid as a framework and text characters as instructions, who becomes the essential language in my work.

Since 2004 I have performed at VJ-festivals like Mapping and Cimatics, at 8bit events like Tokyo Blip Festival and my work has been shown internationally at collective exhibitions like Playlist, as well at Transmediale, International Teletext Art Festival (ITAF), LABoral, Alt_Cph and IMAL."

[via: http://www.theverge.com/2014/4/1/5571040/full-screen-exhibit-digital-display-art-with-galaxy-gear-smartwatches ]

[See also: https://twitter.com/raquelmeyers
https://vimeo.com/raquelmeyers/videos ]
raquelmeyers  art  artists  edg  pixelart  textart  ascii  8-bit 
april 2014 by robertogreco
Neven Mrgan at re:build 2011 on Vimeo
"Bit Depth, by Neven Mrgan: At my dayjob, I design Mac software UI/UX, websites, T-shirts, and office signage. In my spare time, I’ve designed 8-bit games. I think every creative professional would benefit from fully executing projects of different complexity, history, and purpose."

[All great stuff. Totally agree with him about the gamification bit.]

[See also: http://mrgan.tumblr.com/post/14868098046/focused-dabbling ]
sideprojects  videogames  specialists  generalists  interdisciplinary  interdisciplinarity  dabbling  software  applications  transmit  panic  8-bit  bitdepth  depth  gaming  games  purpose  focus  darwin  work  design  polish  re:build  2011  appification  gamification  nevenmrgan  specialization  charlesdarwin 
december 2011 by robertogreco
James Bridle – Waving at the Machines | Web Directions
"These are sculptures by Shawn Smith. There’s going to be an ongoing problem with this, that if you sit way at the back, you might not see quite how pixelated these things are. There’s a whole different art-​​historical dissertation about what that means, the distance of the viewer."

"James Bridle’s closing keynote from Web Directions South 2011 was a a terrific end to an amazing couple of days, but don’t despair if you weren’t there. You can watch a full length video, read a transcript with the bonus of all the links James refers to, or even listen to a podcast.

So sit back, relax and enjoy Waving at the Machines."

[Video also at: http://vimeo.com/32976928 ]
newaesthetic  stml  artisyourfriend  vantagepoints  via:straup  art  future  robotflaneur  hawk-eye  gta  gregkessler  jenhesse  renderghosts  imaginaryplaces  carinaow  shawnsmith  maloescouture  minecraft  andygilmore  coll-barreau  gerhardrichter  helmutsmits  douglascoupland  beforeandafter  architecture  2011  fashion  camouflage  pixelization  waysofseeing  humans  design  8-bit  satelliteimages  googleearth  googlestreetview  tomarmitage  tomtaylor  thenewaesthetic  jamesbridle  jenshesse  marloescouture  gehardrichter  grandtheftauto 
december 2011 by robertogreco
Kind of Screwed - Waxy.org
"It breaks my heart that a project I did for fun, on the side, and out of pure love and dedication to the source material ended up costing me so much — emotionally and financially. For me, the chilling effect is palpably real. I've felt irrationally skittish about publishing almost anything since this happened. But the right to discuss the case publicly was one concession I demanded, and I felt obligated to use it. I wish more people did the same — maybe we wouldn't all feel so alone."
design  art  culture  photography  copyright  andybaio  pixelart  8-bit  derivitivework  remix  remixculture  2011  music  internet  remixing 
june 2011 by robertogreco
s:s&s ep - hello, world: [Sword & Sworcery]
"S:S&S EP is a 21st century interpretation of the archetypical old school videogame adventure, designed exclusively for Apple's iPad, iPhone & iPod Touch.

It's a mix of laid-back exploration, careful investigation & mysterious musical problem-solving occasionally punctuated by hard-hitting combat encounters. S:S&S EP is an unusual genre-bending effort with an emphasis on sound, music & audiovisual style that has been positioned as 'a brave experiment in Input Output Cinema'."
games  gaming  iphone  ipad  ios  applications  gamedesign  videogames  8-bit  superbrothers  retro  indiegames  pixelart 
november 2010 by robertogreco

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