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robertogreco : arcades   3

Flickr: The Growing Up In Arcades: 1979-1989 Pool
"A look back at the arcades that consumed much of our time and quarters back in the 80's. Looking for scans of vintage games in the wild. So if you have old arcade or Chuck E Cheese birthday pics, dig em up! They belong here.

Please only add pictures if they are actual pictures from back in the day (79 - 89). All other pictures will be removed."
via:tealtan  1980s  arcades  videogames  1979  nostalgia  games  gaming  flickr 
june 2014 by robertogreco
John Bruneau and James Morgan | 2012 ZERO1 Biennial ["The Arcade is Dead. Long Live the Arcade."]
"The golden era of the arcades is long gone and the revival of the 90s a distant memory. It’s now up to the people to reclaim the space. The arcade was more than a place that devoured our allowances one quarter at a time, it was a place to play in public, to impress your friends, to socialize…

The Cooperative Gaming Coop looks both backwards and forwards, into the legacy of gaming on one hand and its possible future one the other. We have invited experts to curate video game cabinets, to bring together the best and most interesting work from a huge variety of sources, including local students, to share their games as well. The range of represented work will be enormous, expect to play games by people you have never heard of and people who will affect the future of the industry. We invite people of all ages to visit our “Game Coop”. Trade games, old games, new games, games you made. This is a space that we own as gamers. This is a place where we Share and Play together…"
jamesmorgan  johnbruneau  2012  california  sanjose  cooperativegamingcoop  games  gaming  videoarcades  arcades  videogames 
september 2012 by robertogreco
Paris Review - The Art of Fiction No. 211, William Gibson
"“I was walking around Vancouver, aware of that need, and I remember walking past a video arcade, which was a new sort of business at that time, and seeing kids playing those old-fashioned console-style plywood video games. The games had a very primitive graphic representation of space and perspective. Some of them didn’t even have perspective but were yearning toward perspective and dimensionality. Even in this very primitive form, the kids who were playing them were so physically involved, it seemed to me that what they wanted was to be inside the games, within the notional space of the machine. The real world had disappeared for them—it had completely lost its importance. They were in that notional space, and the machine in front of them was the brave new world…"

"When I’m writing a book I get up at seven. I check my e-mail and do Internet ablutions, as we do these days. I have a cup of coffee. Three days a week, I go to Pilates and am back by ten or eleven. Then I sit down and try to write. If absolutely nothing is happening, I’ll give myself permission to mow the lawn. But, generally, just sitting down and really trying is enough to get it started. I break for lunch, come back, and do it some more. And then, usually, a nap. Naps are essential to my process. Not dreams, but that state adjacent to sleep, the mind on waking."
writing  literature  fiction  williamgibson  cyberspace  parisreview  interviews  neologisms  videogames  arcades  gaming  exquisitecorpse 
june 2011 by robertogreco

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